Contributed by EDUCAUSE Learning Initiative

Recent resources tagged with Contributed by EDUCAUSE Learning Initiative.

7 Things You Should Know About Zotero

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Zotero (ID: ELI7041)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (09/26/2008)
Type:Articles, Papers, and Reports
Abstract:

Zotero is a research tool, developed by the Center for History and New Media at George Mason University, that provides users with automated access to bibliographic information for online resources. Zotero “senses” bibliographic information contained in a web page and—when the user clicks an icon—gathers that information and places it in the user’s library of sources, where users can manage and search those sources. By automating the tasks of gathering, managing, and citing online references, Zotero facilitates a more efficient research process.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

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7 Things You Should Know About Geolocation

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Geolocation (ID: ELI7040)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (08/27/2008)
Type:Articles, Papers, and Reports
Abstract:

Geolocation, also called geotagging, is the practice of associating a digital resource with a physical location. A photographer, for example, might include the longitude and latitude coordinates for where a picture was taken, allowing others to pinpoint that location on a map. Increasingly, geolocation is being applied to infrastructure components and end-user devices for the purpose of knowing where people are. This additional layer of location data can make resources much more useful to a broad range of users.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

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Collaboration Tools

Added by the EDUCAUSE Librarian
Title:Collaboration Tools (ID: ELI3020)
Author(s):Cyprien P. Lomas (The University of British Columbia), Michael Burke (The University of Tennessee), and Carie Lee Page (EDUCAUSE)
Origin:Contributed by EDUCAUSE Learning Initiative, White Papers (08/21/2008)
Type:Articles, Papers, and Reports
Abstract:

Students use technology in natural ways that allow them to do what they want: communicate with anyone they want, in the time and space that suits them best. Easily accessible and user-friendly, collaboration tools allow students to explore, share, engage, and connect with people and content in meaningful ways that help them learn. By relying on the familiar ways students use these tools, faculty can enable new forms of communication and engagement in the classroom, permitting extensions and variations of the informal interactions already occurring in classrooms and hallways, and creating new frontiers for collaboration across geographic boundaries.

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Students, Technology, and Learning: Strategies for Success—Proceedings

Added by the EDUCAUSE Librarian
Title:Students, Technology, and Learning: Strategies for Success—Proceedings (ID: ELI0801)
Origin:Contributed by EDUCAUSE Learning Initiative (07/29/2008)
Type:Presentations/Speeches
Abstract:

Cosponsored by the American Association of State Colleges and Universities (AASCU), EDUCAUSE, and the University of Central Florida (UCF), the Students, Technology and Learning: Strategies for Success Conference (formerly the Key to Competitiveness) provides AASCU institutions with an opportunity to learn more about the next generation of students—a group with much greater expectations for the use of technology in higher education than previous generations. The event allows teams of presidents and senior institutional leaders to explore new ways of using technology to meet student expectations and more effectively serve the next generation learner.

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7 Things You Should Know About Wii

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Wii (ID: ELI7039)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (07/21/2008)
Type:Articles, Papers, and Reports
Abstract:

The Wii is a video game system that uses a wireless controller capable of sensing position and motion, allowing users to interact with the game applications through physical movements. The controller has captured the interest of academic researchers and hackers, who have used the technology to create applications such as a collaborative choreography tool and an inexpensive, interactive whiteboard. Wii technology is used as an input device in virtual worlds and as a training tool that allows learners to perform physical tasks in a digital, risk-free environment.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

View this resource:

7 Things You Should Know About Second Life

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Second Life (ID: ELI7038)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (06/11/2008)
Type:Articles, Papers, and Reports
Abstract:

Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—or, in some cases, individual departments or faculty—are active in Second Life, not only for academic purposes but also for campus visits, recruiting activities for prospective students, and fundraising. Second Life lets educators easily build and modify learning spaces to test how different strategies for a physical space affect learning, and a similar approach can be taken toward educational activities in those spaces.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

View this resource:

7 Things You Should Know About Multi-Touch Interfaces

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Multi-Touch Interfaces (ID: ELI7037)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (05/16/2008)
Type:Articles, Papers, and Reports
Abstract:

Multi-touch interfaces are input devices that recognize two or more simultaneous touches, allowing one or more users to interact with computer applications through various gestures created by fingers on a surface. Some devices also recognize differences in pressure and temperature. Multi-touch technology introduces users to swipes, pinches, rotations, and other actions that allow for richer, more immediate interaction with digital content. Multi-touch devices and supporting applications offer diverse ways of visualizing information to improve understanding, and they facilitate new ways to foster collaborative creation, permitting several users to work simultaneously on a single screen.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

View this resource:

7 Things You Should Know About Ning

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Ning (ID: ELI7036)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (04/23/2008)
Type:Articles, Papers, and Reports
Abstract:

Ning is an online service that allows users to create their own social networks and join and participate in other networks. No technical skill is required to set up a social network, and there are no limits to the number of networks a user can join. Users of Ning social networks have access to functionality similar to that of more well-known social networks, such as Facebook and MySpace. Various features allow users to read news or learn about related events, join groups, read and comment on blog entries, view photos and videos, and other activities as set up by the network creator. RSS feeds let users subscribe to updates from specific parts of the social network.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

View this resource:

7 Things You Should Know About Google Apps

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Google Apps (ID: ELI7035)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (03/19/2008)
Type:Articles, Papers, and Reports
Abstract:

Google Apps is a collection of web-based programs and file storage that run in a web browser. The applications include communication tools (Gmail, Google Talk, and Google Calendar), productivity tools (Google Docs: text files, spreadsheets, and presentations), a customizable start page (iGoogle), and Google Sites (to develop web pages). Google stores all of the files and content centrally and keeps a record of the different versions of a file. With Google Apps, sharing content is as simple as granting someone access, which facilitates collaboration, peer review of academic materials, and the collective generation of knowledge.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

View this resource:

7 Things You Should Know About Flickr

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Flickr (ID: ELI7034)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (02/15/2008)
Type:Articles, Papers, and Reports
Abstract:

Flickr is a photo-sharing website where anyone can upload and tag photos, browse others' photos, and add comments and annotations. Users can create photo sets and collections to manage content and participate in topical groups to cultivate a sense of community. Although Flickr is ostensibly for photos, the site might more aptly be described as a venue for sharing experiences and building relationships. The site provides the tools, but the value derives from the contributions of the user community -- photos, comments, ratings, and organization -- and the connections that the site facilitates between individuals. In this way, Flickr embodies what has come to be known as Web 2.0 technology.

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