Presented at EDUCAUSE Annual Conferences and Interaction and Engagement

SourceTitleTypeYearsort iconViews
Library ItemSocial Software in Higher Education: Isolated Accidents or the Start of Something Big?Presentations/Speeches2007642
Library ItemTeaching and Learning Experiences in a User-Created Virtual WorldPresentations/Speeches20071212
Library ItemStudents as "Angel Investors": Technology-Fee Projects Drive Campus IT InnovationPresentations/Speeches2007335
Library ItemDigital Field Assignments: Course Projects for the Net GenerationPresentations/Speeches2007588
Library ItemTechnological Impact: Interactive Digital Centers as Digital Content ProvidersPresentations/Speeches2007366
Library ItemUnderstanding and Engaging the Net GenerationPresentations/Speeches2007633
Library ItemManaging Online Discussions Through a "Participation Portfolio"Presentations/Speeches2007932
Library ItemImmersive Marketing for Libraries: Alternate Reality Games and Library OrientationsPresentations/Speeches2007619
Library ItemAuthentic Tasks and Assessments: The Keys to Effective E-Learning in Higher EducationPresentations/Speeches2007293
Library ItemClicker Pickers: Four Universities' Perspectives on Standardizing on a Classroom Response SystemPresentations/Speeches2007586
Library ItemTransforming Earth Sciences via Next-Generation Internet Linkages Between the Oceans and Classrooms, Laboratories, and Living RoomsPresentations/Speeches2007197
Library Item"Clickers" in the Classroom: Analyses from the University of Wisconsin System ProjectPresentations/Speeches20062559
Library ItemE-Learning Tools and Didactics Increase Science Student Numbers in the NetherlandsPresentations/Speeches20061784
Library ItemFostering Classroom Engagement with Electronic Whiteboards, Tablet PCs, and DyKnow VISIONPresentations/Speeches20043921