Teaching and Learning and Instructional Technologies

Recent blog entries tagged with Teaching and Learning and Instructional Technologies.

Tune In April 18 for a Free Web Seminar on Identity Management at Duke University

Created by Peggy Kurkowski (EDUCAUSE) on April 11, 2008

ELive Spotlight LogoThe EDUCAUSE Live! Spotlight on Identity Management series is a six-month series that will feature one or two speakers from a campus that have analyzed or solved a problem in a way that many people will find instructive.

The meaning of "student" is evolving at Duke University in response to many institutional and faculty outreach efforts. This trend is mirrored at many of Duke's peer institutions. In this free seminar on April 18, The Evolving Definition of “Student”: Identity Management at Duke University, presenters Klara Jelinkova, Director, Computing Systems, and Lynne O’Brien, Director, Academic Technology and Instructional Services, Duke University, will discuss the issues, concepts, and solutions surrounding identity management proposed and implemented at Duke University.

ELI In Conversation: Veronica Diaz and Laura Blankenship on Instructional Technologies

Created by Gerry Bayne (EDUCAUSE) on February 26, 2008

This 22 minute podcast features a conversation with Veronica Diaz, Instructional Technology Manager for the Maricopa Community College District and Laura Blankenship, Senior Instructional Technologist at Bryn Mawr College. This discussion was recorded at the ELI 2008 Annual Meeting where both presented sessions. Veronica Diaz co-presented a session entitled, "Your 2.0 Life: Models and Methods to Meet Learners' Needs in a Technological Age". Laura Blankenship co-presented a session entitled, "Who's Afraid of Blogs, Wikis, Podcasts, and the Big Bad CMS? A Digi-Drama About Fear 2.0".

The topic is Instructional Technologies. What are the attitudes of instructors and students toward new technologies in the classroom? How can we best integrate Web 2.0 tools into course planning?

 

ELI In Conversation: Innovation and The Digitally Fluent University - An Administrative Perspective

Created by Gerry Bayne (EDUCAUSE) on February 15, 2008

In this 16 minute podcast we feature a conversation from the ELI 2008 Annual Meeting. The topic is digital fluency and innovation at the academy from an administrative perspective. Our conversation participants are Louise Thorpe, Head of Academic Innovation at Sheffield Hallam University in the UK; and Holly Morris-Kuentz, Director of Instructional and Research Technology for Hobart and William Smith Colleges.

Both of the them also co-presented sessions at the ELI 2008 Annual Meeting. Holly Morris-Kuentz co-presented a session entitled, "Prioritizing Technology-Rich Classroom Space: Strategies for Success". Louise Thorpe co-presented a session entitled, "The Digitally Fluent University: A Recipe for Success?".

 

ELI Video Delves into Immersive Learning Environments

Created by Elisa Coghlan (EDUCAUSE) on August 03, 2007

ELI LogoThe pedagogical applications of online games, simulations, virtual worlds, and other immersive environments are discussed in the new full-length video from ELI, Immersive Learning Environments: New Paths to Interaction and Engagement. The video draws on the ELI 2007 Spring Focus Session on this topic and includes discussions by Gary R. Bertoline, Phillip D. Long, Constance Steinkeuhler, Richard Van Eck, and others.

Podcast: An Interview with Louis Molina, Miami Dade College

Created by Gerry Bayne (EDUCAUSE) on July 05, 2007

In this 14 minute podcast we feature an interview I did with Louis Molina, Professor of English at Miami Dade College. Professor Molina presented a session at the EDUCAUSE Southeast Regional Conference called "Using iPods to Enhance Learning Across the Curriculum".

Louis Molina taught two English Composition classes using the same curricula, and the same course objectives. One class was given iPods to keep class notes, assignments, supplemental information, and syllabus. The non-iPod class used traditional handouts, notes, and the Internet.

ELI White Paper on Authentic Learning

Created by Elisa Coghlan (EDUCAUSE) on June 25, 2007

ELI LogoThe Internet and a variety of emerging communication, visualization, and simulation technologies now make it possible to offer students authentic learning experiences ranging from experimentation to real-world problem solving. Explore authentic learning, what it is, how technology can support it, what makes it effective, and why it is important in Authentic Learning for the 21st Century: An Overview, by Marilyn M. Lombardi, ELI scholar-in-residence and director of the RENCI Center and senior IT strategist at Duke University. This piece is part of the ELI white paper series.

Gary R. Bertoline on Cyberinfrastructure-Enabled Learning Environments

Created by Gerry Bayne (EDUCAUSE) on June 21, 2007

In this podcast of “ Cyberinfrastructure-Enabled Learning Environments for Gen Z,” Gary R. Bertoline, distinguished professor of computer graphics and assistant dean at Purdue University, discusses the ways cyberinfrastructure is positioned to revolutionize learning as it has already revolutionized scientific research. He outlines how computation, visualization, storage, and high-speed networks can bring together the best of traditional pedagogy with new paradigms that reflect our times.

Implementing Immersive Learning Environments—Panel Discussion

Created by Elisa Coghlan (EDUCAUSE) on June 21, 2007

This podcast presents a panel discussion with four experts on immersive learning environments (ILEs), covering the operational aspects of implementing an ILE, including infrastructure, user support, and pedagogical and policy requirements. The panelists for this session, “The Bar May Not Be as High as You Expect: Considerations in Implementing an Immersive Learning Environment,” were:

Constance Steinkuehler Presentation on Virtual Worlds

Created by Gerry Bayne (EDUCAUSE) on June 19, 2007

In this podcast of the presentation " Cognition, Learning, and Literacy in Virtual Worlds," Constance Steinkuehler, assistant professor at the University of Wisconsin–Madison, discusses the intellectual practices that constitute gameplay in virtual worlds (for example, collaborative problem solving, informal scientific reasoning, computational literacy, and digital media literacy) and the way these coalesce into a form of cosmopolitanism found in the least likely of places, in context of pop culture.

Phillip D. Long on Virtual Learning Environments

Created by Gerry Bayne (EDUCAUSE) on June 19, 2007

In this podcast of the presentation “ Virtual Learning Environments in 3D,” Phillip D. Long, associate director of MIT’s Office of Educational Innovation and Technology, looks at the evolution of online interaction from text-based collaboration such as wikis to 3D virtual worlds (VWs) such as Second Life. He discusses the potential of these immersive 3D VWs to serve as learning spaces and to become persistent new home campuses.

This was presented as a general session at Immersive Learning Environments: New Paths to Interaction and Engagement, the EDUCAUSE Learning Initiative's Spring 2007 Focus Session, held at the Friday Institute for Educational Innovation in Raleigh, North Carolina, March 27–28, 2007. Additional resources from the event, including session recordings and audio interviews, video, presentation materials, and photos, also are available online.