Contributed by EDUCAUSE Learning Initiative, Teaching and Learning, Interaction and Engagement, and Learning

Engineering Informatics for Bio-Inspired Robots

Added by the EDUCAUSE Librarian
Title:Engineering Informatics for Bio-Inspired Robots (ID: ELI3018)
Author(s):Carie Windham (EDUCAUSE)
Edited by:Diana G. Oblinger (EDUCAUSE)
Origin:Contributed by EDUCAUSE Learning Initiative, White Papers (10/16/2007)
Type:Articles, Papers, and Reports
Abstract:

Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members participating in the project are teaching the next generation of engineers and computer scientists to produce intelligent design by reaching across disciplines. The goal is to ensure that students are better prepared to tackle the multidisciplinary demands of the engineering and computing industries. As part of the project, participating institutions are leveraging cyberinfrastructure to share expertise, store research results, and advocate for multidisciplinary instruction, demonstrating the power of inter-institutional cooperation for teaching and learning.

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nanoHUB - An Authentic Learning Case Study

Added by the EDUCAUSE Librarian
Title:nanoHUB - An Authentic Learning Case Study (ID: ELI3015)
Author(s):Carie Windham (EDUCAUSE)
Origin:Contributed by EDUCAUSE Learning Initiative, White Papers (08/09/2007)
Type:Articles, Papers, and Reports
Abstract:

nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide access to scientific tools for research, demonstration, and collaboration, as well as instructional materials. Users can run experiments, review research, or download lectures. nanoHUB is a virtual toolkit as well as a community where students and faculty contribute to the science of nanotechnology.

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ELI Discovery Tool: Guide to Blogging

Added by the EDUCAUSE Librarian
Title:ELI Discovery Tool: Guide to Blogging (ID: ELI8006)
Author(s):Elisa Coghlan (EDUCAUSE), Justin Crawford (University of Colorado at Boulder), Julie K. Little (EDUCAUSE), Cyprien P. Lomas (The University of British Columbia), Marilyn M. Lombardi (Duke University), and Diana G. Oblinger (EDUCAUSE)
Origin:Contributed by EDUCAUSE Learning Initiative (08/10/2007)
Type:Tools
Abstract:

The ELI Discovery Tool: Guide to Blogging offers practical information about how blogging can be used in teaching and learning and walks users through the important considerations for implementation. It presents real-life examples and first-hand accounts of class blogging; advice on important planning questions, engaging stakeholders, faculty support, and assessment; and an annotated list of helpful resources.

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Approaches That Work: How Authentic Learning Is Transforming Higher Education

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Title:Approaches That Work: How Authentic Learning Is Transforming Higher Education (ID: ELI3013)
Author(s):Marilyn M. Lombardi (Duke University)
Edited by:Diana G. Oblinger (EDUCAUSE)
Origin:Contributed by EDUCAUSE Learning Initiative, White Papers (07/27/2007)
Type:Articles, Papers, and Reports
Abstract:

Authentic learning aligns well with the needs of today's participatory learners. The challenge is to channel their online and collaborative abilities and interests into academic pursuits, helping them develop the higher-order thinking skills they may not acquire on their own. This second paper in the EDUCAUSE Learning Initiative's authentic learning series presents case studies on how institutions have used technology to foster authentic learning and thus better meet learners' needs.

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MARIACHI - An Authentic Learning Case Study

Added by the EDUCAUSE Librarian
Title:MARIACHI - An Authentic Learning Case Study (ID: ELI3014)
Author(s):Carie Windham (EDUCAUSE)
Origin:Contributed by EDUCAUSE Learning Initiative, White Papers (08/02/2007)
Type:Articles, Papers, and Reports
Abstract:

The Mixed Apparatus for Radar Investigation of Atmospheric Cosmic-Rays of High Ionization (MARIACHI) project is setting a new standard for authentic learning—enabling students to learn by doing. Under the direction of scientists, students are building, monitoring, and analyzing data from devices that detect ultra high-energy cosmic rays in the atmosphere. They are also learning how to connect those devices to a larger cyberinfrastructure so they and the scientific community can learn more about these highly charged energy particles.

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Authentic Learning for the 21st Century: An Overview

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Title:Authentic Learning for the 21st Century: An Overview (ID: ELI3009)
Author(s):Marilyn M. Lombardi (Duke University)
Origin:Contributed by EDUCAUSE Learning Initiative, White Papers (2007)
Type:Articles, Papers, and Reports
Abstract:

Learning-by-doing is generally considered the most effective way to learn. The Internet and a variety of emerging communication, visualization, and simulation technologies now make it possible to offer students authentic learning experiences ranging from experimentation to real-world problem solving. This white paper explores what constitutes authentic learning, how technology supports it, what makes it effective, and why it is important.

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7 Things You Should Know About Digital Storytelling

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Digital Storytelling (ID: ELI7021)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (2007)
Type:Articles, Papers, and Reports
Abstract:

Digital storytelling involves combining narrative with digital content to create a short movie. Digital stories can include interactive movies with highly produced audio and visual effects or presentation slides with narration or music. Some learning theorists believe that as a pedagogical technique, storytelling can be effectively applied to nearly any subject. Constructing a narrative and communicating it effectively require one to think carefully about the topic and the audience's perspective.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning practices and technologies. Each brief focuses on a single practice or technology and describes what it is, where it is going, and why it matters to teaching and learning. Use "7 Things You Should Know About..." briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

In addition to the "7 Things You Should Know About…" briefs, you may find other ELI resources useful in addressing teaching, learning, and technology issues at your institution. To learn more, please visit the ELI Resources page.

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ELI Innovations & Implementations—Polaris: An Online Portfolio System for Undergraduate Engineering Students

Added by the EDUCAUSE Librarian
Title:ELI Innovations & Implementations—Polaris: An Online Portfolio System for Undergraduate Engineering Students (ID: ELI5015)
Origin:Contributed by EDUCAUSE Learning Initiative (2006)
Type:Articles, Papers, and Reports
Abstract:Polaris is an in-house e-portfolio system for engineering students developed by The University of Texas at Austin's College of Engineering. Distinguished from other e-portfolio systems by being tailored to the specific needs of engineering undergraduates, it incorporates special exercises designed to help them reflect on the relevance of their academic experiences to their evolving sense of themselves as engineers.

ELI's Innovations & Implementations series highlights innovative teaching, learning, and technology practices in higher education. Each Innovations & Implementations piece provides a practical overview of an innovation, focusing on its significance and implementation issues. Use Innovations & Implementations to explore innovative practices that might be of value to your institution.

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ELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play Simulation

Added by the EDUCAUSE Librarian
Title:ELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play Simulation (ID: ELI5014)
Origin:Contributed by EDUCAUSE Learning Initiative (2006)
Type:Articles, Papers, and Reports
Abstract:Primarily developed by Australia's University of Adelaide and University of Technology, Sydney, the Mekong e-Sim is an online learning environment that immerses students in the complexities of authentic decision making, helping them develop the communication, collaboration, and leadership skills they will need for future success.
ELI's Innovations & Implementations series highlights innovative teaching, learning, and technology practices in higher education. Each Innovations & Implementations piece provides a practical overview of an innovation, focusing on its significance and implementation issues. Use Innovations & Implementations to explore innovative practices that might be of value to your institution.
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Simulations, Games, and Learning

Added by the EDUCAUSE Librarian
Title:Simulations, Games, and Learning (ID: ELI3004)
Author(s):Diana G. Oblinger (EDUCAUSE)
Origin:Contributed by EDUCAUSE Learning Initiative, White Papers (2006)
Type:Articles, Papers, and Reports
Abstract:

Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time commitments, and involve developing values, insights, and new knowledge. They are immersive virtual worlds often augmented by complex communities of practice. In many ways, games have become complex learning systems.

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