Contributed by EDUCAUSE Learning Initiative and Learning

Recent resources tagged with Contributed by EDUCAUSE Learning Initiative and Learning.
SourceTitleTypeYearsort iconViews
Library ItemStudents, Technology, and Learning: Strategies for Success—ProceedingsPresentations/Speeches2008858
Library ItemELI Discovery Tool: Applying Technology to Teaching and LearningTools20081269
Library ItemEngineering Informatics for Bio-Inspired RobotsArticles, Papers, and Reports20071509
Library ItemnanoHUB - An Authentic Learning Case StudyArticles, Papers, and Reports20074409
Library ItemELI Discovery Tool: Guide to BloggingTools20073072
Library ItemApproaches That Work: How Authentic Learning Is Transforming Higher EducationArticles, Papers, and Reports20076356
Library ItemMARIACHI - An Authentic Learning Case StudyArticles, Papers, and Reports20073649
Library ItemUsing Needs Assessment as a Holistic Means for Improving Technology Infrastructure Articles, Papers, and Reports20074701
Library ItemAuthentic Learning for the 21st Century: An OverviewArticles, Papers, and Reports200710542
Library Item7 Things You Should Know About Digital StorytellingArticles, Papers, and Reports200715225
Library ItemELI Innovations & Implementations—Student Success Initiative, Montgomery County Community CollegeArticles, Papers, and Reports20072240
Library ItemELI Innovations & Implementations—The Learning Grid, University of WarwickArticles, Papers, and Reports20062182
Library ItemELI Innovations & Implementations—Polaris: An Online Portfolio System for Undergraduate Engineering StudentsArticles, Papers, and Reports20062438
Library ItemELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play SimulationArticles, Papers, and Reports20064306
Library ItemTechnology and Learning: Defining What You Want to AssessArticles, Papers, and Reports20066318
Library ItemSimulations, Games, and LearningArticles, Papers, and Reports20065806
Library ItemELI Innovations & Implementations—Ancient Spaces, University of British ColumbiaArticles, Papers, and Reports20063039
Library Item7 Things You Should Know About Virtual WorldsArticles, Papers, and Reports200610594
Library Item7 Things You Should Know About Google JockeyingArticles, Papers, and Reports200610902
Library ItemELI Innovations & Implementations—DukeCapture: Automated Classroom Lecture RecordingArticles, Papers, and Reports20064453
Library ItemELI Innovations & Implementations—SciFair: Game Worlds for LearningArticles, Papers, and Reports20063055
Library ItemELI Innovations & Implementations—DRE at Purdue: A Distributed Rendering Environment for Teaching Animation and Scientific VisualizationArticles, Papers, and Reports20063210
Library ItemELI Innovations & Implementations—Ubiquitous Presenter: Increasing Interaction in a Digital Lecturing EnvironmentArticles, Papers, and Reports20063776
Library ItemELI Innovations & Implementations—The Computing Center at Cox Hall, Emory UniversityArticles, Papers, and Reports20064864
Library Item2006 Horizon ReportArticles, Papers, and Reports20068535
Library Item7 Things You Should Know About Collaborative EditingArticles, Papers, and Reports20058532
Library Item7 Things You Should Know About Augmented RealityArticles, Papers, and Reports20059394
Library ItemELI Innovations & Implementations - Calibrated Peer Review: A Writing and Critical-Thinking Instructional ToolArticles, Papers, and Reports20053150
Library ItemELI Innovations & Implementations - SCALE-UP: Student-Centered Activities for Large Enrollment Undergraduate ProgramsArticles, Papers, and Reports20052841
Library Item7 Things You Should Know About WikisArticles, Papers, and Reports200527779
Library ItemCourse Models and Materials: National Science Foundation (NSF) Exemplary ProjectsBibliography20053104
Library ItemInsights 2005Articles, Papers, and Reports20052919
Library Item2005 Horizon ReportArticles, Papers, and Reports20056957
Library ItemEducating the Net GenerationBooks and Monographs200412587
Library ItemLearner-Centered PrinciplesPresentations/Speeches20042404
Library ItemDigital Storytelling at Cornell University: "Q&A" - A Student Video from the Lynx ProgramPresentations/Speeches20043911
Library ItemDigital Storytelling at the Maricopa Community CollegesPresentations/Speeches20044190
Library ItemThe Key to Competitiveness: Understanding the Next Generation LearnerArticles, Papers, and Reports20042954
Library ItemIf You Give A Student A Computer: Patrick McElroy Suggests a Win-Win Model for Managing Growing Demand for Digital Learning ContentArticles, Papers, and Reports20035765
Library ItemPrinciple-Based Technology and Learning Environment Design for Managing Growing Demand for Digital Learning ContentArticles, Papers, and Reports20034429
Library ItemPutting the Learner at the Center: Next-Generation Innovation Emphasizes Enabling Learning in Classrooms and E-Learning EnvironmentsArticles, Papers, and Reports20034232
Library ItemNotes from the Field: A Year in the Life of an NLII FellowArticles, Papers, and Reports20033569