Virtual Learning Community and Teaching and Learning

Recent resources tagged with Virtual Learning Community and Teaching and Learning.

E07 Podcast: Teaching & Learning Experiences in a User-Created Virtual World

Created by Gerry Bayne (EDUCAUSE) on September 19, 2008

This forty-three minute podcast, we feature a panel discussion from the EDUCAUSE 2007 Annual Conference. The panel, "Teaching & Learning Experiences in a User-Created Virtual World,"shares their experiences with teaching in Second Life. Using the interaction combinations integration model they developed as a framework, the panel describes the projects, outcomes, and gives some recommendations.

The panel includes:

Educational Frontiers: Learning in a Virtual World

Added by the EDUCAUSE Librarian
Title:Educational Frontiers: Learning in a Virtual World (ID: ERM0852)
Author(s):Cynthia Calongne (Colorado Technical University)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

The use of virtual worlds expands on the campus-based and online classrooms, enhancing learning experiences. Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences.

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EDUCAUSE Review Magazine, Volume 43, Number 5, September/October 2008

Added by the EDUCAUSE Librarian
Title:EDUCAUSE Review Magazine, Volume 43, Number 5, September/October 2008 (ID: ERM085W)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

This is the entire issue of EDUCAUSE Review Magazine, Volume 43, Number 5, September/October 2008.

Price:$5.00 (EDUCAUSE Members) | $5.00 (Non-Members)
Order:

Literature Alive!

Added by the EDUCAUSE Librarian
Title:Literature Alive! (ID: ERM08523)
Author(s):Beth Ritter-Guth (Lehigh Carbon Community College), Laura Nicosia (Montclair State University), and Eloise Pasteur (Eloise Pasteur Educational Designs)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

Literature Alive! in Second Life creates immersive literary environments that have redefined the ways literature is shared in virtual environments.

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MiRTLE

Added by the EDUCAUSE Librarian
Title:MiRTLE (ID: ERM08519)
Author(s):Michael Gardner (Essex University), John Scott (Essex University), and Bernard Horan (Sun Microsystems, Inc.)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

In this article, we describe our collaborative research toward creating a “mixed reality teaching and learning environment” (MiRTLE) that enables teachers and students participating in real-time mixed and online classes to interact with avatar representations of each other. The longer-term hypothesis is that avatar representations of teachers and students will help create a sense of shared presence, engendering a sense of community and improving student engagement in online lessons.

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Virtual Worlds? “Outlook Good”

Added by the EDUCAUSE Librarian
Title:Virtual Worlds? “Outlook Good” (ID: ERM0850)
Author(s):AJ Kelton (Montclair State University)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

Whether it is Second Life or another virtual world, this foundational movement is not going away. It is improving. It is moving forward. The question to be addressed in the coming months and years is how higher education and, subsequently, individual institutions will determine the best way to continue to move forward with virtual worlds.

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Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation

Added by the EDUCAUSE Librarian
Title:Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation (ID: CSD5476)
Origin:Contributed by Organizations or Campuses (08/11/2008)
Type:Articles, Papers, and Reports
Abstract:

The National Science Foundation defines "cyberlearning" as "the use of networked computing and communications technologies to support learning." The report of the NSF Task Force on Cyberlearning, Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation, identifies cyberlearning as having "…the potential to transform education throughout a lifetime, enabling customized interaction with diverse learning materials on any topic..."

The task force report identifies potential ways in which advanced computing and communications technologies might be leveraged to support learning, highlighting opportunities for further research. In it, the task force offers 5 recommendations for the NSF to pursue:

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Envisioning the Educational Possibilities of User-Created Virtual Worlds

Added by the EDUCAUSE Librarian
Title:Envisioning the Educational Possibilities of User-Created Virtual Worlds (ID: CSD5429)
Author(s):David M. Antonacci (The University of Kansas Medical Center) and Nellie Modaress (The University of Kansas Medical Center)
Source:AACE-Association for the Advancement of Computing in Education
Origin:Contributed by Organizations or Campuses (04/01/2008)
Type:Articles, Papers, and Reports
Abstract:

Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these simulated worlds. This ability to develop and interact with your own simulated world offers many new and exciting educational possibilities. This article explores the technical capabilities and educational potential of these new worlds. Additionally, it presents and illustrates a model, which uses interaction combinations, to identify course content and topics having educational applications in virtual worlds.

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ELI 2008 Spring Focus Session: View Full Program and Register

Created by Peggy Kurkowski (EDUCAUSE) on February 01, 2008

ELI LogThe full program is now available for the ELI 2008 Spring Focus Session, "Real-World and Technology Rich: Learning by Doing, Learning in Context," being held March 18–19 in Raleigh, North Carolina. Register by February 19 to save money with low, early-bird rates.

Some of the featured sessions and speakers will include:

E07 Podcast: The Pedagogy of Participation - The Conjunction of Physical and Virtual Learning Spaces

Created by Kelly Walker (Tintinnabulous) on November 23, 2007

This 18-minute podcast recorded during the EDUCAUSE 2007 Annual Conference features Joanna S. Robinson, Research Associate, Great Northern Way Campus speaking on "The Pedagogy of Participation: The Conjunction of Physical and Virtual Learning Spaces."

The session abstract:

Do physical spaces differ fundamentally from virtual learning environments? The Center for Digital Media in Vancouver, B.C., is constructing a physical complex simultaneously with a virtual campus in Second Life. We will explore the results that arise from engaging prospective students in the "modding" (modification) of a virtual space with architectural implications for the physical structure.

Sponsored by Real