Contributed by EDUCAUSE Learning Initiative, Virtual Worlds, and Learning

Recent library resources tagged with Contributed by EDUCAUSE Learning Initiative, Virtual Worlds, and Learning.

Simulations, Games, and Learning

Added by the EDUCAUSE Librarian
Title:Simulations, Games, and Learning (ID: ELI3004)
Author(s):Diana G. Oblinger (EDUCAUSE)
Origin:Contributed by EDUCAUSE Learning Initiative, White Papers (2006)
Type:Articles, Papers, and Reports
Abstract:

Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time commitments, and involve developing values, insights, and new knowledge. They are immersive virtual worlds often augmented by complex communities of practice. In many ways, games have become complex learning systems.

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7 Things You Should Know About Virtual Worlds

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Virtual Worlds (ID: ELI7015)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (2006)
Type:Articles, Papers, and Reports
Abstract:

A virtual world is an immersive online environment whose "residents" are avatars representing individuals who participate through the Internet. Many institutions are experimenting with virtual worlds for educational purposes. They may foster constructivist learning by placing students in a context that challenges them to learn without explicit learning objectives and assessment.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning practices and technologies. Each brief focuses on a single practice or technology and describes what it is, where it is going, and why it matters to teaching and learning. Use "7 Things You Should Know About..." briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

In addition to the "7 Things You Should Know About…" briefs, you may find other ELI resources useful in addressing teaching, learning, and technology issues at your institution. To learn more, please visit the ELI Resources page.

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ELI Innovations & Implementations—SciFair: Game Worlds for Learning

Added by the EDUCAUSE Librarian
Title:ELI Innovations & Implementations—SciFair: Game Worlds for Learning (ID: ELI5010)
Origin:Contributed by EDUCAUSE Learning Initiative (2006)
Type:Articles, Papers, and Reports
Abstract:Cornell's SciCentr is an online museum of virtual worlds that engages young people in science, technology, engineering, and mathematics. Its SciFair program helps students build virtual worlds and thus learn new ways of developing and sharing knowledge.

ELI's Innovations & Implementations series highlights innovative teaching, learning, and technology practices in higher education. Each Innovations & Implementations piece provides a practical overview of an innovation, focusing on its significance and implementation issues. Use Innovations & Implementations to explore innovative practices that might be of value to your institution.

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