Contributed by EDUCAUSE Learning Initiative, Instructional Technologies, and White Papers
Engineering Informatics for Bio-Inspired Robots
| Title: | Engineering Informatics for Bio-Inspired Robots (ID: ELI3018) | | Author(s): | Carie Windham (EDUCAUSE) | | Edited by: | Diana G. Oblinger (EDUCAUSE) | | Origin: | Contributed by EDUCAUSE Learning Initiative, White Papers (10/16/2007) | | Type: | Articles, Papers, and Reports | | Abstract: | Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members participating in the project are teaching the next generation of engineers and computer scientists to produce intelligent design by reaching across disciplines. The goal is to ensure that students are better prepared to tackle the multidisciplinary demands of the engineering and computing industries. As part of the project, participating institutions are leveraging cyberinfrastructure to share expertise, store research results, and advocate for multidisciplinary instruction, demonstrating the power of inter-institutional cooperation for teaching and learning. | | View this resource: | |
CyberBridges—An Authentic Learning Case Study
| Title: | CyberBridges—An Authentic Learning Case Study (ID: ELI3016) | | Author(s): | Carie Windham (EDUCAUSE) | | Edited by: | Diana G. Oblinger (EDUCAUSE) | | Origin: | Contributed by EDUCAUSE Learning Initiative, White Papers (09/14/2007) | | Type: | Articles, Papers, and Reports | | Abstract: | CyberBridges trains graduate students how to use cyberinfrastructure (CI) -- a combination of computing systems, applications, and virtual organizations. Supported by NSF, CyberBridges hinges on the hypothesis that technical training of graduate students will not only lead to more rapid scientific discovery but will also trigger greater CI adoption in academic departments. Students are trained in networking and grid computing and then integrate what they have learned into their research to develop innovative tools or approaches. Due to the success of the initial program, CyberBridges has gone "global," involving students in China, Hong Kong, and Brazil. | | View this resource: | |
nanoHUB - An Authentic Learning Case Study
| Title: | nanoHUB - An Authentic Learning Case Study (ID: ELI3015) | | Author(s): | Carie Windham (EDUCAUSE) | | Origin: | Contributed by EDUCAUSE Learning Initiative, White Papers (08/09/2007) | | Type: | Articles, Papers, and Reports | | Abstract: | nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide access to scientific tools for research, demonstration, and collaboration, as well as instructional materials. Users can run experiments, review research, or download lectures. nanoHUB is a virtual toolkit as well as a community where students and faculty contribute to the science of nanotechnology. | | View this resource: | |
MARIACHI - An Authentic Learning Case Study
| Title: | MARIACHI - An Authentic Learning Case Study (ID: ELI3014) | | Author(s): | Carie Windham (EDUCAUSE) | | Origin: | Contributed by EDUCAUSE Learning Initiative, White Papers (08/02/2007) | | Type: | Articles, Papers, and Reports | | Abstract: | The Mixed Apparatus for Radar Investigation of Atmospheric Cosmic-Rays of High Ionization (MARIACHI) project is setting a new standard for authentic learning—enabling students to learn by doing. Under the direction of scientists, students are building, monitoring, and analyzing data from devices that detect ultra high-energy cosmic rays in the atmosphere. They are also learning how to connect those devices to a larger cyberinfrastructure so they and the scientific community can learn more about these highly charged energy particles. | | View this resource: | |
Confessions of a Podcast Junkie: A Student Perspective
| Title: | Confessions of a Podcast Junkie: A Student Perspective (ID: ERM0732) | | Author(s): | Carie Windham (North Carolina State University) | | Origin: | EDUCAUSE Review Articles, Contributed by EDUCAUSE Learning Initiative, White Papers (2007) | | Type: | Articles, Papers, and Reports | | Abstract: | This section of the ELI Guide to Podcasting was written by Carie Windham, Former Undergraduate, North Carolina State University, and Graduate Student, University of Ulster, Northern Ireland. It is also published in EDUCAUSE Review, Vol. 42, No. 3 (May/June 2007). After becoming a podcasting convert, the author talked with other students at colleges and universities across North America about their iPod and MP3 use, their familiarity with podcasting, and how they see podcasting as part of the classroom. | | View this resource: | |
Simulations, Games, and Learning
| Title: | Simulations, Games, and Learning (ID: ELI3004) | | Author(s): | Diana G. Oblinger (EDUCAUSE) | | Origin: | Contributed by EDUCAUSE Learning Initiative, White Papers (2006) | | Type: | Articles, Papers, and Reports | | Abstract: | Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time commitments, and involve developing values, insights, and new knowledge. They are immersive virtual worlds often augmented by complex communities of practice. In many ways, games have become complex learning systems. | | View this resource: | |
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