Interaction and Engagement and Learning

Recent resources tagged with Interaction and Engagement and Learning.
SourceTitleTypeYearsort iconViews
Library ItemA Proposed Redesign of Overhead Presentations: Moving from Verbal to VisualPresentations/Speeches2008417
Library ItemAuthentic Critical Reflection: Critique_It in Second LifePresentations/Speeches2008344
Library ItemUsing Computer-Simulated Case-Based Scenarios to Improve LearningPresentations/Speeches2008476
Library ItemAuthentic Learning in History and Social Sciences: How "Real" Can We Make the Classroom Experience?Presentations/Speeches2008227
Library ItemMaking Learning Real: Turning Sim City into "Sim Science"!Presentations/Speeches2008129
Library ItemPromoting Active Learning with Mobile and Wireless TechnologiesPresentations/Speeches2008137
Library ItemTechnology-Empowered Collaborative and LearningPresentations/Speeches200847
Library ItemTechnology and the Conative Learning Domain in Undergraduate EducationPresentations/Speeches2008125
Library ItemDigital Field Assignments: Course Projects for the Net GenerationPresentations/Speeches2007586
Library ItemTechnological Impact: Interactive Digital Centers as Digital Content ProvidersPresentations/Speeches2007366
Library ItemEngineering Informatics for Bio-Inspired RobotsArticles, Papers, and Reports20071522
Library ItemWhy Today’s Students Value Authentic LearningArticles, Papers, and Reports20073889
Library ItemThe Role of Play and Preparing for a Changing Student PopulationPresentations/Speeches20072950
Library ItemActive Learning and Technology: Designing Change for Faculty, Students, and InstitutionsArticles, Papers, and Reports20077821
Library ItemSecond Life: Reaching into the Virtual World for Real-World LearningArticles, Papers, and Reports200710661
Library ItemnanoHUB - An Authentic Learning Case StudyArticles, Papers, and Reports20074415
Library ItemELI Discovery Tool: Guide to BloggingTools20073089
Library ItemImplementing Authentic Tasks in Web-Based Learning EnvironmentsArticles, Papers, and Reports20077659
Library ItemApproaches That Work: How Authentic Learning Is Transforming Higher EducationArticles, Papers, and Reports20076419
Library ItemMARIACHI - An Authentic Learning Case StudyArticles, Papers, and Reports20073659
Blog entryELI White Paper on Authentic LearningBlogs20074676
Blog entryRichard Van Eck Presentation on Digital Game-Based LearningBlogs20075939
Library ItemAuthentic Learning for the 21st Century: An OverviewArticles, Papers, and Reports200710690
Library ItemGeneration G and the 21st CenturyPresentations/Speeches20073459
Library ItemImproving the Social Nature of Online LearningPresentations/Speeches20071674
Library Item7 Things You Should Know About Digital StorytellingArticles, Papers, and Reports200715887
Library ItemGet Real-Games for LearningPresentations/Speeches20071669
Library ItemFather Google and Mother IM: Confessions of a Net Gen LearnerPresentations/Speeches20072000
Library ItemELI Innovations & Implementations—Polaris: An Online Portfolio System for Undergraduate Engineering StudentsArticles, Papers, and Reports20062449
Library ItemAssessing What Students Learn in Technology-Based Learning EnvironmentsPresentations/Speeches20064135
Library ItemELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play SimulationArticles, Papers, and Reports20064318
Library ItemSimulations, Games, and LearningArticles, Papers, and Reports20065924
Library ItemELI Innovations & Implementations—Ancient Spaces, University of British ColumbiaArticles, Papers, and Reports20063039
Library Item7 Things You Should Know About Virtual WorldsArticles, Papers, and Reports200610860
Library Item7 Things You Should Know About Google JockeyingArticles, Papers, and Reports200610988
Library ItemELI Innovations & Implementations—DukeCapture: Automated Classroom Lecture RecordingArticles, Papers, and Reports20064470
Library ItemELI Innovations & Implementations—SciFair: Game Worlds for LearningArticles, Papers, and Reports20063060
Library ItemELI Innovations & Implementations—DRE at Purdue: A Distributed Rendering Environment for Teaching Animation and Scientific VisualizationArticles, Papers, and Reports20063214
Library ItemA Change in PerspectiveArticles, Papers, and Reports20062769
Library ItemELI Innovations & Implementations—Ubiquitous Presenter: Increasing Interaction in a Digital Lecturing EnvironmentArticles, Papers, and Reports20063806
Library ItemMaking the Case for InteractionPresentations/Speeches20062578
Library ItemELI Innovations & Implementations—The Computing Center at Cox Hall, Emory UniversityArticles, Papers, and Reports20064892
Library ItemNew Media and Learning in the 21st CenturyArticles, Papers, and Reports20063867
Library Item7 Things You Should Know About Collaborative EditingArticles, Papers, and Reports20058740
Library Item7 Things You Should Know About Augmented RealityArticles, Papers, and Reports20059634
Library ItemELI Innovations & Implementations - Calibrated Peer Review: A Writing and Critical-Thinking Instructional ToolArticles, Papers, and Reports20053160
Library ItemELI Innovations & Implementations - SCALE-UP: Student-Centered Activities for Large Enrollment Undergraduate ProgramsArticles, Papers, and Reports20052844
Library ItemFather Google and Mother IM: Confessions of a Net Gen LearnerArticles, Papers, and Reports20054301
Library ItemInteraction: Principles and Practice - ELI Summer Session 2005Articles, Papers, and Reports20053226
Library ItemWeb-Enabled Simulations: Exploring the Learning ProcessArticles, Papers, and Reports20055392