| Library Item | Engineering Informatics for Bio-Inspired Robots | Articles, Papers, and Reports | 2007 | 1543 |
| Library Item | CyberBridges—An Authentic Learning Case Study | Articles, Papers, and Reports | 2007 | 3567 |
| Library Item | nanoHUB - An Authentic Learning Case Study | Articles, Papers, and Reports | 2007 | 4432 |
| Library Item | Implementing Authentic Tasks in Web-Based Learning Environments | Articles, Papers, and Reports | 2007 | 8079 |
| Library Item | Approaches That Work: How Authentic Learning Is Transforming Higher Education | Articles, Papers, and Reports | 2007 | 6595 |
| Library Item | ELI Innovations & Implementations—Ancient Spaces, University of British Columbia | Articles, Papers, and Reports | 2006 | 3052 |
| Library Item | ELI Innovations & Implementations—DukeCapture: Automated Classroom Lecture Recording | Articles, Papers, and Reports | 2006 | 4486 |
| Library Item | ELI Innovations & Implementations—SciFair: Game Worlds for Learning | Articles, Papers, and Reports | 2006 | 3069 |
| Library Item | ELI Innovations & Implementations—DRE at Purdue: A Distributed Rendering Environment for Teaching Animation and Scientific Visualization | Articles, Papers, and Reports | 2006 | 3217 |
| Library Item | ELI Innovations & Implementations—Ubiquitous Presenter: Increasing Interaction in a Digital Lecturing Environment | Articles, Papers, and Reports | 2006 | 3848 |
| Library Item | Integrating Video Games in the Classroom: Where to Begin? | Presentations/Speeches | 2004 | 4208 |