Learning Space Design and Second Life

Recent resources tagged with Learning Space Design and Second Life.

Poof! Now It's a Teaching Lab!

Added by the EDUCAUSE Librarian
Title:Poof! Now It's a Teaching Lab! (ID: ELI08306)
Author(s):AJ Kelton (Montclair State University)
Origin:Presented at ELI Meetings (09/17/2008)
Type:Presentations/Speeches
Abstract:

Imagine designing a learning space where physics is not a barrier, or where weather, terrain, and daylight can be controlled. How about being able to change a learning space into something completely different with a mouse click? This session will look at the "Mildly Wild West" that is virtual environments.

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New ELI 7 Things... Brief Explores Second Life

Created by Peggy Kurkowski (EDUCAUSE) on June 18, 2008

ELI LogoSecond Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million "residents," and a thriving economy. The ease in which users can build and modify virtual spaces has made it an attractive choice for experiments in learning space design and educational experiences such as virtual field trips or the creation of galleries to display student-created media. The 7 Things You Should Know About Second Life, EDUCAUSE Learning Initiative’s (ELI) latest brief in the monthly series, examines how Second Life lets educators easily build and modify learning spaces to test how different strategies for a physical space affect learning and how a similar approach can be taken toward educational activities in those spaces.

7 Things You Should Know About Second Life

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Second Life (ID: ELI7038)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (06/11/2008)
Type:Articles, Papers, and Reports
Abstract:

Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—or, in some cases, individual departments or faculty—are active in Second Life, not only for academic purposes but also for campus visits, recruiting activities for prospective students, and fundraising. Second Life lets educators easily build and modify learning spaces to test how different strategies for a physical space affect learning, and a similar approach can be taken toward educational activities in those spaces.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

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Exponential Change in Traditional Organizations: McMaster University Libraries

Added by the EDUCAUSE Librarian
Title:Exponential Change in Traditional Organizations: McMaster University Libraries (ID: ELI08102)
Author(s):Jeffrey G. Trzeciak (McMaster University)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

McMaster University Libraries, one of Canada’s most innovative university libraries, is bringing together librarians, faculty, information technologists, and students in new and exciting ways. By focusing on emerging technologies, student success, and collaboration, the library is transforming from a "book warehouse" to the center for teaching and learning.

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The Pedagogy of Participation: The Conjunction of Physical and Virtual Learning Spaces

Added by the EDUCAUSE Librarian
Title:The Pedagogy of Participation: The Conjunction of Physical and Virtual Learning Spaces (ID: EDU07215)
Author(s):Joanna S. Robinson (Great Northern Way Campus)
Origin:Presented at EDUCAUSE Annual Conferences (10/23/2007)
Type:Presentations/Speeches
Abstract:

Do physical spaces differ fundamentally from virtual learning environments? The Center for Digital Media in Vancouver, B.C., is constructing a physical complex simultaneously with a virtual campus in Second Life. We will explore the results that arise from engaging prospective students in the "modding" (modification) of a virtual space with architectural implications for the physical structure.

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The Next Generation of Digital Learning Spaces: Exploring the Frontier of Virtual Worlds

Added by the EDUCAUSE Librarian
Title:The Next Generation of Digital Learning Spaces: Exploring the Frontier of Virtual Worlds (ID: ELI07163)
Author(s):Alan Levine (The New Media Consortium (NMC)), Heidi Trotta (Seton Hall University), and Laurence F. Johnson (The New Media Consortium (NMC))
Origin:Presented at ELI Meetings (01/22/2007)
Type:Presentations/Speeches
Abstract:The use of virtual worlds affords students and educators the ability to break free from the confines of traditional classrooms and online learning spaces. Pioneers of this emerging technology will discuss the creation of the New Media Consortium virtual campus as well as present case studies that will illustrate successes and challenges in this new learning frontier.
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The Psychology of Learning Environments

Added by the EDUCAUSE Librarian
Title:The Psychology of Learning Environments (ID: ERM0663)
Author(s):Ken Graetz (Winona State University)
Origin:EDUCAUSE Review Articles (2006)
Type:Articles, Papers, and Reports
Abstract:

From Diana G. Oblinger, ed., Learning Spaces
As we build the classrooms of the future that facilitate usability, engagement, collaboration, and learning, we would do well to remember what it was about learning environments that enchanted us and commit ourselves to preserving, restoring, and creating those experiences for our own students.

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