EDUCAUSE Review Articles and Games and Gaming

Recent library resources tagged with EDUCAUSE Review Articles and Games and Gaming.

Games for Higher Education: 2008

Added by the EDUCAUSE Librarian
Title:Games for Higher Education: 2008 (ID: ERM0849)
Author(s):Bryan Alexander (NITLE - National Institute for Technology and Liberal Education)
Origin:EDUCAUSE Review Articles (07/01/2008)
Type:Articles, Papers, and Reports
Abstract:

Learning via computer games: the very idea can seem surreal or outrageous. Yet for the past five years, a movement has been afoot to examine how digital games work as pedagogical devices. Starting with the publication in 2003 of James Paul Gee’s landmark What Video Games Have to Teach Us about Learning and Literacy, faculty, technologists, and librarians have been exploring how we can learn from and also teach within computer games. This column will survey what this movement has discovered.

View this resource:

Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless

Added by the EDUCAUSE Librarian
Title:Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless (ID: ERM0620)
Author(s):Richard Van Eck (University of North Dakota)
Origin:EDUCAUSE Review Articles (2006)
Type:Articles, Papers, and Reports
Abstract:

With the widespread public interest in games as learning tools, DGBL proponents now need to explain why games are engaging and effective and how those principals can be leveraged to best integrate games into the learning process.

View this resource:

New Media and Learning in the 21st Century

Added by the EDUCAUSE Librarian
Title:New Media and Learning in the 21st Century (ID: ERM0618)
Author(s):Lev S. Gonick (Case Western Reserve University)
Origin:EDUCAUSE Review Articles (2006)
Type:Articles, Papers, and Reports
Abstract:

The author discusses recent IT progress at universities, including the use of gaming and other multimedia resources.

View this resource:

Tomorrowland: When New Technologies Get Newer

Added by the EDUCAUSE Librarian
Title:Tomorrowland: When New Technologies Get Newer (ID: ERM0560)
Author(s):Bonita M. Neas (North Dakota University System)
Origin:EDUCAUSE Review Articles (2005)
Type:Articles, Papers, and Reports
Abstract:

Focusing on "tomorrow," the Evolving Technologies Committee looked at five technologies and trends—wireless, portals, outsourcing, gaming, and student collaboration tools—and dreamed about what may come as the new evolve into the even newer.

View this resource:

Game-Based Learning: How to Delight and Instruct in the 21st Century

Added by the EDUCAUSE Librarian
Title:Game-Based Learning: How to Delight and Instruct in the 21st Century (ID: ERM0454)
Author(s):Joel Foreman (George Mason University)
Origin:EDUCAUSE Review Articles (2004)
Type:Articles, Papers, and Reports
Abstract:

To learn more about videogames in academe, the author spoke with five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer.

View this resource:

Next-Generation Educational Technology versus the Lecture

Added by the EDUCAUSE Librarian
Title:Next-Generation Educational Technology versus the Lecture (ID: ERM0340)
Author(s):Joel Foreman (George Mason University)
Origin:EDUCAUSE Review Articles (2003)
Type:Articles, Papers, and Reports
Abstract:The author discusses how the next-generation technology of the advanced instructional videogame is waiting to take its place in academe and replace the large lecture course.
View this resource: