Interaction and Engagement and Learners

Recent resources tagged with Interaction and Engagement and Learners.
SourceTitleTypeYearsort iconViews
Library ItemA Proposed Redesign of Overhead Presentations: Moving from Verbal to VisualPresentations/Speeches2008419
Library ItemUsing Computer-Simulated Case-Based Scenarios to Improve LearningPresentations/Speeches2008477
Library ItemMaking Learning Real: Turning Sim City into "Sim Science"!Presentations/Speeches2008129
Library ItemEngage Students in a Ubiquitous Computing Environment Using DyKnowPresentations/Speeches200859
Library ItemMore on Meaningful Math, Relevant Science: Engaging Adult Online LearnersPresentations/Speeches2008118
Library ItemDigital Story Making: Understanding the Learner's PerspectivePresentations/Speeches2008171
Library ItemEngineering Informatics for Bio-Inspired RobotsArticles, Papers, and Reports20071522
Library ItemWhy Today’s Students Value Authentic LearningArticles, Papers, and Reports20073891
Library ItemThe Role of Play and Preparing for a Changing Student PopulationPresentations/Speeches20072950
Library ItemnanoHUB - An Authentic Learning Case StudyArticles, Papers, and Reports20074416
Library ItemApproaches That Work: How Authentic Learning Is Transforming Higher EducationArticles, Papers, and Reports20076421
Library ItemMARIACHI - An Authentic Learning Case StudyArticles, Papers, and Reports20073661
Library ItemNet Generation Students and Campus IT: Supporting Student Success in the Age of Multitasking, Facebooking, and Instant MessagingPresentations/Speeches20073356
Blog entryELI White Paper on Authentic LearningBlogs20074676
Blog entryEDUCAUSE Southeast Regional: Net Generation Students and Campus IT PanelBlogs20073333
Blog entryRichard Van Eck Presentation on Digital Game-Based LearningBlogs20075951
Library ItemAuthentic Learning for the 21st Century: An OverviewArticles, Papers, and Reports200710705
Library ItemReflecting, Writing, and Responding: Reasons Students BlogArticles, Papers, and Reports20075987
Library ItemHow Students Develop Online Learning SkillsArticles, Papers, and Reports200728342
Library Item7 Things You Should Know About Digital StorytellingArticles, Papers, and Reports200715994
Library ItemFather Google and Mother IM: Confessions of a Net Gen LearnerPresentations/Speeches20072007
Library ItemELI Innovations & Implementations—Polaris: An Online Portfolio System for Undergraduate Engineering StudentsArticles, Papers, and Reports20062454
Library ItemELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play SimulationArticles, Papers, and Reports20064320
Library ItemSimulations, Games, and LearningArticles, Papers, and Reports20065950
Library Item7 Things You Should Know About Virtual WorldsArticles, Papers, and Reports200610895
Library Item7 Things You Should Know About Google JockeyingArticles, Papers, and Reports200611002
Library ItemEngage Me or Enrage Me: Educating Today's Digital Native LearnersPresentations/Speeches20064582
Library Item7 Things You Should Know About Instant MessagingArticles, Papers, and Reports200518168
Library Item7 Things You Should Know About Augmented RealityArticles, Papers, and Reports20059669
Library ItemELI Innovations & Implementations - Calibrated Peer Review: A Writing and Critical-Thinking Instructional ToolArticles, Papers, and Reports20053160
Library ItemELI Innovations & Implementations - SCALE-UP: Student-Centered Activities for Large Enrollment Undergraduate ProgramsArticles, Papers, and Reports20052844
Library Item“Engage Me or Enrage Me”: What Today’s Learners DemandArticles, Papers, and Reports20055784
Library ItemFather Google and Mother IM: Confessions of a Net Gen LearnerArticles, Papers, and Reports20054317
Library ItemModels of InteractionPresentations/Speeches20052993
Library ItemGame-Based Learning: How to Delight and Instruct in the 21st CenturyArticles, Papers, and Reports200410639