EDUCAUSE Review Articles; Interaction and Engagement; and Articles, Papers, and Reports
Genome Island
| Title: | Genome Island (ID: ERM08515) | | Author(s): | Mary Anne Clark (Texas Wesleyan University) | | Origin: | EDUCAUSE Review Articles (09/15/2008) | | Type: | Articles, Papers, and Reports | | Abstract: | Genome Island (http://slurl.com/secondlife/Genome/118/145/53) was created to explore the potential for creating an interactive laboratory environment in the 3D virtual world of Second Life. College and university science courses that include a laboratory typically, because of the constraints of class scheduling, separate the lecture and laboratory components into different time blocks, and one of the challenges of college/university science becomes the meaningful integration of the two experiences. Virtual worlds offer the opportunity to eliminate the lecture/lab boundary by immersing students in an environment to be investigated. | | View this resource: | |
Wolverine Island
| Title: | Wolverine Island (ID: ERM08514) | | Author(s): | P. F. Anderson (University of Michigan-Ann Arbor) and Marc Stephens (University of Michigan-Ann Arbor) | | Origin: | EDUCAUSE Review Articles (09/15/2008) | | Type: | Articles, Papers, and Reports | | Abstract: | In March 2007, the University of Michigan Medical School (UMMS) purchased Wolverine Island in Second Life (SL). From even the early planning stages, the Health Sciences Libraries (HSL) were deeply involved in the University of Michigan (UM) SL activities. The primary role of health sciences libraries is to support the core functions of the academic and healthcare institutions they serve. Traditionally, this has taken place through activities related to collections, services, instruction, and reference in environments related to education, research, clinics, and service and outreach.1 Here we will explore in what way these roles are similar or different for an academic health sciences library working in virtual worlds, with highlights of our engagement and immersion in SL. | | View this resource: | |
An Inflection Point
| Title: | An Inflection Point (ID: ERM0818) | | Origin: | EDUCAUSE Review Articles (01/18/2008) | | Type: | Articles, Papers, and Reports | | Abstract: | The following is an excerpt from an interview conducted by Gerry Bayne, EDUCAUSE multimedia producer, at the Coalition for Networked Information (CNI) 2007 Spring Task Force Meeting. The full podcast is available at <http://connect.educause.edu/blog/gbayne/ aninterviewwithmarcs/27041>. Marc Smith's research focuses on computer-mediated collective action: the ways group dynamics change when they take place in and through social cyberspaces. Many “groups” in cyberspace produce public goods and organize themselves in the form of a commons. Smith's goal is to visualize these social cyberspaces, mapping and measuring their structure, dynamics and life cycles. | | View this resource: | |
The nanoHUB: Community and Collaboration
| Title: | The nanoHUB: Community and Collaboration (ID: ERM07612) | | Author(s): | Carie Windham (EDUCAUSE) | | Origin: | EDUCAUSE Review Articles (10/19/2007) | | Type: | Articles, Papers, and Reports | | Abstract: | nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide access to scientific tools for research, demonstration, and collaboration, as well as instructional materials. Users can run experiments, review research, or download lectures. nanoHUB is a virtual toolkit as well as a community where students and faculty contribute to the science of nanotechnology. | | View this resource: | |
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