Interaction and Engagement and IT Integration

Recent resources tagged with Interaction and Engagement and IT Integration.
SourceTitleTypeYearsort iconViews
Library ItemAuthentic Learning in History and Social Sciences: How "Real" Can We Make the Classroom Experience?Presentations/Speeches2008220
Library ItemMaking Learning Real: Turning Sim City into "Sim Science"!Presentations/Speeches2008124
Library ItemAssessing Student Learning Outcomes with Tablet PCsPresentations/Speeches2008158
Library ItemStudent Content ShowcasePresentations/Speeches2008834
Library ItemDigital Story Making: Understanding the Learner's PerspectivePresentations/Speeches2008164
Library ItemTechnology-Empowered Collaborative and LearningPresentations/Speeches200838
Library ItemAuthentic Tasks and Assessments: The Keys to Effective E-Learning in Higher EducationPresentations/Speeches2007280
Library ItemEngineering Informatics for Bio-Inspired RobotsArticles, Papers, and Reports20071509
Library ItemCyberBridges—An Authentic Learning Case StudyArticles, Papers, and Reports20073534
Library ItemActive Learning and Technology: Designing Change for Faculty, Students, and InstitutionsArticles, Papers, and Reports20077527
Library ItemnanoHUB - An Authentic Learning Case StudyArticles, Papers, and Reports20074409
Library ItemELI Discovery Tool: Guide to BloggingTools20073072
Library ItemImplementing Authentic Tasks in Web-Based Learning EnvironmentsArticles, Papers, and Reports20077364
Library ItemApproaches That Work: How Authentic Learning Is Transforming Higher EducationArticles, Papers, and Reports20076356
Blog entryConstance Steinkuehler Presentation on Virtual WorldsBlogs20073667
Library ItemELI Discovery Tool: Guide to PodcastingArticles, Papers, and Reports20072623
Library Item7 Things You Should Know About Digital StorytellingArticles, Papers, and Reports200715225
Library ItemThe Myth about No Significant DifferenceArticles, Papers, and Reports20062896
Library ItemAre Video Games Evil?Articles, Papers, and Reports20061914
Library Item"Clickers" in the Classroom: Analyses from the University of Wisconsin System ProjectPresentations/Speeches20062539
Library ItemE-Learning Tools and Didactics Increase Science Student Numbers in the NetherlandsPresentations/Speeches20061780
Library ItemELI Innovations & Implementations—Ancient Spaces, University of British ColumbiaArticles, Papers, and Reports20063039
Library ItemELI Innovations & Implementations—DukeCapture: Automated Classroom Lecture RecordingArticles, Papers, and Reports20064453
Library Item7 Things You Should Know About Remote InstrumentationArticles, Papers, and Reports20063912
Library ItemELI Innovations & Implementations—SciFair: Game Worlds for LearningArticles, Papers, and Reports20063055
Library ItemELI Innovations & Implementations—DRE at Purdue: A Distributed Rendering Environment for Teaching Animation and Scientific VisualizationArticles, Papers, and Reports20063210
Library Item7 Things You Should Know About ScreencastingArticles, Papers, and Reports20069682
Library ItemELI Innovations & Implementations—Ubiquitous Presenter: Increasing Interaction in a Digital Lecturing EnvironmentArticles, Papers, and Reports20063776
Library Item7 Things You Should Know About Virtual MeetingsArticles, Papers, and Reports20069247
Library ItemFostering Classroom Engagement with Electronic Whiteboards, Tablet PCs, and DyKnow VISIONPresentations/Speeches20043879
Library ItemIntegrating Video Games in the Classroom: Where to Begin?Presentations/Speeches20044199
Library ItemAdopting Digital Technologies in the Classroom: 10 Assessment QuestionsArticles, Papers, and Reports20045868