Second Life

Recent resources tagged with Second Life.

New ELI 7 Things... Brief Explores Second Life

Created by Peggy Kurkowski (EDUCAUSE) on June 18, 2008

ELI LogoSecond Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million "residents," and a thriving economy. The ease in which users can build and modify virtual spaces has made it an attractive choice for experiments in learning space design and educational experiences such as virtual field trips or the creation of galleries to display student-created media. The 7 Things You Should Know About Second Life, EDUCAUSE Learning Initiative’s (ELI) latest brief in the monthly series, examines how Second Life lets educators easily build and modify learning spaces to test how different strategies for a physical space affect learning and how a similar approach can be taken toward educational activities in those spaces.

EDUCAUSE Virtual Worlds Second Life Group Meeting

Created by AJ Kelton (Montclair State University) on June 16, 2008

In coordination with the Virtual Worlds Hot Topic Discussion at lsat years EDUCAUSE Annual Conference, a group was starting in Second Life.  That group had its first meeting on Monday, June 9th.  Following is the edited transcript of that meeting (edited for clarity and readability).

If you are in Second Life, please join the group EDUCAUSE VIRTUAL WORLDS or contact AJ Brooks in world for an invite.

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7 Things You Should Know About Second Life

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Second Life (ID: ELI7038)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (06/11/2008)
Type:Articles, Papers, and Reports
Abstract:

Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—or, in some cases, individual departments or faculty—are active in Second Life, not only for academic purposes but also for campus visits, recruiting activities for prospective students, and fundraising. Second Life lets educators easily build and modify learning spaces to test how different strategies for a physical space affect learning, and a similar approach can be taken toward educational activities in those spaces.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

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Supporting Faculty Adoption of Emerging Technologies: Wanderlust or Creating a Campus Roadmap?

Created by Lida L. Larsen (EDUCAUSE) on June 05, 2008

Supporting Faculty Adoption of Emerging Technologies: Wanderlust or Creating a Campus Roadmap?

  • Julie Little, EDUCAUSE, Moderator
  • Dolly Young, Associate Professor of Spanish, University of Tennessee,
  • Jean Ann Derco, Executive Director, Educational Technology, University of Tennessee
  • W. Gardner Campell, Professor of English, University of Mary Washington
  • James Groom, Instructional Technology Specialist, University of Mary Washington

Closing General Session
2008 Southeast Regional Conference
Jacksonville, FL
June 4, 2008

Envisioning the Educational Possibilities of User-Created Virtual Worlds

Added by the EDUCAUSE Librarian
Title:Envisioning the Educational Possibilities of User-Created Virtual Worlds (ID: CSD5429)
Author(s):David M. Antonacci (The University of Kansas Medical Center) and Nellie Modaress (The University of Kansas Medical Center)
Source:AACE-Association for the Advancement of Computing in Education
Origin:Contributed by Organizations or Campuses (04/01/2008)
Type:Articles, Papers, and Reports
Abstract:

Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these simulated worlds. This ability to develop and interact with your own simulated world offers many new and exciting educational possibilities. This article explores the technical capabilities and educational potential of these new worlds. Additionally, it presents and illustrates a model, which uses interaction combinations, to identify course content and topics having educational applications in virtual worlds.

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Teaching and Learning in Second Life

Added by the EDUCAUSE Librarian
Title:Teaching and Learning in Second Life (ID: WRC08052)
Author(s):Sandra Rotenberg (Solano Community College), Jeffrey Lamb (Solano Community College), Geoffrey B. Cain (Tacoma Community College), and John Miller (Tacoma Community College)
Origin:Presented at Western Regional conferences (03/31/2008)
Type:Presentations/Speeches
Abstract:

This panel discussion examines both the process and product of teaching in Second Life from the perspectives of instructors and an instructional designer. Participants will see how instructors use Second Life to teach foreign languages and nursing, illustrating the breadth of possibilities virtual reality offers to introduce students to other cultures and clinical procedures. The experience enhances students' critical thinking, decision making, and diversity awareness.

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Authentic Critical Reflection: Critique_It in Second Life

Added by the EDUCAUSE Librarian
Title:Authentic Critical Reflection: Critique_It in Second Life (ID: ELI08217)
Author(s):Michael Connors (University of Wisconsin-Madison)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

Critique_It is an online virtual classroom critique system originally developed at the University of Wisconsin-Madison in Croquet and ported to Second Life. The critique is a rudimentary instructional methodology in the arts that can be applied to most other disciplines. Critique_It provides an environment for simulating authentic learning strategies and allowing the possibility for feedback from peers and experts from outside the campus.

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Sizing Up Second Life

Added by the EDUCAUSE Librarian
Title:Sizing Up Second Life (ID: CSD5415)
Author(s):Tim Goral (University Business)
Origin:Contributed by Organizations or Campuses (03/06/2008)
Type:Articles, Papers, and Reports
Abstract:

Higher ed learns how to live in a virtual world.

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Teaching in Second Life:Report from the Trenches

Created by Joe Sanchez (University of Texas at Austin) on March 06, 2008
My students begin spring break today which is great for me because while they all head south to the beaches on South Padre Island I get to stay home in student-free Austin and attend SXSW. Since we have almost hit the midpoint in the semester i thought now is a good time to share some of the work they have been doing in my Working in Virtual Worlds Class.

Tasks completed so far in SL:

1. Get to the island

2. Claim a condo

3. Use their condo to tell a story

4. Give a tour of their condo to the class and tell their story

5. Build a flag that waves in the wind, a bench, and send a postcard and notecard

6. Create a group and take the class on a tour of an SL location

7. use a 4096m plot of land and create a scene with a group.

#7 was just completed on Tuesday, mind you, they have had weekly readings, weekly 350 word blog posts, and a test already this semester. Here are the instructions i gave for #7.

RE:21st Century Learning

Created by Joe Sanchez (University of Texas at Austin) on March 05, 2008
Nathan Lowell, a resident of the Educators Coop, author, budding internet superstar, and all around great guy just posted this video Re:21st Century Learners on youtube.

I love this video Nathan, you have given us a lot to think about here. To learn more about Nathan's work you may want to start with Quarter Share. It is the first audio book in a series and can be downloaded for free. Actually you can download all of the books from the site...See yall at SXSW!joe