Contributed by EDUCAUSE Learning Initiative, Teaching and Learning, Games and Gaming, and Learning

ELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play Simulation

Added by the EDUCAUSE Librarian
Title:ELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play Simulation (ID: ELI5014)
Origin:Contributed by EDUCAUSE Learning Initiative (2006)
Type:Articles, Papers, and Reports
Abstract:Primarily developed by Australia's University of Adelaide and University of Technology, Sydney, the Mekong e-Sim is an online learning environment that immerses students in the complexities of authentic decision making, helping them develop the communication, collaboration, and leadership skills they will need for future success.
ELI's Innovations & Implementations series highlights innovative teaching, learning, and technology practices in higher education. Each Innovations & Implementations piece provides a practical overview of an innovation, focusing on its significance and implementation issues. Use Innovations & Implementations to explore innovative practices that might be of value to your institution.
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Simulations, Games, and Learning

Added by the EDUCAUSE Librarian
Title:Simulations, Games, and Learning (ID: ELI3004)
Author(s):Diana G. Oblinger (EDUCAUSE)
Origin:Contributed by EDUCAUSE Learning Initiative, White Papers (2006)
Type:Articles, Papers, and Reports
Abstract:

Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time commitments, and involve developing values, insights, and new knowledge. They are immersive virtual worlds often augmented by complex communities of practice. In many ways, games have become complex learning systems.

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ELI Innovations & Implementations—SciFair: Game Worlds for Learning

Added by the EDUCAUSE Librarian
Title:ELI Innovations & Implementations—SciFair: Game Worlds for Learning (ID: ELI5010)
Origin:Contributed by EDUCAUSE Learning Initiative (2006)
Type:Articles, Papers, and Reports
Abstract:Cornell's SciCentr is an online museum of virtual worlds that engages young people in science, technology, engineering, and mathematics. Its SciFair program helps students build virtual worlds and thus learn new ways of developing and sharing knowledge.

ELI's Innovations & Implementations series highlights innovative teaching, learning, and technology practices in higher education. Each Innovations & Implementations piece provides a practical overview of an innovation, focusing on its significance and implementation issues. Use Innovations & Implementations to explore innovative practices that might be of value to your institution.

View this resource: