EDUCAUSE Review Articles, Virtual Worlds, and Learning

Recent library resources tagged with EDUCAUSE Review Articles, Virtual Worlds, and Learning.

Higher Education as Virtual Conversation

Added by the EDUCAUSE Librarian
Title:Higher Education as Virtual Conversation (ID: ERM0851)
Author(s):Sarah Robbins-Bell (Ball State University)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

Virtual worlds can become an important tool in an educator’s arsenal. But using this tool requires a shift in thinking and an adjustment in pedagogical methods that will embrace the community, the fluid identity, and the participation—indeed, the increased conversation—that virtual spaces can provide.

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Entering the Interaction Age: Implementing a Future Vision for Campus Learning Spaces

Added by the EDUCAUSE Librarian
Title:Entering the Interaction Age: Implementing a Future Vision for Campus Learning Spaces (ID: ERM0710)
Author(s):Andrew J. Milne (Tidebreak, Inc.)
Origin:EDUCAUSE Review Articles (2007)
Type:Articles, Papers, and Reports
Abstract:

With directed effort, some ingenuity, and a future-focused vision, colleges and universities should be able to identify and leverage existing technologies with which to build aspects of "future" campus learning spaces—today.

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The Psychology of Learning Environments

Added by the EDUCAUSE Librarian
Title:The Psychology of Learning Environments (ID: ERM0663)
Author(s):Ken Graetz (Winona State University)
Origin:EDUCAUSE Review Articles (2006)
Type:Articles, Papers, and Reports
Abstract:

From Diana G. Oblinger, ed., Learning Spaces
As we build the classrooms of the future that facilitate usability, engagement, collaboration, and learning, we would do well to remember what it was about learning environments that enchanted us and commit ourselves to preserving, restoring, and creating those experiences for our own students.

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Game-Based Learning: How to Delight and Instruct in the 21st Century

Added by the EDUCAUSE Librarian
Title:Game-Based Learning: How to Delight and Instruct in the 21st Century (ID: ERM0454)
Author(s):Joel Foreman (George Mason University)
Origin:EDUCAUSE Review Articles (2004)
Type:Articles, Papers, and Reports
Abstract:

To learn more about videogames in academe, the author spoke with five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer.

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