Games and GamingRecent resources tagged with Games and Gaming.
Games for Higher Education: 2008
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Envisioning the Educational Possibilities of User-Created Virtual Worlds
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Emerging technologies for learning
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Powerful But Not a Panacea: Virtual Worlds as a Tool for Situational Learning
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LITRE: Investigating the Effectiveness of Technology in Improving Student Learning
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GameQuest: Creating an Education Game Program for Higher Ed
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Internet Wellness Intervention for Women with Disabilities
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E07 Podcast: An Interview with Ulrich Rauch, Director of Arts Instructional Support & IT at The University of British ColumbiaCreated by Gerry Bayne (EDUCAUSE) on December 18, 2007
In this 21 minute podcast, we feature an interview with Ulrich Rauch, Director of Arts Instructional Support & Information Technology at The University of British Columbia. He has recently been involved in a project called Ancient Spaces at UBC, which uses gaming and virtual world technology to recreate locations from antiquity. He also participated in a session at the EDUCAUSE 2007 Annual Conference entitled, "Indigenous Cultures: From Observing to Experiencing, from Videography to 3D VR Immersion". Ulrich Rauch organizes the implementation of educational technologies for instructors, students and staff in the Faculty of Arts at the University of British Columbia. As the director of a technical and an instructional support unit, and as trained sociologist, Ulrich combines his experience as an instructor with his perspective on learning technologies to research and apply e-learning strategies in support of collaborative learning. Adding Fun and Games to Training Programs
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Send to a Friend 500 reads
Immersive Marketing for Libraries: Alternate Reality Games and Library Orientations
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Send to a Friend 562 reads
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