Handheld and Mobile Computing and GPS

Recent resources tagged with Handheld and Mobile Computing and GPS.

University requires GPS enabled phones of students?

Created by Matt Pasiewicz (EDUCAUSE) on December 05, 2007

Wow, this is an interesting move. Above and beyond the potential for unintended side-effects, I wonder what kind of interesting ways they'll be able to leverage this in the classroom and beyond.

http://www.engadgetmobile.com/2007/12/04/montclair-state-mandates-use-of-gps-enabled-phones/

Phone tracker to keep pupils safe

Added by the EDUCAUSE Librarian
Title:Phone tracker to keep pupils safe (ID: CSD5097)
Source:BBC
Origin:Contributed by Organizations or Campuses (05/01/2007)
Type:Articles, Papers, and Reports
Abstract:

A system that tracks students through their mobile phones is among the new technologies being developed to help improve security at America's universities - something increasingly of concern since the tragic events at Virginia Tech in April 2007.

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Student-Initiated Safety Checks

Added by the EDUCAUSE Librarian
Title:Student-Initiated Safety Checks (ID: CSD5098)
Author(s):Melissa Ezarik (University Business)
Origin:Contributed by Organizations or Campuses (08/24/2006)
Type:Articles, Papers, and Reports
Abstract:

When cellphones become safety monitoring devices, students, parents, and administrators can worry less.

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7 Things You Should Know About Augmented Reality

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Augmented Reality (ID: ELI7007)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (2005)
Type:Articles, Papers, and Reports
Abstract:

Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space and uses technologies to add contextual data to deepen students' understanding of it. To the extent that instructors can furnish students with a broad context for understanding the real world, students are more likely to comprehend and remember what they are learning. Through exposing students to an experiential, explorative, and authentic model of learning early in their higher education careers, augmented reality may help shift students from passive to active learning modes and thus become more successful learners.

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