Virtual Worlds and Web 2.0

Recent resources tagged with Virtual Worlds and Web 2.0.

Supporting Faculty Adoption of Emerging Technologies: Wanderlust or Creating a Campus Roadmap?

Added by the EDUCAUSE Librarian
Title:Supporting Faculty Adoption of Emerging Technologies: Wanderlust or Creating a Campus Roadmap? (ID: SER08029)
Author(s):Jean Ann Derco (The University of Tennessee), W. Gardner Campbell (University of Mary Washington), James Groom (University of Mary Washington), and Dolly J. Young (The University of Tennessee)
Origin:Presented at Southeast Regional Conferences (06/02/2008)
Type:Presentations/Speeches
Abstract:

The phone rings. The caller begins with the familiar, “I’ve been thinking...” and the rest of the conversation centers on how to pilot an emerging instructional technology. Faculty who are early adopters of technology are experimenters and risk-takers; they broaden the landscape of effective teaching and learning with technology. Yes, they push the envelope, but they also offer partnership for identifying what’s scalable and sustainable for broader use. Our panelists will share their campus perspectives on adopting emerging technologies from Web 2.0 to virtual worlds, their successes and challenges, and the partnerships they’ve formed.

View this resource:

ELI In Conversation: Second Life and Virtual Worlds - An Approach to Active Learning

Created by Gerry Bayne (EDUCAUSE) on February 12, 2008

In this 31 minute podcast we feature a conversation from the ELI 2008 Annual Meeting. The topic is Second Life and virtual worlds. How can virtual world participation help students become active learners? How can instructors approach virtual worlds with an eye toward their own curriculum. Are there any privacy or safety issues that must be breached in getting your students on Second Life? Particpants in this discussion include:

Exploring Literary Texts Through Virtual Worlds

Added by the EDUCAUSE Librarian
Title:Exploring Literary Texts Through Virtual Worlds (ID: MAC08058)
Author(s):Heidi Trotta (Seton Hall University), Mary McAleer Balkun (Seton Hall University), and Mary Zedeck (Seton Hall University)
Origin:Presented at Mid-Atlantic Regional Conferences (01/15/2008)
Type:Presentations/Speeches
Abstract:

This session will explore the ways Second Life can help students engage in active interpretation of literary texts. Through the development of in-world learning activities, participation in a wiki, and reflection, students engage in material culture analysis and see firsthand the ways interpretative choices can affect the reading of texts.

View this resource:

Teaching and Learning Experiences in a User-Created Virtual World

Added by the EDUCAUSE Librarian
Title:Teaching and Learning Experiences in a User-Created Virtual World (ID: EDU07269)
Author(s):David M. Antonacci (The University of Kansas Medical Center), David Thomas (University of Colorado at Denver and Health Sciences Center), Stephanie Gerald (The University of Kansas Medical Center), Edward Lamoureux (Bradley University), Randolph Hollingsworth (University of Kentucky), and Nicholas S. Noakes (Hong Kong University of Science & Technology)
Origin:Presented at EDUCAUSE Annual Conferences (10/23/2007)
Type:Presentations/Speeches
Abstract:

Second Life is a user-created virtual world simultaneously played by thousands of people around the world. In this session, we’ll share our experiences of teaching in Second Life. Using the interaction combinations integration model we developed as a framework, we will describe our projects, outcomes, and recommendations.

View this resource:

Emerging Worlds: Transformative Technologies for Teaching and Learning

Added by the EDUCAUSE Librarian
Title:Emerging Worlds: Transformative Technologies for Teaching and Learning (ID: ELIWEB079)
Author(s):Bryan Alexander (National Institute for Technology and Liberal Education (NITLE))
Origin:ELI Web Seminars, Web Seminars Contributed by EDUCAUSE (09/17/2007)
Type:Presentations/Speeches
Abstract:

Web 2.0 projects have rapidly expanded into a world of social media. From blogs to podcasts, millions of people have published and shared a growing amount of digital content. At the same time virtual worlds have grown in popularity, from massively multiplayer games like World of Warcraft to metaverse projects like Second Life. How do these two movements apply to higher education? Where do Web 2.0 and the metaverse connect? What trends are emerging for the near future?

View this resource:

Wikis and Podcasts and Blogs! Oh, My! What Is a Faculty Member Supposed to Do?

Added by the EDUCAUSE Librarian
Title:Wikis and Podcasts and Blogs! Oh, My! What Is a Faculty Member Supposed to Do? (ID: ERM0751)
Author(s):Patricia A. McGee (University of Texas at San Antonio) and Veronica Diaz (Maricopa Community College District)
Origin:EDUCAUSE Review Articles (08/29/2007)
Type:Articles, Papers, and Reports
Abstract:

Given the demands of teaching, service, and research, faculty are today expected to embrace learning technologies along with everything else, challenging the institution to help them make sense of what works and how to work it.

View this resource:

Second Life: Reaching into the Virtual World for Real-World Learning

Added by the EDUCAUSE Librarian
Title:Second Life: Reaching into the Virtual World for Real-World Learning (ID: ERB0717)
Author(s):AJ Kelton (Montclair State University)
Origin:Documents Contributed by ECAR, Research Bulletins (08/14/2007)
Type:Articles, Papers, and Reports
Abstract:

This research bulletin examines the current state of Second Life in relation to the educational environment. Although literature about virtual worlds dates back many years, this bulletin reflects on more recent publications that discuss both technological and pedagogical issues. Content is drawn from interviews with educators and innovators who are already involved in building campuses, teaching classes, and providing resources to those using Second Life.

View this resource:
This publication is currently password protected. All faculty, staff, and students from institutions that have subscribed to ECAR at the ECAR Participating, Comprehensive Content, Corporate, and Research Bulletins Package levels are authorized to access this publication by using their EDUCAUSE personal profile.

How Choice, Co-Creation, and Culture Are Changing What It Means to Be Net Savvy

Added by the EDUCAUSE Librarian
Title:How Choice, Co-Creation, and Culture Are Changing What It Means to Be Net Savvy (ID: EQM0711)
Author(s):George Lorenzo (Lorenzo Associates, Inc.), Diana G. Oblinger (EDUCAUSE), and Charles D. Dziuban (University of Central Florida)
Origin:EDUCAUSE Quarterly Articles (2007)
Type:Articles, Papers, and Reports
Abstract:

Technology and the way information is created, used, and disseminated have changed, as has the definition of "net savvy"

View this resource:

Entering the Interaction Age: Implementing a Future Vision for Campus Learning Spaces

Added by the EDUCAUSE Librarian
Title:Entering the Interaction Age: Implementing a Future Vision for Campus Learning Spaces (ID: ERM0710)
Author(s):Andrew J. Milne (Tidebreak, Inc.)
Origin:EDUCAUSE Review Articles (2007)
Type:Articles, Papers, and Reports
Abstract:

With directed effort, some ingenuity, and a future-focused vision, colleges and universities should be able to identify and leverage existing technologies with which to build aspects of "future" campus learning spaces—today.

View this resource: