EDUCAUSE Review Articles; Interaction and Engagement; Articles, Papers, and Reports; and Virtual Worlds
Genome Island
| Title: | Genome Island (ID: ERM08515) | | Author(s): | Mary Anne Clark (Texas Wesleyan University) | | Origin: | EDUCAUSE Review Articles (09/15/2008) | | Type: | Articles, Papers, and Reports | | Abstract: | Genome Island (http://slurl.com/secondlife/Genome/118/145/53) was created to explore the potential for creating an interactive laboratory environment in the 3D virtual world of Second Life. College and university science courses that include a laboratory typically, because of the constraints of class scheduling, separate the lecture and laboratory components into different time blocks, and one of the challenges of college/university science becomes the meaningful integration of the two experiences. Virtual worlds offer the opportunity to eliminate the lecture/lab boundary by immersing students in an environment to be investigated.
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Wolverine Island
| Title: | Wolverine Island (ID: ERM08514) | | Author(s): | P. F. Anderson (University of Michigan-Ann Arbor) and Marc Stephens (University of Michigan-Ann Arbor) | | Origin: | EDUCAUSE Review Articles (09/15/2008) | | Type: | Articles, Papers, and Reports | | Abstract: | In March 2007, the University of Michigan Medical School (UMMS) purchased Wolverine Island in Second Life (SL). From even the early planning stages, the Health Sciences Libraries (HSL) were deeply involved in the University of Michigan (UM) SL activities. The primary role of health sciences libraries is to support the core functions of the academic and healthcare institutions they serve. Traditionally, this has taken place through activities related to collections, services, instruction, and reference in environments related to education, research, clinics, and service and outreach.1 Here we will explore in what way these roles are similar or different for an academic health sciences library working in virtual worlds, with highlights of our engagement and immersion in SL.
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