EDUCAUSE Review Articles; Second Life; and Articles, Papers, and Reports

Recent library resources tagged with EDUCAUSE Review Articles; Second Life; and Articles, Papers, and Reports.

ASTR202, Exploring Life in the Universe

Added by the EDUCAUSE Librarian
Title:ASTR202, Exploring Life in the Universe (ID: ERM08520)
Author(s):Adrienne Gauthier (The University of Arizona) and Chris Impey (The University of Arizona)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

The authors used Second Life to teach a course designed for non-science majors who need to fulfill their natural sciences university requirement. The students were required to do a creative project, Second Life was introduced as an innovative way for students to express their projects.

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Drawing a Roadmap: Barriers and Challenges to Designing the Ideal Virtual World for Higher Education

Added by the EDUCAUSE Librarian
Title:Drawing a Roadmap: Barriers and Challenges to Designing the Ideal Virtual World for Higher Education (ID: ERM0854)
Author(s):Chris Johnson (The University of Arizona)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

When using a roadmap, one can take many different paths to reach a desired destination. Similarly, institutions can take many different turns along the road to implementing an ideal virtual world for higher education.

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Educational Frontiers: Learning in a Virtual World

Added by the EDUCAUSE Librarian
Title:Educational Frontiers: Learning in a Virtual World (ID: ERM0852)
Author(s):Cynthia Calongne (Colorado Technical University)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

The use of virtual worlds expands on the campus-based and online classrooms, enhancing learning experiences. Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences.

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Galapagos Islands in Second Life

Added by the EDUCAUSE Librarian
Title:Galapagos Islands in Second Life (ID: ERM08516)
Author(s):Chris M. Collins (University of Cincinnati) and Ronald W. Millard (University of Cincinnati)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

In an effort to honor of Charles Darwin’s legacy, the University of Cincinnati has planned a two-year celebration of the sesquicentennial anniversary of the publication of On the Origin of Species. A re-creation of Darwin’s historic journey to the Galapagos Islands and see indigenous species in their natural habitats in Second Life is one of the many celebration projects.

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Genome Island

Added by the EDUCAUSE Librarian
Title:Genome Island (ID: ERM08515)
Author(s):Mary Anne Clark (Texas Wesleyan University)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

Genome Island (http://slurl.com/secondlife/Genome/118/145/53) was created to explore the potential for creating an interactive laboratory environment in the 3D virtual world of Second Life. College and university science courses that include a laboratory typically, because of the constraints of class scheduling, separate the lecture and laboratory components into different time blocks, and one of the challenges of college/university science becomes the meaningful integration of the two experiences. Virtual worlds offer the opportunity to eliminate the lecture/lab boundary by immersing students in an environment to be investigated.

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Higher Education as Virtual Conversation

Added by the EDUCAUSE Librarian
Title:Higher Education as Virtual Conversation (ID: ERM0851)
Author(s):Sarah Robbins-Bell (Ball State University)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

Virtual worlds can become an important tool in an educator’s arsenal. But using this tool requires a shift in thinking and an adjustment in pedagogical methods that will embrace the community, the fluid identity, and the participation—indeed, the increased conversation—that virtual spaces can provide.

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KUMC Isle

Added by the EDUCAUSE Librarian
Title:KUMC Isle (ID: ERM08517)
Author(s):Ben Digman (The University of Kansas Medical Center)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

The University of Kansas Medical Center (KUMC) officially entered Second Life following a number of years of exploration and experimentation in the virtual world. Its virtual island, KUMC Isle, is managed by the university’s educational technology group, Teaching and Learning Technology (TLT), and hosts a number of classes and projects each semester for both on-campus and online students.

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Literature Alive!

Added by the EDUCAUSE Librarian
Title:Literature Alive! (ID: ERM08523)
Author(s):Beth Ritter-Guth (Lehigh Carbon Community College), Laura Nicosia (Montclair State University), and Eloise Pasteur (Eloise Pasteur Educational Designs)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

Literature Alive! in Second Life creates immersive literary environments that have redefined the ways literature is shared in virtual environments.

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Looking to the Future: Higher Education in the Metaverse

Added by the EDUCAUSE Librarian
Title:Looking to the Future: Higher Education in the Metaverse (ID: ERM0853)
Author(s):Chris M. Collins (University of Cincinnati)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

Beyond the capabilities that virtual worlds offer us at the moment, it is the possibilities that we can imagine for the future that may be the most compelling. Virtual worlds technology, like the Internet in general, is changing the way we access and experience information and the way we can access and connect with each other.

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Managing the Services Lifecycle

Added by the EDUCAUSE Librarian
Title:Managing the Services Lifecycle (ID: ERM08521)
Author(s):Anne P. Massey (Indiana University) and Mitzi Montoya (North Carolina State University)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

In the spring of 2008, students from the Kelley School of Business at Indiana University (IU) and the Jenkins Graduate School of Management at North Carolina State University (NCSU) “virtually” came together, using a variety of Web 2.0 tools and the virtual world Second Life, to learn about managing the services lifecycle and to apply what they learned to two corporate-sponsored projects.

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