E-Learning

Recent resources tagged with E-Learning.

B-Schools in Second Life: It’s more than just Fun and Games; It’s the Confluence of Playing, Learning, and Working

Added by the EDUCAUSE Librarian
Title:B-Schools in Second Life: It’s more than just Fun and Games; It’s the Confluence of Playing, Learning, and Working (ID: CSD5526)
Source:The Sloan Consortium
Origin:Contributed by Organizations or Campuses (10/06/2008)
Type:Articles, Papers, and Reports
Abstract:

"A few months back, at the beginning of the semester, National Collegiate Inventors and Innovators Alliance (NCIIA) made an award to Babson College and the Sloan Consortium to develop a virtual (business) incubator in Second Life. Students in this class would engage in research and development that had the potential of making a significant difference in the field of entrepreneurship globally."

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E07 Podcast: Stanford Online: Evolution of Stanford University's Online Learning Platform

Created by Gerry Bayne (EDUCAUSE) on September 25, 2008

This thirty-nine minute podcast features a presentation from the 2007 EDUCAUSE Annual Conference. The session, "Stanford Online: Evolution of Stanford University's Online Learning Platform," concerns Stanford University's next-generation course delivery interface, which features dramatically enhanced video assets combined with an innovative bookmarking tool. This tool enables the creation of personal notated bookmarks synchronized with streaming media content, innovative one-click navigation, sharing functionality for collaborative learning, and direct dialog with teaching staff.

Session presenters include:

E07 Podcast: A Strategy for Deploying Web 2.0 Technologies

Created by Gerry Bayne (EDUCAUSE) on September 24, 2008

This forty-three minute podcast features a session from the 2007 EDUCAUSE Annual Conference. The presentation, "Riding the 2.0 Wave (Successfully): A Strategy for Deploying Web 2.0 Technologies," explains Marist College's award-winning work with Web 2.0 applications. This work has led to the development of an e-learning 2.0 strategy for the pedagogically based deployment of these technologies. This session includes methodologies for controlling costs, enhancing learning, and ensuring alignment with strategic goals. PowerPoint slides are also available for this session.

Session presenters include:

I’ll Take My Lecture to Go, Please

Added by the EDUCAUSE Librarian
Title:I’ll Take My Lecture to Go, Please (ID: CSD5509)
Author(s):Andrew Guess (Inside Higher Ed)
Origin:Contributed by Organizations or Campuses (09/23/2008)
Type:Articles, Papers, and Reports
Abstract:

Comprehensive study finds that students overwhelmingly prefer having their lectures available online, either for remote access or for later viewing.

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ASTR202, Exploring Life in the Universe

Added by the EDUCAUSE Librarian
Title:ASTR202, Exploring Life in the Universe (ID: ERM08520)
Author(s):Adrienne Gauthier (The University of Arizona) and Chris Impey (The University of Arizona)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

The authors used Second Life to teach a course designed for non-science majors who need to fulfill their natural sciences university requirement. The students were required to do a creative project, Second Life was introduced as an innovative way for students to express their projects.

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MiRTLE

Added by the EDUCAUSE Librarian
Title:MiRTLE (ID: ERM08519)
Author(s):Michael Gardner (Essex University), John Scott (Essex University), and Bernard Horan (Sun Microsystems, Inc.)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

In this article, we describe our collaborative research toward creating a “mixed reality teaching and learning environment” (MiRTLE) that enables teachers and students participating in real-time mixed and online classes to interact with avatar representations of each other. The longer-term hypothesis is that avatar representations of teachers and students will help create a sense of shared presence, engendering a sense of community and improving student engagement in online lessons.

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Video Vision

Added by the EDUCAUSE Librarian
Title:Video Vision (ID: ERM0859)
Author(s):Victor Edmonds (University of California, Berkeley)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

The author, Lawrence A. Rowe, the founding director of the Berkeley Multimedia Research Center (BMRC), discusses webcasting and putting academic video on the web free and open to the world.

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e-Learning and Instructional Support Learning Management Systems Policy

Added by the EDUCAUSE Librarian
Title:e-Learning and Instructional Support Learning Management Systems Policy (ID: CSD5482)
Source:Oakland University
Origin:Contributed by Organizations or Campuses (07/26/2007)
Type:Policies and Procedures
Abstract:

Oakland University's LMS policy on support and users of Moodle and other online learning management software.

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Copyright protection and the new stakeholders in online distance education: The Play’s the Thing

Added by the EDUCAUSE Librarian
Title:Copyright protection and the new stakeholders in online distance education: The Play’s the Thing (ID: CSD5479)
Author(s):Bruce L. Mann (Memorial University of Newfoundland)
Source:First Monday
Origin:Contributed by Organizations or Campuses (07/24/2008)
Type:Articles, Papers, and Reports
Abstract:

This paper analyses the university as an Internet intermediary in the current climate of online distance education, classifies the stakeholders associated with the university in Web course management, and explores the need for an “Instructional Design Copyright Law”. The situation is likened to a theatrical production, with front-of-house preparations, backstage operations, and tragic characters.

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Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation

Added by the EDUCAUSE Librarian
Title:Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation (ID: CSD5476)
Origin:Contributed by Organizations or Campuses (08/11/2008)
Type:Articles, Papers, and Reports
Abstract:

The National Science Foundation defines "cyberlearning" as "the use of networked computing and communications technologies to support learning." The report of the NSF Task Force on Cyberlearning, Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation, identifies cyberlearning as having "…the potential to transform education throughout a lifetime, enabling customized interaction with diverse learning materials on any topic..."

The task force report identifies potential ways in which advanced computing and communications technologies might be leveraged to support learning, highlighting opportunities for further research. In it, the task force offers 5 recommendations for the NSF to pursue:

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