Virtual Worlds and Contributed by Organizations or Campuses

B-Schools in Second Life: It’s more than just Fun and Games; It’s the Confluence of Playing, Learning, and Working

Added by the EDUCAUSE Librarian
Title:B-Schools in Second Life: It’s more than just Fun and Games; It’s the Confluence of Playing, Learning, and Working (ID: CSD5526)
Source:The Sloan Consortium
Origin:Contributed by Organizations or Campuses (10/06/2008)
Type:Articles, Papers, and Reports
Abstract:

"A few months back, at the beginning of the semester, National Collegiate Inventors and Innovators Alliance (NCIIA) made an award to Babson College and the Sloan Consortium to develop a virtual (business) incubator in Second Life. Students in this class would engage in research and development that had the potential of making a significant difference in the field of entrepreneurship globally."

View this resource:

Envisioning the Educational Possibilities of User-Created Virtual Worlds

Added by the EDUCAUSE Librarian
Title:Envisioning the Educational Possibilities of User-Created Virtual Worlds (ID: CSD5429)
Author(s):David M. Antonacci (The University of Kansas Medical Center) and Nellie Modaress (The University of Kansas Medical Center)
Source:AACE-Association for the Advancement of Computing in Education
Origin:Contributed by Organizations or Campuses (04/01/2008)
Type:Articles, Papers, and Reports
Abstract:

Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these simulated worlds. This ability to develop and interact with your own simulated world offers many new and exciting educational possibilities. This article explores the technical capabilities and educational potential of these new worlds. Additionally, it presents and illustrates a model, which uses interaction combinations, to identify course content and topics having educational applications in virtual worlds.

View this resource:

Sizing Up Second Life

Added by the EDUCAUSE Librarian
Title:Sizing Up Second Life (ID: CSD5415)
Author(s):Tim Goral (University Business)
Origin:Contributed by Organizations or Campuses (03/06/2008)
Type:Articles, Papers, and Reports
Abstract:

Higher ed learns how to live in a virtual world.

View this resource: