Interaction and Engagement and Articles, Papers, and Reports

SourceTitleTypeYearsort iconViews
Library ItemCollaboration ToolsArticles, Papers, and Reports2008721
Library ItemOvercoming the Fear of Gaming: A Strategy for Incorporating Games into Teaching and LearningArticles, Papers, and Reports2008766
Library Item7 Things You Should Know About Second LifeArticles, Papers, and Reports20085110
Library Item7 Things You Should Know About Multi-Touch InterfacesArticles, Papers, and Reports20082247
Library ItemEnvisioning the Educational Possibilities of User-Created Virtual WorldsArticles, Papers, and Reports2008386
Library ItemInteractivity in Library Presentations Using a Personal Response SystemArticles, Papers, and Reports20081120
Library ItemEmerging technologies for learningArticles, Papers, and Reports20081387
Library ItemA comparison and evaluation of personal response systems in introductory computer programmingArticles, Papers, and Reports2008255
Library Item7 Things You Should Know About FlickrArticles, Papers, and Reports20086076
Library ItemAn Inflection PointArticles, Papers, and Reports20081003
Library Item7 Things You Should Know About SkypeArticles, Papers, and Reports200710238
Library ItemEngineering Informatics for Bio-Inspired RobotsArticles, Papers, and Reports20071509
Library ItemThe nanoHUB: Community and CollaborationArticles, Papers, and Reports20071175
Library ItemWhy Today’s Students Value Authentic LearningArticles, Papers, and Reports20073854
Library ItemCyberBridges—An Authentic Learning Case StudyArticles, Papers, and Reports20073534
Library ItemStrategies to Engage Online Students and Reduce Attrition RatesArticles, Papers, and Reports20073360
Library ItemWharton's Learning Lab: A Visual TourArticles, Papers, and Reports20073314
Library ItemActive Learning and Technology: Designing Change for Faculty, Students, and InstitutionsArticles, Papers, and Reports20077527
Library ItemSecond Life: Reaching into the Virtual World for Real-World LearningArticles, Papers, and Reports200710566
Library ItemWeb 2.0: Big app on campusArticles, Papers, and Reports20072448
Library ItemnanoHUB - An Authentic Learning Case StudyArticles, Papers, and Reports20074409
Library ItemImplementing Authentic Tasks in Web-Based Learning EnvironmentsArticles, Papers, and Reports20077364
Library ItemApproaches That Work: How Authentic Learning Is Transforming Higher EducationArticles, Papers, and Reports20076356
Library ItemMARIACHI - An Authentic Learning Case StudyArticles, Papers, and Reports20073649
Library Item7 Things You Should Know About TwitterArticles, Papers, and Reports200712781
Library ItemAuthentic Learning for the 21st Century: An OverviewArticles, Papers, and Reports200710542
Library ItemReflecting, Writing, and Responding: Reasons Students BlogArticles, Papers, and Reports20075937
Library ItemELI Discovery Tool: Guide to PodcastingArticles, Papers, and Reports20072623
Library ItemHow Students Develop Online Learning SkillsArticles, Papers, and Reports200725531
Library Item7 Things You Should Know About Digital StorytellingArticles, Papers, and Reports200715225
Library ItemThe Myth about No Significant DifferenceArticles, Papers, and Reports20062896
Library ItemAre Video Games Evil?Articles, Papers, and Reports20061914
Library ItemThe Future of Online Teaching and Learning in Higher Education: The Survey Says…Articles, Papers, and Reports200615854
Library ItemELI Innovations & Implementations—Polaris: An Online Portfolio System for Undergraduate Engineering StudentsArticles, Papers, and Reports20062438
Library ItemELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play SimulationArticles, Papers, and Reports20064306
Library ItemLearning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in e-Learning and Other Educational Experiences;Articles, Papers, and Reports20063571
Library ItemSimulations, Games, and LearningArticles, Papers, and Reports20065806
Library ItemELI Innovations & Implementations—Ancient Spaces, University of British ColumbiaArticles, Papers, and Reports20063039
Library Item7 Things You Should Know About Virtual WorldsArticles, Papers, and Reports200610594
Library Item7 Things You Should Know About Google JockeyingArticles, Papers, and Reports200610902
Library ItemELI Innovations & Implementations—DukeCapture: Automated Classroom Lecture RecordingArticles, Papers, and Reports20064453
Library Item7 Things You Should Know About Remote InstrumentationArticles, Papers, and Reports20063912
Library ItemELI Innovations & Implementations—SciFair: Game Worlds for LearningArticles, Papers, and Reports20063055
Library ItemELI Innovations & Implementations—DRE at Purdue: A Distributed Rendering Environment for Teaching Animation and Scientific VisualizationArticles, Papers, and Reports20063210
Library Item7 Things You Should Know About ScreencastingArticles, Papers, and Reports20069682
Library ItemA Change in PerspectiveArticles, Papers, and Reports20062756
Library ItemThe Sea Change Before UsArticles, Papers, and Reports20062714
Library ItemELI Innovations & Implementations—Ubiquitous Presenter: Increasing Interaction in a Digital Lecturing EnvironmentArticles, Papers, and Reports20063776
Library Item7 Things You Should Know About Virtual MeetingsArticles, Papers, and Reports20069247
Library ItemELI Innovations & Implementations—The Computing Center at Cox Hall, Emory UniversityArticles, Papers, and Reports20064864