Learning Space Design

Recent resources tagged with Learning Space Design.

New ELI 7 Things... Brief Explores Second Life

Created by Peggy Kurkowski (EDUCAUSE) on June 18, 2008

ELI LogoSecond Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million "residents," and a thriving economy. The ease in which users can build and modify virtual spaces has made it an attractive choice for experiments in learning space design and educational experiences such as virtual field trips or the creation of galleries to display student-created media. The 7 Things You Should Know About Second Life, EDUCAUSE Learning Initiative’s (ELI) latest brief in the monthly series, examines how Second Life lets educators easily build and modify learning spaces to test how different strategies for a physical space affect learning and how a similar approach can be taken toward educational activities in those spaces.

Collaboratively Transforming an Abandoned Swimming Pool into an Experimental, Interactive Classroom

Added by the EDUCAUSE Librarian
Title:Collaboratively Transforming an Abandoned Swimming Pool into an Experimental, Interactive Classroom (ID: SER08051)
Author(s):Barbara Weaver (Clemson University), Charles Heck (Clemson University), Kenneth A. Weaver (Clemson University), Elizabeth Stephan (Clemson University), and Jeff Appling (Clemson University)
Origin:Presented at Southeast Regional Conferences (06/02/2008)
Type:Presentations/Speeches
Abstract:

We will discuss the academic and IT perspectives on a collaborative project to transform an abandoned swimming pool into a "sandbox classroom," where faculty and students are encouraged to approach teaching and learning with an adventurous and curious spirit. The driving design goal for this experimental, interactive classroom was flexibility to allow room configuration changes and integration of new or unexplored technology in support of different teaching and learning styles.

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7 Things You Should Know About Second Life

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Second Life (ID: ELI7038)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (06/11/2008)
Type:Articles, Papers, and Reports
Abstract:

Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—or, in some cases, individual departments or faculty—are active in Second Life, not only for academic purposes but also for campus visits, recruiting activities for prospective students, and fundraising. Second Life lets educators easily build and modify learning spaces to test how different strategies for a physical space affect learning, and a similar approach can be taken toward educational activities in those spaces.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

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New EDUCAUSE Quarterly Reports on Top Higher Ed IT Issues

Created by Colleen Luckett (EDUCAUSE) on May 09, 2008

EQ logoThe summer 2008 EDUCAUSE Quarterly spotlights the complete findings of the 2008 EDUCAUSE Current IT Issues Survey as well as feature articles on open source software in education, a first assessment of a learning studio, and student use of clickers in library presentations. 

Lightning Round of Innovative Work and Projects

Added by the EDUCAUSE Librarian
Title:Lightning Round of Innovative Work and Projects (ID: MWR08048)
Author(s):Michael Hostad (University of Wisconsin-Milwaukee)
Origin:Presented at Midwest Regional Conferences (03/17/2008)
Type:Presentations/Speeches
Abstract:

Come learn about innovative work being done in the Midwest region at this brisk, lively showcase of five-minute presentations from ten of your peer institutions. Time will be allotted for Q&A, and informal interest groups may be formed on the spot at the end of the session.

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Space Defines Destiny: Assessment of a Learning Studio

Added by the EDUCAUSE Librarian
Title:Space Defines Destiny: Assessment of a Learning Studio (ID: WRC08061)
Author(s):Jim S. C. Tom (University of Missouri-St Louis)
Origin:Presented at Western Regional conferences (03/31/2008)
Type:Presentations/Speeches
Abstract:

This session will present the planning, use, and assessment of our first flexible technology-enhanced classroom or learning "studio"—an immediately useful yet also provocative and experimental space. We will show how the completed space itself challenged our faculty and students to redefine what learning at UMSL could mean.

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When The Whole Is Greater Than the Sum of Its Part(ner)s: Partnering for Success

Added by the EDUCAUSE Librarian
Title:When The Whole Is Greater Than the Sum of Its Part(ner)s: Partnering for Success (ID: MWR08068)
Author(s):Denise M. Shorey (Northwestern University) and Robert Davis (Northwestern University)
Origin:Presented at Midwest Regional Conferences (03/17/2008)
Type:Presentations/Speeches
Abstract:

This session will use the InfoCommons at Northwestern Library as a case study to examine a very successful partnership in technology application and space planning between two high-profile campus entities.

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Oakland University's Student Technology Center: An Innovative Technology Learning Environment

Added by the EDUCAUSE Librarian
Title:Oakland University's Student Technology Center: An Innovative Technology Learning Environment (ID: MWR08083)
Author(s):Brandon Bernier (Oakland University) and Leonardo Debiaggi (Oakland University)
Origin:Presented at Midwest Regional Conferences (03/17/2008)
Type:Presentations/Speeches
Abstract:

The Student Technology Center at Oakland University developed a state-of-the-art technology learning facility that combines innovative learning philosophies with a collaborative work environment. This presentation will demonstrate the vision for this unique center as well as the operational and financial strategies employed to service 56,000 visits annually.

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Developing and Assessing a Collaborative, Computer-Centric Learning Space

Added by the EDUCAUSE Librarian
Title:Developing and Assessing a Collaborative, Computer-Centric Learning Space (ID: NCP08072)
Author(s):Laura Valentine (Carnegie Mellon University), Kimberly Hennessey (Carnegie Mellon University), and Leah Ericson (Carnegie Mellon University)
Origin:Presented at NERCOMP Conferences (03/10/2008)
Type:Presentations/Speeches
Abstract:

In evaluating student computing, Computing Services discovered that many students found campus computer labs inadequate for collaborative work. This presentation will cover the redefinition of one lab from assessment of student needs to space redesign, implementation, and initial follow-up assessment.

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