Contributed by EDUCAUSE Learning Initiative, Teaching and Learning, Learners, and Interaction and Engagement
Engineering Informatics for Bio-Inspired Robots
| Title: | Engineering Informatics for Bio-Inspired Robots (ID: ELI3018) | | Author(s): | Carie Windham (EDUCAUSE) | | Edited by: | Diana G. Oblinger (EDUCAUSE) | | Origin: | Contributed by EDUCAUSE Learning Initiative, White Papers (10/16/2007) | | Type: | Articles, Papers, and Reports | | Abstract: | Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members participating in the project are teaching the next generation of engineers and computer scientists to produce intelligent design by reaching across disciplines. The goal is to ensure that students are better prepared to tackle the multidisciplinary demands of the engineering and computing industries. As part of the project, participating institutions are leveraging cyberinfrastructure to share expertise, store research results, and advocate for multidisciplinary instruction, demonstrating the power of inter-institutional cooperation for teaching and learning.
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nanoHUB - An Authentic Learning Case Study
| Title: | nanoHUB - An Authentic Learning Case Study (ID: ELI3015) | | Author(s): | Carie Windham (EDUCAUSE) | | Origin: | Contributed by EDUCAUSE Learning Initiative, White Papers (08/09/2007) | | Type: | Articles, Papers, and Reports | | Abstract: | nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide access to scientific tools for research, demonstration, and collaboration, as well as instructional materials. Users can run experiments, review research, or download lectures. nanoHUB is a virtual toolkit as well as a community where students and faculty contribute to the science of nanotechnology.
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MARIACHI - An Authentic Learning Case Study
| Title: | MARIACHI - An Authentic Learning Case Study (ID: ELI3014) | | Author(s): | Carie Windham (EDUCAUSE) | | Origin: | Contributed by EDUCAUSE Learning Initiative, White Papers (08/02/2007) | | Type: | Articles, Papers, and Reports | | Abstract: | The Mixed Apparatus for Radar Investigation of Atmospheric Cosmic-Rays of High Ionization (MARIACHI) project is setting a new standard for authentic learning—enabling students to learn by doing. Under the direction of scientists, students are building, monitoring, and analyzing data from devices that detect ultra high-energy cosmic rays in the atmosphere. They are also learning how to connect those devices to a larger cyberinfrastructure so they and the scientific community can learn more about these highly charged energy particles.
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Reflecting, Writing, and Responding: Reasons Students Blog
| Title: | Reflecting, Writing, and Responding: Reasons Students Blog (ID: ELI3010) | | Author(s): | Carie Windham (North Carolina State University) | | Origin: | Contributed by EDUCAUSE Learning Initiative, White Papers (2007) | | Type: | Articles, Papers, and Reports | | Abstract: | Faculty and students are recognizing blogging's learning potential, including the chance to practice writing, reflect on others' thinking, and respond to critical analyses of one's own work. In this paper, a graduate student explores the campus "blogosphere" to discover who is blogging and what they are posting, as well as how faculty are using blogs in their courses and the results they are seeing.
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7 Things You Should Know About Digital Storytelling
| Title: | 7 Things You Should Know About Digital Storytelling (ID: ELI7021) | | Origin: | Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (2007) | | Type: | Articles, Papers, and Reports | | Abstract: | Digital storytelling involves combining narrative with digital content to create a short movie. Digital stories can include interactive movies with highly produced audio and visual effects or presentation slides with narration or music. Some learning theorists believe that as a pedagogical technique, storytelling can be effectively applied to nearly any subject. Constructing a narrative and communicating it effectively require one to think carefully about the topic and the audience's perspective.
The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning practices and technologies. Each brief focuses on a single practice or technology and describes what it is, where it is going, and why it matters to teaching and learning. Use "7 Things You Should Know About..." briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.
In addition to the "7 Things You Should Know About…" briefs, you may find other ELI resources useful in addressing teaching, learning, and technology issues at your institution. To learn more, please visit the ELI Resources page.
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ELI Innovations & Implementations—Polaris: An Online Portfolio System for Undergraduate Engineering Students
| Title: | ELI Innovations & Implementations—Polaris: An Online Portfolio System for Undergraduate Engineering Students (ID: ELI5015) | | Origin: | Contributed by EDUCAUSE Learning Initiative (2006) | | Type: | Articles, Papers, and Reports | | Abstract: | Polaris is an in-house e-portfolio system for engineering students developed by The University of Texas at Austin's College of Engineering. Distinguished from other e-portfolio systems by being tailored to the specific needs of engineering undergraduates, it incorporates special exercises designed to help them reflect on the relevance of their academic experiences to their evolving sense of themselves as engineers.
ELI's Innovations & Implementations series highlights innovative teaching, learning, and technology practices in higher education. Each Innovations & Implementations piece provides a practical overview of an innovation, focusing on its significance and implementation issues. Use Innovations & Implementations to explore innovative practices that might be of value to your institution. | | View this resource: | |
ELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play Simulation
| Title: | ELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play Simulation (ID: ELI5014) | | Origin: | Contributed by EDUCAUSE Learning Initiative (2006) | | Type: | Articles, Papers, and Reports | | Abstract: | Primarily developed by Australia's University of Adelaide and University of Technology, Sydney, the Mekong e-Sim is an online learning environment that immerses students in the complexities of authentic decision making, helping them develop the communication, collaboration, and leadership skills they will need for future success.
ELI's Innovations & Implementations series highlights innovative teaching, learning, and technology practices in higher education. Each Innovations & Implementations piece provides a practical overview of an innovation, focusing on its significance and implementation issues. Use Innovations & Implementations to explore innovative practices that might be of value to your institution. | | View this resource: | |
Simulations, Games, and Learning
| Title: | Simulations, Games, and Learning (ID: ELI3004) | | Author(s): | Diana G. Oblinger (EDUCAUSE) | | Origin: | Contributed by EDUCAUSE Learning Initiative, White Papers (2006) | | Type: | Articles, Papers, and Reports | | Abstract: | Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time commitments, and involve developing values, insights, and new knowledge. They are immersive virtual worlds often augmented by complex communities of practice. In many ways, games have become complex learning systems.
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