Instructional Technologies and E-Learning

Recent resources tagged with Instructional Technologies and E-Learning.

E07 Podcast: A Strategy for Deploying Web 2.0 Technologies

Created by Gerry Bayne (EDUCAUSE) on September 24, 2008

This forty-three minute podcast features a session from the 2007 EDUCAUSE Annual Conference. The presentation, "Riding the 2.0 Wave (Successfully): A Strategy for Deploying Web 2.0 Technologies," explains Marist College's award-winning work with Web 2.0 applications. This work has led to the development of an e-learning 2.0 strategy for the pedagogically based deployment of these technologies. This session includes methodologies for controlling costs, enhancing learning, and ensuring alignment with strategic goals. PowerPoint slides are also available for this session.

Session presenters include:

Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation

Added by the EDUCAUSE Librarian
Title:Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation (ID: CSD5476)
Origin:Contributed by Organizations or Campuses (08/11/2008)
Type:Articles, Papers, and Reports
Abstract:

The National Science Foundation defines "cyberlearning" as "the use of networked computing and communications technologies to support learning." The report of the NSF Task Force on Cyberlearning, Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation, identifies cyberlearning as having "…the potential to transform education throughout a lifetime, enabling customized interaction with diverse learning materials on any topic..."

The task force report identifies potential ways in which advanced computing and communications technologies might be leveraged to support learning, highlighting opportunities for further research. In it, the task force offers 5 recommendations for the NSF to pursue:

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Emerging technologies for learning

Added by the EDUCAUSE Librarian
Title:Emerging technologies for learning (ID: CSD5372)
Source:Emerging technologies for learning
Origin:Contributed by Organizations or Campuses (04/02/2008)
Type:Articles, Papers, and Reports
Abstract:

'Emerging technologies for learning' aims to help readers consider how emerging technologies may impact on education in the medium term. The publications are not intended to be a comprehensive review of educational technologies, but offer some highlights across the broad spectrum of developments and trends. It should open readers up to some of the possibilities that are developing and the potential for technology to transform our ways of working, learning and interacting over the next three to five years.

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The New Virtual Field Trip: A Perspective from NC State's Entomology Bug World

Added by the EDUCAUSE Librarian
Title:The New Virtual Field Trip: A Perspective from NC State's Entomology Bug World (ID: ELI08212)
Author(s):Len Annetta (North Carolina State University) and Marta Klesath (North Carolina State University)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

The presentation will give a development perspective to incorporating a virtual field trip into a newly created online entomology course. The field trip in the traditional course took students to a local farm to uncover the varying species of bugs at the farm, as well as where they lived and what they ate. As the course went online, the 3D virtual environment enabled virtual students to share experiences similar to those of the traditional students while learning the same content.

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Using Computer-Simulated Case-Based Scenarios to Improve Learning

Added by the EDUCAUSE Librarian
Title:Using Computer-Simulated Case-Based Scenarios to Improve Learning (ID: ELI08211)
Author(s):David M. Segal (University of Central Florida)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

An online virtual case-based management system was developed to provide an interactive learning portal using simulated case scenarios, collaborative learning, decision support, and real-time assessment of student motivation and decision skills. Learn how to dynamically create and implement online case scenarios using virtual characters, speech, and other media-rich content.

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Use MERLOT to Develop Hybrid/Online Classes More Easily

Added by the EDUCAUSE Librarian
Title:Use MERLOT to Develop Hybrid/Online Classes More Easily (ID: SWR08045)
Author(s):Cathy O. Swift (California State University, Office of the Chancellor)
Origin:Presented at Southwest Regional Conferences (02/20/2008)
Type:Presentations/Speeches
Abstract:

MERLOT can help you find and use interactive resources to augment all of your classes: face-to-face, hybrid, and online. Find out how to use MERLOT resources in your classes, and how the MERLOT community can help in your professional development.

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Digital Story Making: Understanding the Learner's Perspective

Added by the EDUCAUSE Librarian
Title:Digital Story Making: Understanding the Learner's Perspective (ID: ELI08167)
Author(s):Gail Matthews-DeNatale (Simmons College)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

Digital storytelling assignments involve students in firsthand multimedia authorship. But what does the story-making experience feel like from the learner's perspective? What can students tell us about the impact of these types of assignments on their learning? Student interviews about their story-making experiences provide insight into the gestalt of digital storytelling.

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E07 Podcast: An Interview with Ulrich Rauch, Director of Arts Instructional Support & IT at The University of British Columbia

Created by Gerry Bayne (EDUCAUSE) on December 18, 2007

In this 21 minute podcast, we feature an interview with Ulrich Rauch, Director of Arts Instructional Support & Information Technology at The University of British Columbia. He has recently been involved in a project called Ancient Spaces at UBC, which uses gaming and virtual world technology to recreate locations from antiquity. He also participated in a session at the EDUCAUSE 2007 Annual Conference entitled, "Indigenous Cultures: From Observing to Experiencing, from Videography to 3D VR Immersion".

Ulrich Rauch organizes the implementation of educational technologies for instructors, students and staff in the Faculty of Arts at the University of British Columbia. As the director of a technical and an instructional support unit, and as trained sociologist, Ulrich combines his experience as an instructor with his perspective on learning technologies to research and apply e-learning strategies in support of collaborative learning.

Using Video Streaming and Podcasting to Design Rich-Media Online Courses

Added by the EDUCAUSE Librarian
Title:Using Video Streaming and Podcasting to Design Rich-Media Online Courses (ID: EDU07211)
Author(s):Diane Zorn (York University)
Origin:Presented at EDUCAUSE Annual Conferences (10/23/2007)
Type:Presentations/Speeches
Abstract:

This session will cover lessons learned and best practices for creating highly interactive, student-centered, rich-media online courses with customizable and mobile learning using Mediasite video streaming and video and audio podcasting. It will include a tour of a course Web site, 10 principles for good practice for innovative online education, and a course design toolkit.

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Defining the Digital Commons: Abstraction of Enterprise Services and Policies Through the Use of a Unified Web-Based User Interface

Added by the EDUCAUSE Librarian
Title:Defining the Digital Commons: Abstraction of Enterprise Services and Policies Through the Use of a Unified Web-Based User Interface (ID: EDU07216)
Author(s):Mark P. McCahill (Duke University) and Bob Price (Duke University)
Origin:Presented at EDUCAUSE Annual Conferences (10/23/2007)
Type:Presentations/Speeches
Abstract:

We discuss a methodology for abstracting enterprise services and the policies that dictate them through the use of a Web-based user interface. This establishes a unified tool for publication, storage, and recovery of files that streamlines training and support costs, facilitates innovation, and promotes the continued evolution of enterprise-level solutions.

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