Instructional Technologies

Recent resources tagged with Instructional Technologies.

Supporting Faculty Adoption of Emerging Technologies: Wanderlust or Creating a Campus Roadmap?

Added by the EDUCAUSE Librarian
Title:Supporting Faculty Adoption of Emerging Technologies: Wanderlust or Creating a Campus Roadmap? (ID: SER08029)
Author(s):Jean Ann Derco (The University of Tennessee), W. Gardner Campbell (University of Mary Washington), James Groom (University of Mary Washington), and Dolly J. Young (The University of Tennessee)
Origin:Presented at Southeast Regional Conferences (06/02/2008)
Type:Presentations/Speeches
Abstract:

The phone rings. The caller begins with the familiar, “I’ve been thinking...” and the rest of the conversation centers on how to pilot an emerging instructional technology. Faculty who are early adopters of technology are experimenters and risk-takers; they broaden the landscape of effective teaching and learning with technology. Yes, they push the envelope, but they also offer partnership for identifying what’s scalable and sustainable for broader use. Our panelists will share their campus perspectives on adopting emerging technologies from Web 2.0 to virtual worlds, their successes and challenges, and the partnerships they’ve formed.

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Can We Raise the Bar? Collaboration with Others Using Instructional Technology

Added by the EDUCAUSE Librarian
Title:Can We Raise the Bar? Collaboration with Others Using Instructional Technology (ID: SER08041)
Author(s):Leslie Hammann (Northern Kentucky University)
Origin:Presented at Southeast Regional Conferences (06/02/2008)
Type:Presentations/Speeches
Abstract:

Do you have a program or class at your institution that needs to be refreshed and revitalized? Could you sharpen your students' critical thinking skills by incorporating active learning techniques, information literacy competencies, and fresh, new technologies? If you can answer "yes" to either of these questions, then our program can help both you and your colleagues. Come learn how we breathed new life into our old standard of instruction by collaborating through three distinctively different groups: First Year Programs, the academic library, and teaching faculty. The result was a more contemporary yet engaging learning experience for all involved.

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Improving Teaching and Learning Through a New Academic Technologist Role

Added by the EDUCAUSE Librarian
Title:Improving Teaching and Learning Through a New Academic Technologist Role (ID: SER08069)
Author(s):Cindy Jennings (University of South Carolina Upstate) and Jeanne L. Skul (University of South Carolina Upstate)
Origin:Presented at Southeast Regional Conferences (06/02/2008)
Type:Presentations/Speeches
Abstract:

This session will describe lessons learned from the perspective of a public institution's creation of a "new" academic technologist role. The process included the willingness of IT leadership to innovate to improve teaching and learning, paying attention to best practices, promoting assessment to inform decision making, and nourishing a collaborative culture in support of faculty development. We will share our early experiences with defining and implementing the directorship.

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iTunes U in the Classroom: The Reality of "Cool" Technology

Added by the EDUCAUSE Librarian
Title:iTunes U in the Classroom: The Reality of "Cool" Technology (ID: SER08046)
Author(s):Emily Gwynn (Agnes Scott College), Calvin Burgamy (Agnes Scott College), and Tamara Stanko (Agnes Scott College)
Origin:Presented at Southeast Regional Conferences (06/02/2008)
Type:Presentations/Speeches
Abstract:

Many college students today are comfortable communicating through digital media. Simultaneously, faculty members are increasingly cognizant of the pedagogical benefits of digital technologies. This presentation will explore whether Apple's iTunes U can provide an effective way for faculty and students to produce, store, access, and distribute digital content. We will describe how faculty from the music, foreign languages, and economics departments collaborated with the Educational Technology Center to pilot iTunesU. Can this "cool" technology meet our institution's digital needs, or will this content-hungry application turn us into Looney Tunes U?

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Dynamics of Supporting Sakai Through Local and Global Collaboration

Added by the EDUCAUSE Librarian
Title:Dynamics of Supporting Sakai Through Local and Global Collaboration (ID: ERB0811)
Author(s):David Goodrum (Indiana University), Jan Holloway (Indiana University), Anastasia S. Morrone (Indiana University-Purdue University Indianapolis), Lance Speelmon (Indiana University System), and Elizabeth A. Van Gordon (Indiana University Northwest)
Origin:Documents Contributed by ECAR, Research Bulletins (05/27/2008)
Type:Articles, Papers, and Reports
Abstract:

This ECAR research bulletin discusses the adjustments that the Indiana University information technology organization made, and continues to make, in order to support membership in Sakai. It has been said that supporting Sakai can seem like trying to change a tire on a moving car. As co-founder of and active participant in the Sakai collaboration, the effects of IU’s decision—the unexpected, the challenging, and the delightful—are discussed in terms of the intra- and interuniversity realities of highly collaborative efforts.

Citation for this work: Goodrum, David, Jan R. Holloway, Anastasia S. Morrone, Lance Speelmon, and Elizabeth A. Van Gordon. “Dynamics of Supporting Sakai Through Local and Global Collaboration” (Research Bulletin, Issue 11). Boulder, CO: EDUCAUSE Center for Applied Research, 2008, available from http://www.educause.edu/ecar.

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This publication is currently password protected. All faculty, staff, and students from institutions that have subscribed to ECAR at the ECAR Participating, Comprehensive Content, Corporate, and Research Bulletins Package levels are authorized to access this publication by using their EDUCAUSE personal profile.

7 Things You Should Know About Multi-Touch Interfaces

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Multi-Touch Interfaces (ID: ELI7037)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (05/16/2008)
Type:Articles, Papers, and Reports
Abstract:

Multi-touch interfaces are input devices that recognize two or more simultaneous touches, allowing one or more users to interact with computer applications through various gestures created by fingers on a surface. Some devices also recognize differences in pressure and temperature. Multi-touch technology introduces users to swipes, pinches, rotations, and other actions that allow for richer, more immediate interaction with digital content. Multi-touch devices and supporting applications offer diverse ways of visualizing information to improve understanding, and they facilitate new ways to foster collaborative creation, permitting several users to work simultaneously on a single screen.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

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Envisioning the Educational Possibilities of User-Created Virtual Worlds

Added by the EDUCAUSE Librarian
Title:Envisioning the Educational Possibilities of User-Created Virtual Worlds (ID: CSD5429)
Author(s):David M. Antonacci (The University of Kansas Medical Center) and Nellie Modaress (The University of Kansas Medical Center)
Source:AACE-Association for the Advancement of Computing in Education
Origin:Contributed by Organizations or Campuses (04/01/2008)
Type:Articles, Papers, and Reports
Abstract:

Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these simulated worlds. This ability to develop and interact with your own simulated world offers many new and exciting educational possibilities. This article explores the technical capabilities and educational potential of these new worlds. Additionally, it presents and illustrates a model, which uses interaction combinations, to identify course content and topics having educational applications in virtual worlds.

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Tracking Our Progress, Planning Our Future

Added by the EDUCAUSE Librarian
Title:Tracking Our Progress, Planning Our Future (ID: NCP08079)
Author(s):Katie Livingston Vale (Harvard University)
Origin:Presented at NERCOMP Conferences (03/10/2008)
Type:Presentations/Speeches
Abstract:

MIT recently completed a benchmark study on the use of educational technology in subjects considered to count toward the core curriculum (General Institute Requirements). This presentation will discuss how the data was collected, analyzed, and implemented.

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Spotlight On Identity Management: The Evolving Definition of "Student": Identity Management at Duke University

Added by the EDUCAUSE Librarian
Title:Spotlight On Identity Management: The Evolving Definition of "Student": Identity Management at Duke University (ID: SPTIDM084)
Author(s):Klara Jelinkova (Duke University) and Lynne M. O'Brien (Duke University)
Origin:EDUCAUSE Live! Spotlight, Web Seminars Contributed by EDUCAUSE (04/18/2008)
Type:Presentations/Speeches
Abstract:

The meaning of "student" is evolving at Duke University in response to many institutional and faculty outreach efforts. This trend is mirrored at many of Duke’s peer institutions. We see the concept of "learners" expanding beyond traditionally enrolled college students to include community participants, youth enrolled in talent programs, and continuing education students. At the same time, the realm of academic services faculty use for teaching has grown beyond traditional institutionally provided services such as Blackboard to encompass Flickr, blogs, Twitter, and any new technology available to faculty for free. How can we address the expansion in student population and in resources? How do you extend your institution’s computing resources to people outside your campus? How do you extend your local service concepts and policies to the end-user commodity-driven applications that are within any faculty’s reach? Lynne O'Brien and Klara Jelinkova will discuss the issues, concepts, and solutions surrounding identity management proposed and implemented at Duke University.

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Tune In April 18 for a Free Web Seminar on Identity Management at Duke University

Created by Peggy Kurkowski (EDUCAUSE) on April 11, 2008

ELive Spotlight LogoThe EDUCAUSE Live! Spotlight on Identity Management series is a six-month series that will feature one or two speakers from a campus that have analyzed or solved a problem in a way that many people will find instructive.

The meaning of "student" is evolving at Duke University in response to many institutional and faculty outreach efforts. This trend is mirrored at many of Duke's peer institutions. In this free seminar on April 18, The Evolving Definition of “Student”: Identity Management at Duke University, presenters Klara Jelinkova, Director, Computing Systems, and Lynne O’Brien, Director, Academic Technology and Instructional Services, Duke University, will discuss the issues, concepts, and solutions surrounding identity management proposed and implemented at Duke University.