secondlife and sled

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Second Life Student Experience #3 (World Expectations)

Created by Joe Sanchez (University of Texas at Austin) on June 21, 2007

Continuing the series of post from a foucs group of 19 students in an undergraduate English course using Second Life for building activites.

Affinity = World expectations
When students first learned they were going to be using Second Life in their class many developed preconceived notations of what they were going to do. Students were excited by the marketing pictures of Second Life that they viewed on the Internet, “On the website they made it all look fun and interesting and you get into the real thing and its not all”. Students also expected to “play” something similar to a popular computer game called “The Sims”.

Because of the island’s private status and restricted user accounts, students were not allowed to leave the virtual campus.  Students were disappointed with their lack of interaction with other Second Life residents, “It would have been more fun in the real SL rather than the UT island, the actual second Life game, there is more stuff to do, its not just a campus, it’s a whole world”.