Contributed by EDUCAUSE Learning Initiative; Networking and Emerging Technologies; Learners; and Articles, Papers, and Reports

7 Things You Should Know About Virtual Worlds

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Virtual Worlds (ID: ELI7015)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (2006)
Type:Articles, Papers, and Reports
Abstract:

A virtual world is an immersive online environment whose "residents" are avatars representing individuals who participate through the Internet. Many institutions are experimenting with virtual worlds for educational purposes. They may foster constructivist learning by placing students in a context that challenges them to learn without explicit learning objectives and assessment.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning practices and technologies. Each brief focuses on a single practice or technology and describes what it is, where it is going, and why it matters to teaching and learning. Use "7 Things You Should Know About..." briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

In addition to the "7 Things You Should Know About…" briefs, you may find other ELI resources useful in addressing teaching, learning, and technology issues at your institution. To learn more, please visit the ELI Resources page.

View this resource:

2006 Horizon Report

Added by the EDUCAUSE Librarian
Title:2006 Horizon Report (ID: CSD4387)
Origin:Contributed by EDUCAUSE Learning Initiative, Horizon Report (2006)
Type:Articles, Papers, and Reports
Abstract:

The annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of emerging technology likely to have a significant impact on teaching, learning, or creative expression in higher education within three adoption horizons: a year or less, two to three years, and four to five years.
The areas of emerging technology cited for 2006 are:
• Social computing
• Personal broadcasting
• Cell-phone-accessible educational content and services
• Educational gaming
• Augmented reality and enhanced visualization
• Context-aware environments and devices
Each section of the report provides live Web links to example applications and additional readings.

View this resource:

2005 Horizon Report

Added by the EDUCAUSE Librarian
Title:2005 Horizon Report (ID: CSD3737)
Origin:Contributed by EDUCAUSE Learning Initiative, Horizon Report (2005)
Type:Articles, Papers, and Reports
Abstract:

The 2005 Horizon Report, highlights six technologies that the underlying research suggests will become very important to higher education over the next one to five years.

A central focus of the discussion of each technology is its relevance for teaching, learning, and creative expression. Live weblinks to example applications are provided in each section, as well as to additional readings.

View this resource: