Instructional Technologies and Interaction and Engagement

Recent resources tagged with Instructional Technologies and Interaction and Engagement.

Overcoming the Fear of Gaming: A Strategy for Incorporating Games into Teaching and Learning

Added by the EDUCAUSE Librarian
Title:Overcoming the Fear of Gaming: A Strategy for Incorporating Games into Teaching and Learning (ID: EQM0830)
Author(s):Rafael Alvarado (Dickinson College)
Origin:EDUCAUSE Quarterly Articles (08/04/2008)
Type:Articles, Papers, and Reports
Abstract:

The effective use of games in academia requires a critical approach to the medium and a willingness to let go of the learning process and harness its outcomes.

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7 Things You Should Know About Multi-Touch Interfaces

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Multi-Touch Interfaces (ID: ELI7037)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (05/16/2008)
Type:Articles, Papers, and Reports
Abstract:

Multi-touch interfaces are input devices that recognize two or more simultaneous touches, allowing one or more users to interact with computer applications through various gestures created by fingers on a surface. Some devices also recognize differences in pressure and temperature. Multi-touch technology introduces users to swipes, pinches, rotations, and other actions that allow for richer, more immediate interaction with digital content. Multi-touch devices and supporting applications offer diverse ways of visualizing information to improve understanding, and they facilitate new ways to foster collaborative creation, permitting several users to work simultaneously on a single screen.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

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Envisioning the Educational Possibilities of User-Created Virtual Worlds

Added by the EDUCAUSE Librarian
Title:Envisioning the Educational Possibilities of User-Created Virtual Worlds (ID: CSD5429)
Author(s):David M. Antonacci (The University of Kansas Medical Center) and Nellie Modaress (The University of Kansas Medical Center)
Source:AACE-Association for the Advancement of Computing in Education
Origin:Contributed by Organizations or Campuses (04/01/2008)
Type:Articles, Papers, and Reports
Abstract:

Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these simulated worlds. This ability to develop and interact with your own simulated world offers many new and exciting educational possibilities. This article explores the technical capabilities and educational potential of these new worlds. Additionally, it presents and illustrates a model, which uses interaction combinations, to identify course content and topics having educational applications in virtual worlds.

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Emerging technologies for learning

Added by the EDUCAUSE Librarian
Title:Emerging technologies for learning (ID: CSD5372)
Source:Emerging technologies for learning
Origin:Contributed by Organizations or Campuses (04/02/2008)
Type:Articles, Papers, and Reports
Abstract:

'Emerging technologies for learning' aims to help readers consider how emerging technologies may impact on education in the medium term. The publications are not intended to be a comprehensive review of educational technologies, but offer some highlights across the broad spectrum of developments and trends. It should open readers up to some of the possibilities that are developing and the potential for technology to transform our ways of working, learning and interacting over the next three to five years.

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A Proposed Redesign of Overhead Presentations: Moving from Verbal to Visual

Added by the EDUCAUSE Librarian
Title:A Proposed Redesign of Overhead Presentations: Moving from Verbal to Visual (ID: NCP08081)
Author(s):Russell L. Kahn (SUNY Institute of Technology)
Origin:Presented at NERCOMP Conferences (03/10/2008)
Type:Presentations/Speeches
Abstract:

This session will demonstrate how a redesign in overhead slides can create presentations that foster a more learner-centric rather than teacher-centric model. A change in emphasis from verbal to visual promotes active learning and increases comprehension, encourages deductive reasoning, and improves retention.

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Authentic Critical Reflection: Critique_It in Second Life

Added by the EDUCAUSE Librarian
Title:Authentic Critical Reflection: Critique_It in Second Life (ID: ELI08217)
Author(s):Michael Connors (University of Wisconsin-Madison)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

Critique_It is an online virtual classroom critique system originally developed at the University of Wisconsin-Madison in Croquet and ported to Second Life. The critique is a rudimentary instructional methodology in the arts that can be applied to most other disciplines. Critique_It provides an environment for simulating authentic learning strategies and allowing the possibility for feedback from peers and experts from outside the campus.

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Authentic Learning in History and Social Sciences: How "Real" Can We Make the Classroom Experience?

Added by the EDUCAUSE Librarian
Title:Authentic Learning in History and Social Sciences: How "Real" Can We Make the Classroom Experience? (ID: ELI08213)
Author(s):Scot A. French (University of Virginia)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

How can we bring authentic learning, with real-world outcomes and assessments, into the history/social science classroom? This session will discuss the presenter's efforts to design and teach digital history seminars in partnership with museum professionals at the Smithsonian American Art Museum and Monticello.

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Making Learning Real: Turning Sim City into "Sim Science"!

Added by the EDUCAUSE Librarian
Title:Making Learning Real: Turning Sim City into "Sim Science"! (ID: ELI08210)
Author(s):Diane Jass Ketelhut (Temple University)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

Current theories suggest that learning is facilitated when embedded in the context in which it will be used, but the constraints of the traditional classroom make implementing this difficult to impossible. This session will focus on exploring how new technologies such as virtual environments can situate learning in a "real" virtual context, motivate students while helping them develop scientific habits of mind, and support teachers in leading complex scientific inquiries.

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Using Computer-Simulated Case-Based Scenarios to Improve Learning

Added by the EDUCAUSE Librarian
Title:Using Computer-Simulated Case-Based Scenarios to Improve Learning (ID: ELI08211)
Author(s):David M. Segal (University of Central Florida)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

An online virtual case-based management system was developed to provide an interactive learning portal using simulated case scenarios, collaborative learning, decision support, and real-time assessment of student motivation and decision skills. Learn how to dynamically create and implement online case scenarios using virtual characters, speech, and other media-rich content.

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Assessing Student Learning Outcomes with Tablet PCs

Added by the EDUCAUSE Librarian
Title:Assessing Student Learning Outcomes with Tablet PCs (ID: NCP08068)
Author(s):Meg Stewart (Vassar College), Virginia Jones (Vassar College), Robert Fritz (Vassar College), and Keri Van Camp (Vassar College)
Origin:Presented at NERCOMP Conferences (03/10/2008)
Type:Presentations/Speeches
Abstract:

Tablet PCs used in undergraduate field courses in archaeology and ecology have transformed the way we teach field-mapping and data-collection concepts. Curriculum redesign and assessment strategies were applied to two unique classes, introducing tablet PCs, an emerging mobile technology, with the goal of improving how spatial data are handled, viewed, and collected.

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