Second Life and Teaching

Recent resources tagged with Second Life and Teaching.

Teaching and Learning in Second Life

Added by the EDUCAUSE Librarian
Title:Teaching and Learning in Second Life (ID: WRC08052)
Author(s):Sandra Rotenberg (Solano Community College), Jeffrey Lamb (Solano Community College), Geoffrey B. Cain (Tacoma Community College), and John Miller (Tacoma Community College)
Origin:Presented at Western Regional conferences (03/31/2008)
Type:Presentations/Speeches
Abstract:

This panel discussion examines both the process and product of teaching in Second Life from the perspectives of instructors and an instructional designer. Participants will see how instructors use Second Life to teach foreign languages and nursing, illustrating the breadth of possibilities virtual reality offers to introduce students to other cultures and clinical procedures. The experience enhances students' critical thinking, decision making, and diversity awareness.

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Teaching and Learning with Web 2.0

Added by the EDUCAUSE Librarian
Title:Teaching and Learning with Web 2.0 (ID: ELIWEB081)
Author(s):W. Gardner Campbell (University of Mary Washington)
Origin:ELI Web Seminars, Web Seminars Contributed by EDUCAUSE (01/14/2008)
Type:Presentations/Speeches
Abstract:

Since the 1990s, we’ve been putting our Web courses in boxes, mastering enterprise course management systems, and striving for single sign-on seamless integration between all Web-enabled business and academic environments in each of our colleges and universities. Sometime around the turn of the century, however, explosive innovation on the open Web began to turn a “read only” environment into a “read/write” environment. With the development of RSS as a syndication platform, the read/write environment began to support and foster a very powerful, loosely coupled information architecture across the World Wide Web. In 2004, a group led by Tim O’Reilly gave this phenomenon a name: Web 2.0.

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Teaching and Learning Experiences in a User-Created Virtual World

Added by the EDUCAUSE Librarian
Title:Teaching and Learning Experiences in a User-Created Virtual World (ID: EDU07269)
Author(s):David M. Antonacci (The University of Kansas Medical Center), David Thomas (University of Colorado at Denver and Health Sciences Center), Stephanie Gerald (The University of Kansas Medical Center), Edward Lamoureux (Bradley University), Randolph Hollingsworth (University of Kentucky), and Nicholas S. Noakes (Hong Kong University of Science & Technology)
Origin:Presented at EDUCAUSE Annual Conferences (10/23/2007)
Type:Presentations/Speeches
Abstract:

Second Life is a user-created virtual world simultaneously played by thousands of people around the world. In this session, we’ll share our experiences of teaching in Second Life. Using the interaction combinations integration model we developed as a framework, we will describe our projects, outcomes, and recommendations.

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Second Life: Reaching into the Virtual World for Real-World Learning

Added by the EDUCAUSE Librarian
Title:Second Life: Reaching into the Virtual World for Real-World Learning (ID: ERB0717)
Author(s):AJ Kelton (Montclair State University)
Origin:Documents Contributed by ECAR, Research Bulletins (08/14/2007)
Type:Articles, Papers, and Reports
Abstract:

This research bulletin examines the current state of Second Life in relation to the educational environment. Although literature about virtual worlds dates back many years, this bulletin reflects on more recent publications that discuss both technological and pedagogical issues. Content is drawn from interviews with educators and innovators who are already involved in building campuses, teaching classes, and providing resources to those using Second Life.

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This publication is currently password protected. All faculty, staff, and students from institutions that have subscribed to ECAR at the ECAR Participating, Comprehensive Content, Corporate, and Research Bulletins Package levels are authorized to access this publication by using their EDUCAUSE personal profile.

Sarah Robbins on Teaching in Second Life

Created by Jarret S. Cummings (EDUCAUSE) on March 20, 2007

We're about a week from the ELI 2007 Spring Focus Session, Immersive Learning Environments: New Paths for Interaction and Engagement. As usual, I'm interviewing some of the presenters scheduled for the event to get an advanced sense for the issues they plan to address at the focus session.

In this interview, I talk with Sarah Robbins, a TA Instructor in English at Ball State University, about her experiences in teaching classes in the immersive learning environment Second Life. I ask her about the teaching and learning objectives that led her to try to teach in Second Life, as well as the level of technical expertise she feels is or isn't necessary to teach in that online space. We also discuss the benefits she has found that students derive from learning in Second Life, as well as the benefits she has realized as a developing faculty member by teaching in an immersive learning environment.