Second Life and Teaching and LearningRecent blog entries tagged with Second Life and Teaching and Learning.
New ELI 7 Things... Brief Explores Second LifeCreated by Peggy Kurkowski (EDUCAUSE) on June 18, 2008
ELI 2008 Spring Focus Session: View Full Program and RegisterCreated by Peggy Kurkowski (EDUCAUSE) on February 01, 2008
Some of the featured sessions and speakers will include: Some Foundations for Second Life PedagogyCreated by Neil LaChapelle (University of Waterloo) on July 18, 2007
Sex, commerce and stalking. In recent discussions on our campus on the use of Second Life as a learning environment, these were some of the first things people noted as concerns. Sex was a problem just because it was there to contend with - whereas it is not much of a factor in our current LMS! It was also thought that some of the economic arguments about Second Life being an "authentic" environment (because of the real economy) were questionable; i.e. what is so "authentic" about commerce, and is that the kind of "authenticity" we want to emphasize in our courses. And stalking is a bad thing, of course... I did not share these concerns about Second Life. In ways I find both reassuring and depressing, sex, commerce and stalking are all part of life on campus anyway, and in these regards Second Life does not differ much from life on our offline, physical campus (except that real sex is better and real stalking is worse than Second Life sex/stalking). Second Life student experienceCreated by Joe Sanchez (University of Texas at Austin) on June 15, 2007
The last year I've been teaching and conducting research in Second Life at the University of Texas at Austin. Over the next couple of weeks I'm going to share some of the feedback I've received from students regarding their experience. The information is coming directly from 19 students that participated in a focus group where they created 214 note cards in a five-minute period after being led through a mental imagery exercise. Students were asked to "tell me about your experience in Second Life"; they were instructed to write one thought or phrase per card. Each card was then defined by the author and taped on the walls. Students then sorted the cards into similar clusters, named the clusters, and further defined each cluster in order to create a final affinity. The sorted note cards looked like this The focus group was conducted in November of 2006 from students in a World Literature course. Second Life activites included building and roleplay on a private island owned by the University if Texas at austin. More later... Podcast: 2007 Western Regional Conference - On the Cutting Edge with Social Software in the Learning ProcessCreated by Gerry Bayne (EDUCAUSE) on May 30, 2007
Podcast coverage of the closing general session from the 2007 Western Regional Conference in San Francisco, California. The panel consists of :
Peter Beyersdorf, Assistant Professor, San Jose State University BJ Fogg, Director, Persuasive Technology Lab, Stanford University Nancy Mackin, Adjunct Professor, The University of British Columbia Sandra Rotenberg, Access Services Librarian, Solano Community College Our moderator is John C. Ittelson, Professor, Director, California State University, Monterey Bay Social software has created exciting new dynamic possibilities for teaching and learning. What are the uses of wikis, blogs, podcasts, and the like, and how is academia incorporating them into teaching? This faculty panel will address social software and pedagogy while sharing their experiences from the point of choosing a software, implementing it, and assessing its value to the learning process. This podcast runs Sarah Robbins on Teaching in Second LifeCreated by Jarret S. Cummings (EDUCAUSE) on March 20, 2007
We're about a week from the ELI 2007 Spring Focus Session, Immersive Learning Environments: New Paths for Interaction and Engagement. As usual, I'm interviewing some of the presenters scheduled for the event to get an advanced sense for the issues they plan to address at the focus session. |