Faculty, Learners, and Learning

Recent resources tagged with Faculty, Learners, and Learning.

How to Use What We Know: 21st-Century Faculty and Students

Added by the EDUCAUSE Librarian
Title:How to Use What We Know: 21st-Century Faculty and Students (ID: MWR08071)
Author(s):JD Walker (University of Minnesota) and Bradley A. Cohen (University of Minnesota)
Origin:Presented at Midwest Regional Conferences (03/17/2008)
Type:Presentations/Speeches
Abstract:

What do faculty really want from faculty development efforts designed to help them teach with technology? How can institutions best meet faculty needs in this area? This presentation will share results from longitudinal studies of faculty, students, and technology at the University of Minnesota and will discuss the impact of these results on our faculty development efforts.

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How Faculty Like to Learn (and What Should Be Done About It)

Added by the EDUCAUSE Librarian
Title:How Faculty Like to Learn (and What Should Be Done About It) (ID: EDU06311)
Author(s):Carl F. Berger (University of Michigan-Ann Arbor), Jeff Bohrer (University of Wisconsin-Madison), and Cheryl Ann-Marie Diermyer (University of Wisconsin-Madison)
Origin:Presented at EDUCAUSE Annual Conferences (10/12/2006)
Type:Presentations/Speeches
Abstract:How do faculty prefer to learn about technology? Are adult learning principles applicable? Is a new type of faculty emerging? Drawing on data from dozens of faculty surveys, this session will provide a framework for understanding the most effective methods of guiding faculty in their learning about technology.
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7 Things You Should Know About Augmented Reality

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Augmented Reality (ID: ELI7007)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (2005)
Type:Articles, Papers, and Reports
Abstract:

Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space and uses technologies to add contextual data to deepen students' understanding of it. To the extent that instructors can furnish students with a broad context for understanding the real world, students are more likely to comprehend and remember what they are learning. Through exposing students to an experiential, explorative, and authentic model of learning early in their higher education careers, augmented reality may help shift students from passive to active learning modes and thus become more successful learners.

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ELI Innovations & Implementations - Calibrated Peer Review: A Writing and Critical-Thinking Instructional Tool

Added by the EDUCAUSE Librarian
Title:ELI Innovations & Implementations - Calibrated Peer Review: A Writing and Critical-Thinking Instructional Tool (ID: ELI5002)
Origin:Contributed by EDUCAUSE Learning Initiative (2005)
Type:Articles, Papers, and Reports
Abstract:Calibrated Peer Review (CPR) is a Web-based program that allows instructors to incorporate frequent writing assignments into their courses, regardless of class size, without increasing their grading workload. Students are trained to be competent reviewers and provide classmates with personalized feedback on writing assignments. The CPR system manages the entire peer-review process, including assignment creation and submission, student reviewer training, and student input analysis. The tool suite is discipline-independent and supports a "writing-across-the-curriculum" approach. UCLA hosts CPR and makes it available free to participating institutions, who receive technical assistance from the development team via e-mail and a listserv. More than 500 institutions now use this free service, deploying it in 1,900+ courses that enroll more than 72,000 students.

ELI's Innovations & Implementations series highlights innovative teaching, learning, and technology practices in higher education. Each Innovations & Implementations piece provides a practical overview of an innovation, focusing on its significance and implementation issues. Use Innovations & Implementations to explore innovative practices that might be of value to your institution.

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ELI Innovations & Implementations - SCALE-UP: Student-Centered Activities for Large Enrollment Undergraduate Programs

Added by the EDUCAUSE Librarian
Title:ELI Innovations & Implementations - SCALE-UP: Student-Centered Activities for Large Enrollment Undergraduate Programs (ID: ELI5001)
Origin:Contributed by EDUCAUSE Learning Initiative (2005)
Type:Articles, Papers, and Reports
Abstract:The SCALE-UP Project provides an effective and affordable model for introducing hands-on, team-based learning into large-enrollment undergraduate courses. SCALE-UP's approach to undergraduate education was first applied to introductory physics and chemistry courses at North Carolina State University in 1997. Since then, the model has been replicated at more than two dozen other institutions, including the University of Central Florida and MIT.

ELI's Innovations & Implementations series highlights innovative teaching, learning, and technology practices in higher education. Each Innovations & Implementations piece provides a practical overview of an innovation, focusing on its significance and implementation issues. Use Innovations & Implementations to explore innovative practices that might be of value to your institution.

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