Virtual Learning Community and Contributed by Organizations or Campuses

B-Schools in Second Life: It’s more than just Fun and Games; It’s the Confluence of Playing, Learning, and Working

Added by the EDUCAUSE Librarian
Title:B-Schools in Second Life: It’s more than just Fun and Games; It’s the Confluence of Playing, Learning, and Working (ID: CSD5526)
Source:The Sloan Consortium
Origin:Contributed by Organizations or Campuses (10/06/2008)
Type:Articles, Papers, and Reports
Abstract:

"A few months back, at the beginning of the semester, National Collegiate Inventors and Innovators Alliance (NCIIA) made an award to Babson College and the Sloan Consortium to develop a virtual (business) incubator in Second Life. Students in this class would engage in research and development that had the potential of making a significant difference in the field of entrepreneurship globally."

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Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation

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Title:Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation (ID: CSD5476)
Origin:Contributed by Organizations or Campuses (08/11/2008)
Type:Articles, Papers, and Reports
Abstract:

The National Science Foundation defines "cyberlearning" as "the use of networked computing and communications technologies to support learning." The report of the NSF Task Force on Cyberlearning, Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation, identifies cyberlearning as having "…the potential to transform education throughout a lifetime, enabling customized interaction with diverse learning materials on any topic..."

The task force report identifies potential ways in which advanced computing and communications technologies might be leveraged to support learning, highlighting opportunities for further research. In it, the task force offers 5 recommendations for the NSF to pursue:

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Envisioning the Educational Possibilities of User-Created Virtual Worlds

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Title:Envisioning the Educational Possibilities of User-Created Virtual Worlds (ID: CSD5429)
Author(s):David M. Antonacci (The University of Kansas Medical Center) and Nellie Modaress (The University of Kansas Medical Center)
Source:AACE-Association for the Advancement of Computing in Education
Origin:Contributed by Organizations or Campuses (04/01/2008)
Type:Articles, Papers, and Reports
Abstract:

Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these simulated worlds. This ability to develop and interact with your own simulated world offers many new and exciting educational possibilities. This article explores the technical capabilities and educational potential of these new worlds. Additionally, it presents and illustrates a model, which uses interaction combinations, to identify course content and topics having educational applications in virtual worlds.

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Using technology in teaching and learning: Resources to help you navigate a digital world

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Title:Using technology in teaching and learning: Resources to help you navigate a digital world (ID: CSD5109)
Author(s):Bryan Alexander (National Institute for Technology and Liberal Education (NITLE))
Source:College and Research Libraries News
Origin:Contributed by Organizations or Campuses (02/21/2007)
Type:Articles, Papers, and Reports
Abstract:

The author provides a long and comprehensive list of resources concerning teaching and learning with technology.

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Five Questions...For Tom Carey

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Title:Five Questions...For Tom Carey (ID: CSD5061)
Author(s):Lisa Neal (ACM-Association for Computing Machinery)
Source:eLearn Magazine
Origin:Contributed by Organizations or Campuses (08/16/2007)
Type:Articles, Papers, and Reports
Abstract:

Instructors in higher education get e-learning support from two distinct sources: their own institutions, through colleagues and faculty teaching centers, and their disciplines, through subject area experts and scholarly associations. Tom Carey, professor of management sciences at the University of Waterloo and chief learning officer of MERLOT, explains how the MERLOT consortium is finding the sweet spot where those two processes come together.

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