Interaction and Engagement

Recent resources tagged with Interaction and Engagement.
SourceTitleTypeYearsort iconViews
Library Item7 Things You Should Know About Second LifeArticles, Papers, and Reports20082414
Library Item7 Things You Should Know About Multi-Touch InterfacesArticles, Papers, and Reports20082002
Library ItemEnvisioning the Educational Possibilities of User-Created Virtual WorldsArticles, Papers, and Reports2008373
Library ItemInteractivity in Library Presentations Using a Personal Response SystemArticles, Papers, and Reports2008901
Library ItemEmerging technologies for learningArticles, Papers, and Reports20081340
Library ItemA Proposed Redesign of Overhead Presentations: Moving from Verbal to VisualPresentations/Speeches2008402
Library ItemAuthentic Critical Reflection: Critique_It in Second LifePresentations/Speeches2008262
Library ItemUsing Computer-Simulated Case-Based Scenarios to Improve LearningPresentations/Speeches2008434
Library ItemAuthentic Learning in History and Social Sciences: How "Real" Can We Make the Classroom Experience?Presentations/Speeches2008192
Library ItemMaking Learning Real: Turning Sim City into "Sim Science"!Presentations/Speeches2008115
Library ItemAssessing Student Learning Outcomes with Tablet PCsPresentations/Speeches2008142
Library ItemEngage Students in a Ubiquitous Computing Environment Using DyKnowPresentations/Speeches200839
Library ItemDoes Your Campus Need a Second Life?Presentations/Speeches2008101
Library ItemStudents Knowledge of and Attitudes Toward Podcasting in Teaching and LearningPresentations/Speeches2008180
Library ItemPromoting Active Learning with Mobile and Wireless TechnologiesPresentations/Speeches2008112
Library ItemA comparison and evaluation of personal response systems in introductory computer programmingArticles, Papers, and Reports2008241
Library ItemCitizen Journalists at ELI 2008Presentations/Speeches2008156
Library ItemStudent Content ShowcasePresentations/Speeches2008679
Library Item7 Things You Should Know About FlickrArticles, Papers, and Reports20085622
Library ItemMore on Meaningful Math, Relevant Science: Engaging Adult Online LearnersPresentations/Speeches200890
Library ItemLearning Studios: Engaging Millennial Students in a New Classroom EnvironmentPresentations/Speeches2008169
Library ItemA Blended Faculty Community of Inquiry: Linking Leadership, Course Redesign, and EvaluationPresentations/Speeches2008159
Library ItemDigital Story Making: Understanding the Learner's PerspectivePresentations/Speeches2008139
Library ItemTechnology-Empowered Collaborative and LearningPresentations/Speeches200831
Library ItemTechnology and the Conative Learning Domain in Undergraduate EducationPresentations/Speeches2008118
Library ItemAn Inflection PointArticles, Papers, and Reports2008968
Library Item7 Things You Should Know About SkypeArticles, Papers, and Reports20079118
Library ItemSocial Software in Higher Education: Isolated Accidents or the Start of Something Big?Presentations/Speeches2007556
Library ItemStudents as "Angel Investors": Technology-Fee Projects Drive Campus IT InnovationPresentations/Speeches2007285
Library ItemDigital Field Assignments: Course Projects for the Net GenerationPresentations/Speeches2007543
Library ItemTeaching and Learning Experiences in a User-Created Virtual WorldPresentations/Speeches20071082
Library ItemTechnological Impact: Interactive Digital Centers as Digital Content ProvidersPresentations/Speeches2007345
Library ItemUnderstanding and Engaging the Net GenerationPresentations/Speeches2007585
Library ItemManaging Online Discussions Through a "Participation Portfolio"Presentations/Speeches2007838
Library ItemImmersive Marketing for Libraries: Alternate Reality Games and Library OrientationsPresentations/Speeches2007586
Library ItemAuthentic Tasks and Assessments: The Keys to Effective E-Learning in Higher EducationPresentations/Speeches2007257
Library ItemClicker Pickers: Four Universities' Perspectives on Standardizing on a Classroom Response SystemPresentations/Speeches2007509
Library ItemTransforming Earth Sciences via Next-Generation Internet Linkages Between the Oceans and Classrooms, Laboratories, and Living RoomsPresentations/Speeches2007172
Library ItemEngineering Informatics for Bio-Inspired RobotsArticles, Papers, and Reports20071473
Library ItemThe nanoHUB: Community and CollaborationArticles, Papers, and Reports20071133
Library ItemWhy Today’s Students Value Authentic LearningArticles, Papers, and Reports20073786
Library ItemCyberBridges—An Authentic Learning Case StudyArticles, Papers, and Reports20073493
Library ItemStrategies to Engage Online Students and Reduce Attrition RatesArticles, Papers, and Reports20073313
Library ItemThe Role of Play and Preparing for a Changing Student PopulationPresentations/Speeches20072941
Library ItemWharton's Learning Lab: A Visual TourArticles, Papers, and Reports20073285
Library ItemActive Learning and Technology: Designing Change for Faculty, Students, and InstitutionsArticles, Papers, and Reports20077239
Library ItemPrisms Around Student Learning: Information Literacy, IT Fluency, and Media LiteracyPresentations/Speeches20073482
Library ItemSecond Life: Reaching into the Virtual World for Real-World LearningArticles, Papers, and Reports200710411
Library ItemWeb 2.0: Big app on campusArticles, Papers, and Reports20072445
Library ItemnanoHUB - An Authentic Learning Case StudyArticles, Papers, and Reports20074366