Virtual Learning Community

Recent resources tagged with Virtual Learning Community.

Envisioning the Educational Possibilities of User-Created Virtual Worlds

Added by the EDUCAUSE Librarian
Title:Envisioning the Educational Possibilities of User-Created Virtual Worlds (ID: CSD5429)
Author(s):David M. Antonacci (The University of Kansas Medical Center) and Nellie Modaress (The University of Kansas Medical Center)
Source:AACE-Association for the Advancement of Computing in Education
Origin:Contributed by Organizations or Campuses (04/01/2008)
Type:Articles, Papers, and Reports
Abstract:

Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these simulated worlds. This ability to develop and interact with your own simulated world offers many new and exciting educational possibilities. This article explores the technical capabilities and educational potential of these new worlds. Additionally, it presents and illustrates a model, which uses interaction combinations, to identify course content and topics having educational applications in virtual worlds.

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ELI In Conversation: Second Life and Virtual Worlds - An Approach to Active Learning

Created by Gerry Bayne (EDUCAUSE) on February 12, 2008

In this 31 minute podcast we feature a conversation from the ELI 2008 Annual Meeting. The topic is Second Life and virtual worlds. How can virtual world participation help students become active learners? How can instructors approach virtual worlds with an eye toward their own curriculum. Are there any privacy or safety issues that must be breached in getting your students on Second Life? Particpants in this discussion include:

ELI 2008 Spring Focus Session: View Full Program and Register

Created by Peggy Kurkowski (EDUCAUSE) on February 01, 2008

ELI LogThe full program is now available for the ELI 2008 Spring Focus Session, "Real-World and Technology Rich: Learning by Doing, Learning in Context," being held March 18–19 in Raleigh, North Carolina. Register by February 19 to save money with low, early-bird rates.

Some of the featured sessions and speakers will include:

E07 Podcast: The Pedagogy of Participation - The Conjunction of Physical and Virtual Learning Spaces

Created by Kelly Walker (Tintinnabulous) on November 23, 2007

This 18-minute podcast recorded during the EDUCAUSE 2007 Annual Conference features Joanna S. Robinson, Research Associate, Great Northern Way Campus speaking on "The Pedagogy of Participation: The Conjunction of Physical and Virtual Learning Spaces."

The session abstract:

Do physical spaces differ fundamentally from virtual learning environments? The Center for Digital Media in Vancouver, B.C., is constructing a physical complex simultaneously with a virtual campus in Second Life. We will explore the results that arise from engaging prospective students in the "modding" (modification) of a virtual space with architectural implications for the physical structure.

Sponsored by Real

Teaching and Learning Experiences in a User-Created Virtual World

Added by the EDUCAUSE Librarian
Title:Teaching and Learning Experiences in a User-Created Virtual World (ID: EDU07269)
Author(s):David M. Antonacci (The University of Kansas Medical Center), David Thomas (University of Colorado at Denver and Health Sciences Center), Stephanie Gerald (The University of Kansas Medical Center), Edward Lamoureux (Bradley University), Randolph Hollingsworth (University of Kentucky), and Nicholas S. Noakes (Hong Kong University of Science & Technology)
Origin:Presented at EDUCAUSE Annual Conferences (10/23/2007)
Type:Presentations/Speeches
Abstract:

Second Life is a user-created virtual world simultaneously played by thousands of people around the world. In this session, we’ll share our experiences of teaching in Second Life. Using the interaction combinations integration model we developed as a framework, we will describe our projects, outcomes, and recommendations.

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Managing Online Discussions Through a "Participation Portfolio"

Added by the EDUCAUSE Librarian
Title:Managing Online Discussions Through a "Participation Portfolio" (ID: EDU07320)
Author(s):John Fritz (University of Maryland, Baltimore County)
Origin:Presented at EDUCAUSE Annual Conferences (10/23/2007)
Type:Presentations/Speeches
Abstract:

If you want students to use online discussions, how do you avoid initiating every thread or simply counting all their replies? By defining and rewarding substantive Q&A (and requiring an online "participation portfolio"). Students will take responsibility for discussions and reduce your burden in assessing them.

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Models for Collaborative Online Learning: Pedagogy, Design, and Epistemology

Added by the EDUCAUSE Librarian
Title:Models for Collaborative Online Learning: Pedagogy, Design, and Epistemology (ID: EDU07331)
Author(s):Teresa Dobson (The University of British Columbia), Natasha Boskic (The University of British Columbia), Jeff Miller (The University of British Columbia), and James Gaskell (The University of British Columbia)
Origin:Presented at EDUCAUSE Annual Conferences (10/23/2007)
Type:Presentations/Speeches
Abstract:

This session will examine models for collaborative learning evidenced within the context of an online Master of Educational Technology program. This session will examine models of online learning from pedagogical and instructional design perspectives and consider the epistemological implications of collaborative spaces for learning and knowledge production.

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Xavier University's Web 2.0 Strategy: The Virtual Learning Commons

Added by the EDUCAUSE Librarian
Title:Xavier University's Web 2.0 Strategy: The Virtual Learning Commons (ID: EDU07203)
Author(s):David W. Dodd (Xavier University) and Douglas Ruschman (Xavier University)
Origin:Presented at EDUCAUSE Annual Conferences (10/23/2007)
Type:Presentations/Speeches
Abstract:

The Road to Xavier portal for admitted students was named Best University Web Site 2006 by the Web Marketing Association. Beyond enabling the recruitment of a banner class, this Web 2.0 project laid the foundation for the Virtual Learning Commons, Xavier's comprehensive fully integrated Web presence to support 21st-century learners.

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Engineering Informatics for Bio-Inspired Robots

Added by the EDUCAUSE Librarian
Title:Engineering Informatics for Bio-Inspired Robots (ID: ELI3018)
Author(s):Carie Windham (EDUCAUSE)
Edited by:Diana G. Oblinger (EDUCAUSE)
Origin:Contributed by EDUCAUSE Learning Initiative, White Papers (10/16/2007)
Type:Articles, Papers, and Reports
Abstract:

Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members participating in the project are teaching the next generation of engineers and computer scientists to produce intelligent design by reaching across disciplines. The goal is to ensure that students are better prepared to tackle the multidisciplinary demands of the engineering and computing industries. As part of the project, participating institutions are leveraging cyberinfrastructure to share expertise, store research results, and advocate for multidisciplinary instruction, demonstrating the power of inter-institutional cooperation for teaching and learning.

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The nanoHUB: Community and Collaboration

Added by the EDUCAUSE Librarian
Title:The nanoHUB: Community and Collaboration (ID: ERM07612)
Author(s):Carie Windham (EDUCAUSE)
Origin:EDUCAUSE Review Articles (10/19/2007)
Type:Articles, Papers, and Reports
Abstract:

nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide access to scientific tools for research, demonstration, and collaboration, as well as instructional materials. Users can run experiments, review research, or download lectures. nanoHUB is a virtual toolkit as well as a community where students and faculty contribute to the science of nanotechnology.

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