EDUCAUSE Review Articles; Interaction and Engagement; Articles, Papers, and Reports; and Virtual Learning Community

Educational Frontiers: Learning in a Virtual World

Added by the EDUCAUSE Librarian
Title:Educational Frontiers: Learning in a Virtual World (ID: ERM0852)
Author(s):Cynthia Calongne (Colorado Technical University)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

The use of virtual worlds expands on the campus-based and online classrooms, enhancing learning experiences. Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences.

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Literature Alive!

Added by the EDUCAUSE Librarian
Title:Literature Alive! (ID: ERM08523)
Author(s):Beth Ritter-Guth (Lehigh Carbon Community College), Laura Nicosia (Montclair State University), and Eloise Pasteur (Eloise Pasteur Educational Designs)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

Literature Alive! in Second Life creates immersive literary environments that have redefined the ways literature is shared in virtual environments.

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MiRTLE

Added by the EDUCAUSE Librarian
Title:MiRTLE (ID: ERM08519)
Author(s):Michael Gardner (Essex University), John Scott (Essex University), and Bernard Horan (Sun Microsystems, Inc.)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

In this article, we describe our collaborative research toward creating a “mixed reality teaching and learning environment” (MiRTLE) that enables teachers and students participating in real-time mixed and online classes to interact with avatar representations of each other. The longer-term hypothesis is that avatar representations of teachers and students will help create a sense of shared presence, engendering a sense of community and improving student engagement in online lessons.

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Virtual Worlds? "Outlook Good"

Added by the EDUCAUSE Librarian
Title:Virtual Worlds? "Outlook Good" (ID: ERM0850)
Author(s):AJ Kelton (Montclair State University)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

Whether it is Second Life or another virtual world, this foundational movement is not going away. It is improving. It is moving forward. The question to be addressed in the coming months and years is how higher education and, subsequently, individual institutions will determine the best way to continue to move forward with virtual worlds.

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The nanoHUB: Community and Collaboration

Added by the EDUCAUSE Librarian
Title:The nanoHUB: Community and Collaboration (ID: ERM07612)
Author(s):Carie Windham (EDUCAUSE)
Origin:EDUCAUSE Review Articles (10/19/2007)
Type:Articles, Papers, and Reports
Abstract:

nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide access to scientific tools for research, demonstration, and collaboration, as well as instructional materials. Users can run experiments, review research, or download lectures. nanoHUB is a virtual toolkit as well as a community where students and faculty contribute to the science of nanotechnology.

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