Instructional Technologies and Virtual Worlds

Recent resources tagged with Instructional Technologies and Virtual Worlds.

Supporting Faculty Adoption of Emerging Technologies: Wanderlust or Creating a Campus Roadmap?

Added by the EDUCAUSE Librarian
Title:Supporting Faculty Adoption of Emerging Technologies: Wanderlust or Creating a Campus Roadmap? (ID: SER08029)
Author(s):Jean Ann Derco (The University of Tennessee), W. Gardner Campbell (University of Mary Washington), James Groom (University of Mary Washington), and Dolly J. Young (The University of Tennessee)
Origin:Presented at Southeast Regional Conferences (06/02/2008)
Type:Presentations/Speeches
Abstract:

The phone rings. The caller begins with the familiar, “I’ve been thinking...” and the rest of the conversation centers on how to pilot an emerging instructional technology. Faculty who are early adopters of technology are experimenters and risk-takers; they broaden the landscape of effective teaching and learning with technology. Yes, they push the envelope, but they also offer partnership for identifying what’s scalable and sustainable for broader use. Our panelists will share their campus perspectives on adopting emerging technologies from Web 2.0 to virtual worlds, their successes and challenges, and the partnerships they’ve formed.

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Envisioning the Educational Possibilities of User-Created Virtual Worlds

Added by the EDUCAUSE Librarian
Title:Envisioning the Educational Possibilities of User-Created Virtual Worlds (ID: CSD5429)
Author(s):David M. Antonacci (The University of Kansas Medical Center) and Nellie Modaress (The University of Kansas Medical Center)
Source:AACE-Association for the Advancement of Computing in Education
Origin:Contributed by Organizations or Campuses (04/01/2008)
Type:Articles, Papers, and Reports
Abstract:

Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these simulated worlds. This ability to develop and interact with your own simulated world offers many new and exciting educational possibilities. This article explores the technical capabilities and educational potential of these new worlds. Additionally, it presents and illustrates a model, which uses interaction combinations, to identify course content and topics having educational applications in virtual worlds.

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Virtual Worlds: Which Type Is Right for Your Institution?

Added by the EDUCAUSE Librarian
Title:Virtual Worlds: Which Type Is Right for Your Institution? (ID: MWR08106)
Author(s):Donald J. Welch (Merit Network, Inc.)
Origin:Presented at Midwest Regional Conferences (03/17/2008)
Type:Presentations/Speeches
Abstract:

Virtual worlds have great potential in education, but much needs to be learned about them. One of the biggest questions is whether the best venue is the public mixed-use virtual world, a private education-only space, or a hybrid. This session will cover the advantages, disadvantages, and challenges of all three approaches.

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Authentic Critical Reflection: Critique_It in Second Life

Added by the EDUCAUSE Librarian
Title:Authentic Critical Reflection: Critique_It in Second Life (ID: ELI08217)
Author(s):Michael Connors (University of Wisconsin-Madison)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

Critique_It is an online virtual classroom critique system originally developed at the University of Wisconsin-Madison in Croquet and ported to Second Life. The critique is a rudimentary instructional methodology in the arts that can be applied to most other disciplines. Critique_It provides an environment for simulating authentic learning strategies and allowing the possibility for feedback from peers and experts from outside the campus.

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Making Learning Real: Turning Sim City into "Sim Science"!

Added by the EDUCAUSE Librarian
Title:Making Learning Real: Turning Sim City into "Sim Science"! (ID: ELI08210)
Author(s):Diane Jass Ketelhut (Temple University)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

Current theories suggest that learning is facilitated when embedded in the context in which it will be used, but the constraints of the traditional classroom make implementing this difficult to impossible. This session will focus on exploring how new technologies such as virtual environments can situate learning in a "real" virtual context, motivate students while helping them develop scientific habits of mind, and support teachers in leading complex scientific inquiries.

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The New Virtual Field Trip: A Perspective from NC State's Entomology Bug World

Added by the EDUCAUSE Librarian
Title:The New Virtual Field Trip: A Perspective from NC State's Entomology Bug World (ID: ELI08212)
Author(s):Len Annetta (North Carolina State University) and Marta Klesath (North Carolina State University)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

The presentation will give a development perspective to incorporating a virtual field trip into a newly created online entomology course. The field trip in the traditional course took students to a local farm to uncover the varying species of bugs at the farm, as well as where they lived and what they ate. As the course went online, the 3D virtual environment enabled virtual students to share experiences similar to those of the traditional students while learning the same content.

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Using Computer-Simulated Case-Based Scenarios to Improve Learning

Added by the EDUCAUSE Librarian
Title:Using Computer-Simulated Case-Based Scenarios to Improve Learning (ID: ELI08211)
Author(s):David M. Segal (University of Central Florida)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

An online virtual case-based management system was developed to provide an interactive learning portal using simulated case scenarios, collaborative learning, decision support, and real-time assessment of student motivation and decision skills. Learn how to dynamically create and implement online case scenarios using virtual characters, speech, and other media-rich content.

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Powerful But Not a Panacea: Virtual Worlds as a Tool for Situational Learning

Added by the EDUCAUSE Librarian
Title:Powerful But Not a Panacea: Virtual Worlds as a Tool for Situational Learning (ID: ELIWEB082)
Author(s):Aaron Delwiche (Trinity University)
Origin:ELI Web Seminars, Web Seminars Contributed by EDUCAUSE (02/19/2008)
Type:Presentations/Speeches
Abstract:

Once relegated to the fringes of the games industry, virtual worlds such as Second Life are now viewed as a promising instructional platform. College instructors use this emerging technology to teach courses on topics ranging from architecture and anthropology to history, literature and computer programming, and a growing number of Fortune 500 companies conduct employee training in virtual worlds. In 2007 alone, educational institutions were responsible for the creation of more than 1,200 islands in Second Life.

While many educators are excited about the potential of virtual worlds, others are deeply wary. Some fear that virtual worlds are a faddish technology that actually degrades student learning. In this presentation, Professor Aaron Delwiche of Trinity University suggests that there are grounds for both enthusiasm and skepticism. Virtual worlds are certainly not an educational panacea, and they present many challenges for students, instructors, and administrators. When coupled with thoughtful strategies grounded in situated learning theory, however, these emerging technologies can be very powerful educational tools.

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Exploring Literary Texts Through Virtual Worlds

Added by the EDUCAUSE Librarian
Title:Exploring Literary Texts Through Virtual Worlds (ID: MAC08058)
Author(s):Heidi Trotta (Seton Hall University), Mary McAleer Balkun (Seton Hall University), and Mary Zedeck (Seton Hall University)
Origin:Presented at Mid-Atlantic Regional Conferences (01/15/2008)
Type:Presentations/Speeches
Abstract:

This session will explore the ways Second Life can help students engage in active interpretation of literary texts. Through the development of in-world learning activities, participation in a wiki, and reflection, students engage in material culture analysis and see firsthand the ways interpretative choices can affect the reading of texts.

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E07 Podcast: An Interview with Ulrich Rauch, Director of Arts Instructional Support & IT at The University of British Columbia

Created by Gerry Bayne (EDUCAUSE) on December 18, 2007

In this 21 minute podcast, we feature an interview with Ulrich Rauch, Director of Arts Instructional Support & Information Technology at The University of British Columbia. He has recently been involved in a project called Ancient Spaces at UBC, which uses gaming and virtual world technology to recreate locations from antiquity. He also participated in a session at the EDUCAUSE 2007 Annual Conference entitled, "Indigenous Cultures: From Observing to Experiencing, from Videography to 3D VR Immersion".

Ulrich Rauch organizes the implementation of educational technologies for instructors, students and staff in the Faculty of Arts at the University of British Columbia. As the director of a technical and an instructional support unit, and as trained sociologist, Ulrich combines his experience as an instructor with his perspective on learning technologies to research and apply e-learning strategies in support of collaborative learning.