Virtual Worlds and Online Teaching Strategies

Recent resources tagged with Virtual Worlds and Online Teaching Strategies.

Envisioning the Educational Possibilities of User-Created Virtual Worlds

Added by the EDUCAUSE Librarian
Title:Envisioning the Educational Possibilities of User-Created Virtual Worlds (ID: CSD5429)
Author(s):David M. Antonacci (The University of Kansas Medical Center) and Nellie Modaress (The University of Kansas Medical Center)
Source:AACE-Association for the Advancement of Computing in Education
Origin:Contributed by Organizations or Campuses (04/01/2008)
Type:Articles, Papers, and Reports
Abstract:

Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these simulated worlds. This ability to develop and interact with your own simulated world offers many new and exciting educational possibilities. This article explores the technical capabilities and educational potential of these new worlds. Additionally, it presents and illustrates a model, which uses interaction combinations, to identify course content and topics having educational applications in virtual worlds.

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Teaching and Learning in Second Life

Added by the EDUCAUSE Librarian
Title:Teaching and Learning in Second Life (ID: WRC08052)
Author(s):Sandra Rotenberg (Solano Community College), Jeffrey Lamb (Solano Community College), Geoffrey B. Cain (Tacoma Community College), and John Miller (Tacoma Community College)
Origin:Presented at Western Regional conferences (03/31/2008)
Type:Presentations/Speeches
Abstract:

This panel discussion examines both the process and product of teaching in Second Life from the perspectives of instructors and an instructional designer. Participants will see how instructors use Second Life to teach foreign languages and nursing, illustrating the breadth of possibilities virtual reality offers to introduce students to other cultures and clinical procedures. The experience enhances students' critical thinking, decision making, and diversity awareness.

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Authentic Critical Reflection: Critique_It in Second Life

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Title:Authentic Critical Reflection: Critique_It in Second Life (ID: ELI08217)
Author(s):Michael Connors (University of Wisconsin-Madison)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

Critique_It is an online virtual classroom critique system originally developed at the University of Wisconsin-Madison in Croquet and ported to Second Life. The critique is a rudimentary instructional methodology in the arts that can be applied to most other disciplines. Critique_It provides an environment for simulating authentic learning strategies and allowing the possibility for feedback from peers and experts from outside the campus.

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The New Virtual Field Trip: A Perspective from NC State's Entomology Bug World

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Title:The New Virtual Field Trip: A Perspective from NC State's Entomology Bug World (ID: ELI08212)
Author(s):Len Annetta (North Carolina State University) and Marta Klesath (North Carolina State University)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

The presentation will give a development perspective to incorporating a virtual field trip into a newly created online entomology course. The field trip in the traditional course took students to a local farm to uncover the varying species of bugs at the farm, as well as where they lived and what they ate. As the course went online, the 3D virtual environment enabled virtual students to share experiences similar to those of the traditional students while learning the same content.

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Using Computer-Simulated Case-Based Scenarios to Improve Learning

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Title:Using Computer-Simulated Case-Based Scenarios to Improve Learning (ID: ELI08211)
Author(s):David M. Segal (University of Central Florida)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

An online virtual case-based management system was developed to provide an interactive learning portal using simulated case scenarios, collaborative learning, decision support, and real-time assessment of student motivation and decision skills. Learn how to dynamically create and implement online case scenarios using virtual characters, speech, and other media-rich content.

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Sizing Up Second Life

Added by the EDUCAUSE Librarian
Title:Sizing Up Second Life (ID: CSD5415)
Author(s):Tim Goral (University Business)
Origin:Contributed by Organizations or Campuses (03/06/2008)
Type:Articles, Papers, and Reports
Abstract:

Higher ed learns how to live in a virtual world.

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Supporting Student Teaching Through Virtual Classrooms

Added by the EDUCAUSE Librarian
Title:Supporting Student Teaching Through Virtual Classrooms (ID: EQM0722)
Author(s):Jiyoon Yoon (University of Minnesota Duluth)
Origin:EDUCAUSE Quarterly Articles (2007)
Type:Articles, Papers, and Reports
Abstract:

In the face of increasing difficulty placing teacher candidates in schools for their practicum, using a cyber practicum offers several advantages.

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Second Life: The Educational Possibilities of a Massively Multiplayer Virtual World (MMVW)

Added by the EDUCAUSE Librarian
Title:Second Life: The Educational Possibilities of a Massively Multiplayer Virtual World (MMVW) (ID: SWR0552)
Author(s):David M. Antonacci (The University of Kansas Medical Center) and Nellie Modaress (The University of Kansas Medical Center)
Origin:Presented at Southwest Regional Conferences (02/16/2005)
Type:Presentations/Speeches
Abstract:

Technical developments in MMVWs continue to advance dramatically. In this session, we will tour Second Life, a MMVW created by each user and simultaneously played by hundreds of people around the world. As we demonstrate educational possibilities, we will also introduce a vision mechanism for incorporating MMVWs into teaching and learning strategies.

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