Contributed by EDUCAUSE Learning Initiative, Teaching and Learning, and Social Computing
Simulations, Games, and Learning
| Title: | Simulations, Games, and Learning (ID: ELI3004) | | Author(s): | Diana G. Oblinger (EDUCAUSE) | | Origin: | Contributed by EDUCAUSE Learning Initiative, White Papers (2006) | | Type: | Articles, Papers, and Reports | | Abstract: | Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time commitments, and involve developing values, insights, and new knowledge. They are immersive virtual worlds often augmented by complex communities of practice. In many ways, games have become complex learning systems.
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2006 Horizon Report
| Title: | 2006 Horizon Report (ID: CSD4387) | | Origin: | Contributed by EDUCAUSE Learning Initiative, Horizon Report (2006) | | Type: | Articles, Papers, and Reports | | Abstract: | The annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of emerging technology likely to have a significant impact on teaching, learning, or creative expression in higher education within three adoption horizons: a year or less, two to three years, and four to five years. The areas of emerging technology cited for 2006 are: • Social computing • Personal broadcasting • Cell-phone-accessible educational content and services • Educational gaming • Augmented reality and enhanced visualization • Context-aware environments and devices Each section of the report provides live Web links to example applications and additional readings.
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