Contributed by Organizations or Campuses; Articles, Papers, and Reports; and Instructional Design

The Effectiveness of a Web-based Board Game for Teaching Undergraduate Students Information Literacy Concepts and Skills

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Title:The Effectiveness of a Web-based Board Game for Teaching Undergraduate Students Information Literacy Concepts and Skills (ID: CSD5523)
Author(s):Karen Markey (University of Michigan-Ann Arbor), Fritz Swanson (University of Michigan-Ann Arbor), Andrea Jenkins (University of Michigan-Ann Arbor), Brian J. Jennings (University of Michigan-Ann Arbor), Beth St. Jean (University of Michigan-Ann Arbor), Victor Rosenberg (University of Michigan-Ann Arbor), Xingxing Yao (University of Michigan-Ann Arbor), and Robert L. Frost (University of Michigan-Ann Arbor)
Source:D-Lib Magazine
Origin:Contributed by Organizations or Campuses (10/03/2008)
Type:Articles, Papers, and Reports
Abstract:

To teach incoming undergraduate students information literacy skills, a research team at the University of Michigan School of Information developed the Defense of Hidgeon, a web-based board game. We opted for a game in lieu of other approaches because what people are doing when they are playing good games is good learning. This article describes the game's backstory, how to navigate its 34-space game board, and special game-play features. The research team invited a class of undergraduate students to play the game, gave monetary awards to winning teams, and interviewed students about their game-play experiences to determine what they learned and obtain their suggestions for improvements to the game. The authors offer three premises for the redesign of the Defense of Hidgeon and discuss these premises with regard to the design of future information literacy games.

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Copyright protection and the new stakeholders in online distance education: The Play’s the Thing

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Title:Copyright protection and the new stakeholders in online distance education: The Play’s the Thing (ID: CSD5479)
Author(s):Bruce L. Mann (Memorial University of Newfoundland)
Source:First Monday
Origin:Contributed by Organizations or Campuses (07/24/2008)
Type:Articles, Papers, and Reports
Abstract:

This paper analyses the university as an Internet intermediary in the current climate of online distance education, classifies the stakeholders associated with the university in Web course management, and explores the need for an “Instructional Design Copyright Law”. The situation is likened to a theatrical production, with front-of-house preparations, backstage operations, and tragic characters.

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Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation

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Title:Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation (ID: CSD5476)
Origin:Contributed by Organizations or Campuses (08/11/2008)
Type:Articles, Papers, and Reports
Abstract:

The National Science Foundation defines "cyberlearning" as "the use of networked computing and communications technologies to support learning." The report of the NSF Task Force on Cyberlearning, Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation, identifies cyberlearning as having "…the potential to transform education throughout a lifetime, enabling customized interaction with diverse learning materials on any topic..."

The task force report identifies potential ways in which advanced computing and communications technologies might be leveraged to support learning, highlighting opportunities for further research. In it, the task force offers 5 recommendations for the NSF to pursue:

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Course Redesign Planning Resources

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Title:Course Redesign Planning Resources (ID: CSD4752)
Origin:Contributed by Organizations or Campuses (2006)
Type:Articles, Papers, and Reports
Abstract:NCAT has developed a number of resources to support the redesign process based on the experience gained in the Program in Course Redesign (PCR) and the Roadmap to Redesign (R2R). In the PCR, each institution developed its own unique redesign. From that process, NCAT learned a lot about what works well and what does not. That knowledge was used to develop R2R. Based on what has been learned from both programs, NCAT has continued to refine its redesign methodology so that new institutions working with NCAT will benefit from the experience of more than 60 institutions which have implemented large-scale course redesigns.
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The Encyclopedia of Educational Technology

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Title:The Encyclopedia of Educational Technology (ID: CSD4489)
Author(s):Robert Hoffman (University of Rochester)
Origin:Contributed by Organizations or Campuses (2006)
Type:Articles, Papers, and Reports
Abstract:The Encyclopedia of Educational Technology (EET) is a collection of short multimedia articles on a variety of topics related to the fields of instructional design and education and training. The primary audiences for the EET are students and novice to intermediate practitioners in these fields, who need a brief overview as a starting point to further research on specific topics. Authors are graduate students, professors, and others who contribute voluntarily. Articles are short and use multimedia to enrich learning rather than merely decorate the pages.
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Hitchhikers Guide to Course Development

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Title:Hitchhikers Guide to Course Development (ID: CSD4562)
Author(s):Amanda Albright (SunGard Higher Education) and JoAnn Gonzalez-Major (University of the Sciences in Philadelphia)
Origin:Contributed by Organizations or Campuses (2006)
Type:Articles, Papers, and Reports
Abstract:The Hitchhiker's Guide to Course Development is designed as a resource for individuals with varying levels of course design experience. * Individuals new to higher education can use this site to help design their first classroom based course integrating technology where appropriate. * Experienced instructors, being encouraged to place materials within a learning management system, can use this site to decipher the differences between Web-Presence, Web-Enhanced, Web-Centric and Online courses and how to plan courses for online delivery. * Instructors of online courses, looking for new ideas and ways to improve their course, can use the site to improve content development by finding sources for pre-developed content and ideas to improve student centered learning. * Instructional Designers and Instructional Support Staff can use this site as a reference for themselves or as a resource for the faculty they support.
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Promoting Durable Knowledge Construction through Online Discussion

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Title:Promoting Durable Knowledge Construction through Online Discussion (ID: CSD4551)
Author(s):Dave S. Knowlton (Crichton College)
Source:Middle Tennessee State University
Origin:Contributed by Organizations or Campuses (2001)
Type:Articles, Papers, and Reports
Abstract:The success of online discussion is not happenstance. This paper focuses on practical advice for making online discussions educationally durable. This advice focuses on all stages of online discussions, from designing the assignment guidelines through summative evaluation. While this practical advice is grounded in the author's experience, it is more substantively grounded in a framework defining durable knowledge construction.
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Viewed From the Other Side: Student Involvement in Online Course Design

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Title:Viewed From the Other Side: Student Involvement in Online Course Design (ID: CSD4411)
Author(s):Stuart Hepplestone (Sheffield Hallam University) and Helen Rodger (Sheffield Hallam University)
Source:ALT Online Newsletter
Origin:Contributed by Organizations or Campuses (2006)
Type:Articles, Papers, and Reports
Abstract:The authors discuss the use and hiring of Student E-learning Assistants in helping with online courses.
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New Learning Spaces: Smart Learners, Not Smart Classrooms

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Title:New Learning Spaces: Smart Learners, Not Smart Classrooms (ID: CSD3964)
Author(s):Howard Strauss (Princeton University)
Origin:Contributed by Organizations or Campuses (2002)
Type:Articles, Papers, and Reports
Abstract:The goal of improving teaching and learning is critical, in fact essential, for every student and therefore for every college and university. But turning our classrooms into spaces resembling Hollywood studios is just throwing great quantities of money at this issue instead of addressing the really difficult problems that need to be solved to improve learning.
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Effects of the Cognitive Level of Thought on Learning Complex Material

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Title:Effects of the Cognitive Level of Thought on Learning Complex Material (ID: CSD3931)
Author(s):Eshaa M. Alkhalifa (University of Bahrain)
Origin:Contributed by Organizations or Campuses (2005)
Type:Articles, Papers, and Reports
Abstract:The main goal of this paper is to introduce a new perspective through which cognitive learning theory plays an active role in instructional hypermedia design and evaluation through testing educational mediums. This highlights the importance of taking cognitive requirements into consideration during the design of instructional hypermedia to produce "Cognitively Informed Systems".
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