| Library Item | Students, Technology, and Learning: Strategies for Success—Proceedings | Presentations/Speeches | 2008 | 858 |
| Library Item | ELI Discovery Tool: Applying Technology to Teaching and Learning | Tools | 2008 | 1269 |
| Library Item | Engineering Informatics for Bio-Inspired Robots | Articles, Papers, and Reports | 2007 | 1509 |
| Library Item | nanoHUB - An Authentic Learning Case Study | Articles, Papers, and Reports | 2007 | 4409 |
| Library Item | ELI Discovery Tool: Guide to Blogging | Tools | 2007 | 3072 |
| Library Item | Approaches That Work: How Authentic Learning Is Transforming Higher Education | Articles, Papers, and Reports | 2007 | 6356 |
| Library Item | MARIACHI - An Authentic Learning Case Study | Articles, Papers, and Reports | 2007 | 3649 |
| Library Item | Using Needs Assessment as a Holistic Means for Improving Technology Infrastructure | Articles, Papers, and Reports | 2007 | 4701 |
| Library Item | Authentic Learning for the 21st Century: An Overview | Articles, Papers, and Reports | 2007 | 10542 |
| Library Item | 7 Things You Should Know About Digital Storytelling | Articles, Papers, and Reports | 2007 | 15225 |
| Library Item | ELI Innovations & Implementations—Student Success Initiative, Montgomery County Community College | Articles, Papers, and Reports | 2007 | 2240 |
| Library Item | ELI Innovations & Implementations—The Learning Grid, University of Warwick | Articles, Papers, and Reports | 2006 | 2182 |
| Library Item | ELI Innovations & Implementations—Polaris: An Online Portfolio System for Undergraduate Engineering Students | Articles, Papers, and Reports | 2006 | 2438 |
| Library Item | ELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play Simulation | Articles, Papers, and Reports | 2006 | 4306 |
| Library Item | Technology and Learning: Defining What You Want to Assess | Articles, Papers, and Reports | 2006 | 6318 |
| Library Item | Simulations, Games, and Learning | Articles, Papers, and Reports | 2006 | 5806 |
| Library Item | ELI Innovations & Implementations—Ancient Spaces, University of British Columbia | Articles, Papers, and Reports | 2006 | 3039 |
| Library Item | 7 Things You Should Know About Virtual Worlds | Articles, Papers, and Reports | 2006 | 10594 |
| Library Item | 7 Things You Should Know About Google Jockeying | Articles, Papers, and Reports | 2006 | 10902 |
| Library Item | ELI Innovations & Implementations—DukeCapture: Automated Classroom Lecture Recording | Articles, Papers, and Reports | 2006 | 4453 |
| Library Item | ELI Innovations & Implementations—SciFair: Game Worlds for Learning | Articles, Papers, and Reports | 2006 | 3055 |
| Library Item | ELI Innovations & Implementations—DRE at Purdue: A Distributed Rendering Environment for Teaching Animation and Scientific Visualization | Articles, Papers, and Reports | 2006 | 3210 |
| Library Item | ELI Innovations & Implementations—Ubiquitous Presenter: Increasing Interaction in a Digital Lecturing Environment | Articles, Papers, and Reports | 2006 | 3776 |
| Library Item | ELI Innovations & Implementations—The Computing Center at Cox Hall, Emory University | Articles, Papers, and Reports | 2006 | 4864 |
| Library Item | 2006 Horizon Report | Articles, Papers, and Reports | 2006 | 8535 |
| Library Item | 7 Things You Should Know About Collaborative Editing | Articles, Papers, and Reports | 2005 | 8532 |
| Library Item | 7 Things You Should Know About Augmented Reality | Articles, Papers, and Reports | 2005 | 9394 |
| Library Item | ELI Innovations & Implementations - Calibrated Peer Review: A Writing and Critical-Thinking Instructional Tool | Articles, Papers, and Reports | 2005 | 3150 |
| Library Item | ELI Innovations & Implementations - SCALE-UP: Student-Centered Activities for Large Enrollment Undergraduate Programs | Articles, Papers, and Reports | 2005 | 2841 |
| Library Item | 7 Things You Should Know About Wikis | Articles, Papers, and Reports | 2005 | 27779 |
| Library Item | Course Models and Materials: National Science Foundation (NSF) Exemplary Projects | Bibliography | 2005 | 3104 |
| Library Item | Insights 2005 | Articles, Papers, and Reports | 2005 | 2919 |
| Library Item | 2005 Horizon Report | Articles, Papers, and Reports | 2005 | 6957 |
| Library Item | Educating the Net Generation | Books and Monographs | 2004 | 12587 |
| Library Item | Learner-Centered Principles | Presentations/Speeches | 2004 | 2404 |
| Library Item | Digital Storytelling at Cornell University: "Q&A" - A Student Video from the Lynx Program | Presentations/Speeches | 2004 | 3911 |
| Library Item | Digital Storytelling at the Maricopa Community Colleges | Presentations/Speeches | 2004 | 4190 |
| Library Item | The Key to Competitiveness: Understanding the Next Generation Learner | Articles, Papers, and Reports | 2004 | 2954 |
| Library Item | If You Give A Student A Computer: Patrick McElroy Suggests a Win-Win Model for Managing Growing Demand for Digital Learning Content | Articles, Papers, and Reports | 2003 | 5765 |
| Library Item | Principle-Based Technology and Learning Environment Design for Managing Growing Demand for Digital Learning Content | Articles, Papers, and Reports | 2003 | 4429 |
| Library Item | Putting the Learner at the Center: Next-Generation Innovation Emphasizes Enabling Learning in Classrooms and E-Learning Environments | Articles, Papers, and Reports | 2003 | 4232 |
| Library Item | Notes from the Field: A Year in the Life of an NLII Fellow | Articles, Papers, and Reports | 2003 | 3569 |