Instructional Technologies and IT Integration

Recent resources tagged with Instructional Technologies and IT Integration.

Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation

Added by the EDUCAUSE Librarian
Title:Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation (ID: CSD5476)
Origin:Contributed by Organizations or Campuses (08/11/2008)
Type:Articles, Papers, and Reports
Abstract:

The National Science Foundation defines "cyberlearning" as "the use of networked computing and communications technologies to support learning." The report of the NSF Task Force on Cyberlearning, Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation, identifies cyberlearning as having "…the potential to transform education throughout a lifetime, enabling customized interaction with diverse learning materials on any topic..."

The task force report identifies potential ways in which advanced computing and communications technologies might be leveraged to support learning, highlighting opportunities for further research. In it, the task force offers 5 recommendations for the NSF to pursue:

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Assessing Learning and Scholarly Technologies: Lessons from an Institutional Survey

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Title:Assessing Learning and Scholarly Technologies: Lessons from an Institutional Survey (ID: EQM0834)
Author(s):Cara Lane (University of Washington) and Greg Yamashiro (University of Washington)
Origin:EDUCAUSE Quarterly Articles (08/04/2008)
Type:Articles, Papers, and Reports
Abstract:

Surveying the university community taught us about the importance of the process as well as the survey results.

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Authentic Learning in History and Social Sciences: How "Real" Can We Make the Classroom Experience?

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Title:Authentic Learning in History and Social Sciences: How "Real" Can We Make the Classroom Experience? (ID: ELI08213)
Author(s):Scot A. French (University of Virginia)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

How can we bring authentic learning, with real-world outcomes and assessments, into the history/social science classroom? This session will discuss the presenter's efforts to design and teach digital history seminars in partnership with museum professionals at the Smithsonian American Art Museum and Monticello.

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Making Learning Real: Turning Sim City into "Sim Science"!

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Title:Making Learning Real: Turning Sim City into "Sim Science"! (ID: ELI08210)
Author(s):Diane Jass Ketelhut (Temple University)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

Current theories suggest that learning is facilitated when embedded in the context in which it will be used, but the constraints of the traditional classroom make implementing this difficult to impossible. This session will focus on exploring how new technologies such as virtual environments can situate learning in a "real" virtual context, motivate students while helping them develop scientific habits of mind, and support teachers in leading complex scientific inquiries.

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The New Virtual Field Trip: A Perspective from NC State's Entomology Bug World

Added by the EDUCAUSE Librarian
Title:The New Virtual Field Trip: A Perspective from NC State's Entomology Bug World (ID: ELI08212)
Author(s):Len Annetta (North Carolina State University) and Marta Klesath (North Carolina State University)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

The presentation will give a development perspective to incorporating a virtual field trip into a newly created online entomology course. The field trip in the traditional course took students to a local farm to uncover the varying species of bugs at the farm, as well as where they lived and what they ate. As the course went online, the 3D virtual environment enabled virtual students to share experiences similar to those of the traditional students while learning the same content.

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Assessing Student Learning Outcomes with Tablet PCs

Added by the EDUCAUSE Librarian
Title:Assessing Student Learning Outcomes with Tablet PCs (ID: NCP08068)
Author(s):Meg Stewart (Vassar College), Virginia Jones (Vassar College), Robert Fritz (Vassar College), and Keri Van Camp (Vassar College)
Origin:Presented at NERCOMP Conferences (03/10/2008)
Type:Presentations/Speeches
Abstract:

Tablet PCs used in undergraduate field courses in archaeology and ecology have transformed the way we teach field-mapping and data-collection concepts. Curriculum redesign and assessment strategies were applied to two unique classes, introducing tablet PCs, an emerging mobile technology, with the goal of improving how spatial data are handled, viewed, and collected.

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Instituting an Institute: FITSI Goes National

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Title:Instituting an Institute: FITSI Goes National (ID: NCP08049)
Author(s):Marquis Walsh (University of New Hampshire) and Michael McIntire (University of New Hampshire)
Origin:Presented at NERCOMP Conferences (03/10/2008)
Type:Presentations/Speeches
Abstract:

In 2002, UNH inaugurated a Faculty Instructional Technology Summer Institute (FITSI) to help our faculty explore emerging instructional technologies and instructional design best practices. This session will report how the overwhelming success of FITSI has led us to expand it to a national audience.

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The Future of the Library

Added by the EDUCAUSE Librarian
Title:The Future of the Library (ID: NCP08058)
Author(s):Susan V. Wawrzaszek (Brandeis University), David G. Wedaman (Brandeis University), Amira Aaron (Brandeis University), Lori Dembowitz (Brandeis University), and John Turner (Brandeis University)
Origin:Presented at NERCOMP Conferences (03/10/2008)
Type:Presentations/Speeches
Abstract:
 

Information and technology support organizations in higher education face a future of dramatic and constant change. Digital information creation and delivery is challenging what we know about learning and teaching, and what we assumed would be our roles in higher education. To continue to support scholarly communication, delivery and preservation of digital information, and online teaching and learning environments—to continue to be relevant and helpful to the academic mission—we must radically redefine the services we offer to the academy.

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Student Content Showcase

Added by the EDUCAUSE Librarian
Title:Student Content Showcase (ID: ELI08146)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

How would students answer the question, "What would your ideal education look like?" See for yourself in the student content showcase, produced in collaboration with Apple. Five Apple student representatives will informally respond to the question through short videos they have created, which they will present in the Rio Grande West Ballroom at various points in the program.

These "video poster sessions" will give you the chance to discuss with them their views on teaching and learning as well as the technical and creative processes behind their videos. This is a great opportunity to talk with students about their expectations for Learning 2.0 while learning some techniques and tips for creating your own videos.

In addition to conducting the showcase, these students will also capture and present their conference experience. Links to their videos, podcasts, blogs, etc., will be added to the ELI Web site as they become available, adding a student voice to our citizen journalism activity.

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LITRE: Investigating the Effectiveness of Technology in Improving Student Learning

Added by the EDUCAUSE Librarian
Title:LITRE: Investigating the Effectiveness of Technology in Improving Student Learning (ID: ELI08197)
Author(s):Geetanjali Soni (North Carolina State University), Amy Craig (North Carolina State University), and Len Annetta (North Carolina State University)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

LITRE, the Learning in a Technology-Rich Environment, is a North Carolina State initiative that has researched the impact of various technologies on student learning over the past three years. This session will discuss LITRE's evolution and three current projects: innovative learning environments using multiuser gaming; video, podcasts, and other technologies; and computer-based problem solving.

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