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Games for Higher Education: 2008

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Title:Games for Higher Education: 2008 (ID: ERM0849)
Author(s):Bryan Alexander (NITLE - National Institute for Technology and Liberal Education)
Origin:EDUCAUSE Review Articles (07/01/2008)
Type:Articles, Papers, and Reports
Abstract:

Learning via computer games: the very idea can seem surreal or outrageous. Yet for the past five years, a movement has been afoot to examine how digital games work as pedagogical devices. Starting with the publication in 2003 of James Paul Gee’s landmark What Video Games Have to Teach Us about Learning and Literacy, faculty, technologists, and librarians have been exploring how we can learn from and also teach within computer games. This column will survey what this movement has discovered.

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