Virtual Community

Recent resources tagged with Virtual Community.

Happy Families, Good Fences, and Winning IT Collaborations

Added by the EDUCAUSE Librarian
Title:Happy Families, Good Fences, and Winning IT Collaborations (ID: ERB0815)
Author(s):Judith A. Pirani (EDUCAUSE) and Toby D. Sitko (EDUCAUSE)
Origin:Documents Contributed by ECAR, Research Bulletins (07/22/2008)
Type:Articles, Papers, and Reports
Abstract:

 This ECAR research bulletin introduces the Amherst H. Wilder Foundation research on successful collaborative practices in the context of higher education. It details 20 collaborative success factors and maps them to relevant examples gleaned from research on IT collaboration conducted by ECAR.

Citation for this work: Pirani, Judith A., and Toby D. Sitko. “Happy Families, Good Fences, and Winning IT Collaborations” (Research Bulletin, Issue 15). Boulder, CO: EDUCAUSE Center for Applied Research, 2008, available from http://www.educause.edu/ecar.

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This publication is currently password protected. All faculty, staff, and students from institutions that have subscribed to ECAR at the ECAR Participating, Comprehensive Content, Corporate, and Research Bulletins Package levels are authorized to access this publication by using their EDUCAUSE personal profile.

Security in Virtual Organizations

Added by the EDUCAUSE Librarian
Title:Security in Virtual Organizations (ID: CYB08018)
Author(s):James Basney (University of Illinois at Urbana-Champaign) and Margaret Murray (University of Texas at Austin)
Origin:Presented at Cybersecurity Summit (05/07/2008)
Type:Presentations/Speeches
Abstract:

Science and engineering projects are creating "virtual organizations" with participants from around the world. The rules and conventions of virtual organizations and their means of achieving success are evolving every day. In this session, we will explore the security challenges of virtual organizations. Grid security technologies and policy will be discussed to develop guidelines for strengthening security in virtual organizations.

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Higher Education IT and Cyberinfrastructure: Integrating Technologies for Scholarship Roadmap

Added by the EDUCAUSE Librarian
Title:Higher Education IT and Cyberinfrastructure: Integrating Technologies for Scholarship Roadmap (ID: ECM0803)
Author(s):Judith A. Pirani (EDUCAUSE) and Mark C. Sheehan (EDUCAUSE)
Origin:Documents Contributed by ECAR, Roadmaps (06/11/2008)
Type:Articles, Papers, and Reports
Abstract:

This ECAR roadmap synthesizes the important issues and recommended actions drawn from the 2008 study, Higher Education IT and Cyberinfrastructure: Integrating Technologies for Scholarship , by Mark C. Sheehan. The ECAR research study explores higher education’s involvement in five areas of research-related information technologies: high-performance computing resources, cyberinfrastructure applications and tools, data storage and management resources, advanced network infrastructure resources, and resources for collaboration within virtual communities. The report, which is based on results of a quantitative survey of 369 U.S. and Canadian colleges and universities and consultation with cyberinfrastructure experts and 12 university executives and technical staff members, discusses who uses, who provides, and who funds cyberinfrastructure resources as well as how important each technology is and will be to research and teaching.

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7 Things You Should Know About Ning

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Ning (ID: ELI7036)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (04/23/2008)
Type:Articles, Papers, and Reports
Abstract:

Ning is an online service that allows users to create their own social networks and join and participate in other networks. No technical skill is required to set up a social network, and there are no limits to the number of networks a user can join. Users of Ning social networks have access to functionality similar to that of more well-known social networks, such as Facebook and MySpace. Various features allow users to read news or learn about related events, join groups, read and comment on blog entries, view photos and videos, and other activities as set up by the network creator. RSS feeds let users subscribe to updates from specific parts of the social network.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

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Higher Education IT and Cyberinfrastructure: Integrating Technologies for Scholarship

Added by the EDUCAUSE Librarian
Title:Higher Education IT and Cyberinfrastructure: Integrating Technologies for Scholarship (ID: ERS0803 )
Author(s):Mark C. Sheehan (EDUCAUSE)
Origin:Documents Contributed by ECAR, Research Studies (06/10/2008)
Type:Articles, Papers, and Reports
Abstract:

This 2008 ECAR research study explores higher education’s involvement in five areas of research-related information technologies: high-performance computing resources, cyberinfrastructure applications and tools, data storage and management resources, advanced network infrastructure resources, and resources for collaboration within virtual communities. The report, which is based on results of a quantitative survey of 369 U.S. and Canadian colleges and universities and consultation with cyberinfrastructure experts and 12 university executives and technical staff members, discusses who uses, who provides, and who funds cyberinfrastructure resources as well as how important each technology is and will be to research and teaching.

Citation for this work: Sheehan, Mark C. Higher Education IT and Cyberinfrastructure: Integrating Technologies for Scholarship (Research Study, Volume 3). Boulder, CO: EDUCAUSE Center for Applied Research, 2008, available from http://www.educause.edu/ecar.

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Developing and Extending a Cyberinfrastructure Model

Added by the EDUCAUSE Librarian
Title:Developing and Extending a Cyberinfrastructure Model (ID: ERB0805)
Author(s):Rosio Alvarez (Lawrence Berkeley National Laboratory)
Origin:Documents Contributed by ECAR, Research Bulletins (03/04/2008)
Type:Articles, Papers, and Reports
Abstract:

This research bulletin explores how to develop, deploy, and extend cyberinfrastructure assets within higher education—both within and across institutions. As research becomes increasingly computational, data-intensive, and interdisciplinary, innovative approaches for functional cyberinfrastructure models become ever more important. This bulletin describes a model that was developed at one institution and then deployed across institutions, with the goal of addressing issues as diverse as the need for simulation systems rather than wet labs, insufficient computational research support to help an institution compete for top-notch faculty, and astronomical spikes in power and cooling demands.

Citation for this work: Alvarez, Rosio. “Developing and Extending a Cyberinfrastructure Model” (Research Bulletin, Issue 5). Boulder, CO: EDUCAUSE Center for Applied Research, 2008, available from http://www.educause.edu/ecar.

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This publication is currently password protected. All faculty, staff, and students from institutions that have subscribed to ECAR at the ECAR Participating, Comprehensive Content, Corporate, and Research Bulletins Package levels are authorized to access this publication by using their EDUCAUSE personal profile.

Open to Change: An Interview with Leaders of the Open University

Added by the EDUCAUSE Librarian
Title:Open to Change: An Interview with Leaders of the Open University (ID: ERM0823)
Author(s):Richard N. Katz (EDUCAUSE)
Origin:EDUCAUSE Review Articles (03/14/2008)
Type:Articles, Papers, and Reports
Abstract:

 “The movement toward open content forces us to really think about what value it is we bring to students who enroll at the Open University. I think that we are getting to that tipping point—rethinking the underlying pedagogy with which we have conventionally delivered distance education and open learning.”

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7 Things You Should Know About Flickr

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Flickr (ID: ELI7034)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (02/15/2008)
Type:Articles, Papers, and Reports
Abstract:

Flickr is a photo-sharing website where anyone can upload and tag photos, browse others' photos, and add comments and annotations. Users can create photo sets and collections to manage content and participate in topical groups to cultivate a sense of community. Although Flickr is ostensibly for photos, the site might more aptly be described as a venue for sharing experiences and building relationships. The site provides the tools, but the value derives from the contributions of the user community -- photos, comments, ratings, and organization -- and the connections that the site facilitates between individuals. In this way, Flickr embodies what has come to be known as Web 2.0 technology.

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ELI Podcast: Virtual Worlds as Web 2.0 Learning Spaces

Created by Gerry Bayne (EDUCAUSE) on February 05, 2008

On this podcast we feature a plenary session from the ELI 2008 Annual Meeting. The presenter is Sarah Smith Robbins, PhD Candidate, Ball State University, with a topic entitled, "Virtual Worlds as Web 2.0 Learning Spaces".

Virtual worlds such as Second Life offer powerful teaching and learning opportunities by integrating participatory, social, and immersive media for student-centered learning. Learn about Second Life, its use as a learning space, and its predictive role in the future of learning.

 

CNI Podcast: An Interview with Julian Lombardi, Executive Director of the Open Croquet Consortium

Created by Gerry Bayne (EDUCAUSE) on January 10, 2008

In this 15 minute podcast, we feature an interview with Julian Lombardi, Assistant Vice President at Duke University and Executive Director of the Open Croquet Consortium. Croquet is a powerful new open source software development environment and software infrastructure for creating and deploying deeply collaborative multi-user online applications and metaverses on and across multiple operating systems and devices.