DesignRecent resources tagged with Design.
Using Social Network Sites the Wrong WayCreated by Catherine Howell (University of Cambridge) on September 30, 2008
This post was written in response to danah boyd’s post, “Facebook and Techcrunch: the costs of technological determinism and configuring users.” danah focused on recent (and not so recent) attempts by social network sites like Facebook to regulate how individuals relate to others when using their service. I noticed that danah’s argument—expressing a consistent point of view, whose development you can trace in her writing—reinforces the criticisms I made of the Spock service last December. The Space of CreativityCreated by Susan Miltenberger (Maryland Institute College of Art) on August 13, 2007
Today I'm attending Adaptive Path's UX Week in Washington DC. Kevin Brooks from Motorola Labs gave an interesting presentation on storytelling. The comment I enjoyed most was about silence being the "space of creativity". Brooks encouraged listeners to accept silence and to let creativity spark and unfold without trying to change it's course by influencing the silence. Game Design as Instructional DesignCreated by Neil LaChapelle (The Cooperators General Insurance Company) on July 10, 2007
Most discussions of games in education focus on their utility as course components. Educators rarely take a step back to look at gaming as a design discipline. Taken together, game design and instructional design might perhaps both be considered sub-fields of engagement design - the design of engaging structured experiences. The scope of engagement design would include interface design, graphic design, maybe even advertising and merchandizing... theme park design... and theoretically each of these fields could cross-pollinate the others. But for now I'm just going to look at one classic work in game design that offers an interesting framework for instructional design. In _Rules of Play_, Katie Salen and Eric Zimmerman introduce an analytical framework for thinking about game design that could be transposed to the instructional design field, supporting the creation of better courses revealing a new way of thinking about instructional design that could be used to make courses more engaging. They suggest three cognitive schemas for understanding games: Faculty Development -- Follow up screencastsCreated by Mark Morton (University of Waterloo) on January 04, 2006
I've received a few emails from people in the Educause community requesting more information about the faculty development program that I offer at the University of Waterloo, called The E-Merging Learning Workshop. Accordingly, I'll provide (below) three links to resources that give more detail about our approach to faculty development vis-a-vis learning technologies.
First, the home page of the E-Merging Learning Workshop, which briefly explains its goals and approach: http://lt3.uwaterloo.ca/programs/ELW/ Second, a seven-minute screencast that explains what the goal of the E-Merging Learning Workshop is: http://lt3.uwaterloo.ca/docs/ELW/ELW1.wmv (6 megs) Third, a ten-minute screencast that explains how the goal of the E-Merging Learning Workshop is achieved: http://lt3.uwaterloo.ca/docs/ELW/ELW2.wmv (5 megs) These screencasts are in Windows Media format. I intend to also render them in Quicktime format, but haven't done so yet. Evaluating evaluationCreated by Catherine Howell (University of Cambridge) on October 31, 2005
Our new Evaluation Group (are we a group? or a team? a division? -- that gives an idea of just how new this is) is launched as of this week. This is definitely a "soft launch", but it does represent a slight change of direction for CARET; or rather, less a change of direction than a more clearly defined focus for activities that we've been pursuing for some time, albeit under different banners.
The creation of the group represents an opportunity to examine alternative approaches to evaluation as a discipline, to reflect on our own practice, and to articulate our collective philosophy. Early days, but here's some Stuff We Like: action research, social network analysis, mixed qual/quant approaches, iterative design, teachers / students as designers. My colleague Patrick Carmichael favours the strongly theory-driven approach of these Helsinki-based researchers. Those Finns are doing great things, bringing social network analysis together with management theory and activity theory... neat stuff, but complex (a bit like reading Anna Sfard). We're also looking at contrasting approaches taken by the MIT folks, ILRT Bristol, and Erica McAteer and colleagues up in Scotland. Tacit knowledge, or situated action?Created by Catherine Howell (University of Cambridge) on June 17, 2005
This is a response-to-a-response-to-a-post: my response to Kyle Johnson's comments on Jon Udell's post about the tacit dimension of tech support. "IT expertise", like any form of expertise, involves intricate sets and combinations of situated actions, physical and mental. It also involves tacit understanding of the potential and limits that are attached to procedures: including the possible responses that a system might make to user interventions. Novice users lack this. That's why they are so terrified that if they touch something, they'll break it. The problem is that explaining a problem (or a process) in a step-by-step, one-at-a-time manner doesn't help novice users act like experts. It merely provides a prescribed framework for action that is diametrically opposed to the ways that people, experts included, actually work. Do as I say, not as I do... OSPI 2005: The pitfalls, the plusesCreated by Catherine Howell (University of Cambridge) on June 14, 2005
So, OSPI 2005. I could talk about the weather: hot and humid. Or the numbers: 145 people, 8 countries, 2 days. Or the people: including Darren Cambridge (George Mason U), Chris Coppola and Janice Smith (r-smart), Jeff Haywood (U of Edinburgh) and Susan Kahn (IUPUI). So...what's next, what's new...? With OSPI 2.0 unveiled, we learned that its future is now pretty much bound up with that of Sakai. This is not just a question of architecture and admin underpinnings, it's also to do with the way the project will be managed in future. Word is, the OSPI board may disappear altogether; the project may be managed via an Apache-style foundation. This could be a real turning point for the OSP development. For the moment, I'm reserving overall judgment as to the costs/benefits of this apparent convergence. I do have questions about the financing aspect, and I also wonder how OSPI plans to balance "collaborative" development with development that is driven by lead institutional partners. Most interesting "user" development, from my perspective, is the portfolio matrix tool - looks great, and is flexible enough to support a range of activities. IUPUI has invested time/energy in developing a pedagogy of "matrix thinking", drawing on Stanford's Helen Chen's work on "folio thinking". This is something to watch. Some immediate thoughts/reactions:
Grokker - Another info search/visualisation toolCreated by Catherine Howell (University of Cambridge) on May 13, 2005
Visual tools are multiplying like googlehacks. Try Grokker, a new service by Groxis, Inc. -- the people who built the original Groxis client software (re-named "Grokker", all still available in EDU, myGrokker, and enterprise flavours). Grokker creates a visual map of your Yahoo! search: a kaleidoscope / mish-mash of circles and squares (aaargh: who picked those colours!?). At first glance, it's all a bit confusing. The company website provides a clue to the mentality that produced this delight: While "Stranger in a Strange Land" by Robert A. Heinlein is not exactly required reading here at Grokker, we do take inspiration from the 1961 science-fiction classic. No kidding... To date, Grokker has received mixed reviews, but I think it's still worth a go. It isn't the first info visualisation tool (the SearchEngineWatch blog has a good list of visual tools), and it isn't the fastest (possibly due to the Java base? -- Java programmers, please don't hate me), but it has some neat features. The most important of these (as important, to me, as the search filters tool) is that it uses metadata to organise search results by category, and lets you email/save your Grokker maps. |