Games and Gaming and Instructional TechnologiesRecent resources tagged with Games and Gaming and Instructional Technologies.
7 Things You Should Know About Wii
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Overcoming the Fear of Gaming: A Strategy for Incorporating Games into Teaching and Learning
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Envisioning the Educational Possibilities of User-Created Virtual Worlds
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Emerging technologies for learning
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Powerful But Not a Panacea: Virtual Worlds as a Tool for Situational Learning
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LITRE: Investigating the Effectiveness of Technology in Improving Student Learning
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E07 Podcast: An Interview with Ulrich Rauch, Director of Arts Instructional Support & IT at The University of British ColumbiaCreated by Gerry Bayne (EDUCAUSE) on December 18, 2007
In this 21 minute podcast, we feature an interview with Ulrich Rauch, Director of Arts Instructional Support & Information Technology at The University of British Columbia. He has recently been involved in a project called Ancient Spaces at UBC, which uses gaming and virtual world technology to recreate locations from antiquity. He also participated in a session at the EDUCAUSE 2007 Annual Conference entitled, "Indigenous Cultures: From Observing to Experiencing, from Videography to 3D VR Immersion". Ulrich Rauch organizes the implementation of educational technologies for instructors, students and staff in the Faculty of Arts at the University of British Columbia. As the director of a technical and an instructional support unit, and as trained sociologist, Ulrich combines his experience as an instructor with his perspective on learning technologies to research and apply e-learning strategies in support of collaborative learning. Constance Steinkuehler Presentation on Virtual WorldsCreated by Gerry Bayne (EDUCAUSE) on June 19, 2007
In this podcast of the presentation " Cognition, Learning, and Literacy in Virtual Worlds," Constance Steinkuehler, assistant professor at the University of Wisconsin–Madison, discusses the intellectual practices that constitute gameplay in virtual worlds (for example, collaborative problem solving, informal scientific reasoning, computational literacy, and digital media literacy) and the way these coalesce into a form of cosmopolitanism found in the least likely of places, in context of pop culture. Richard Van Eck Presentation on Digital Game-Based LearningCreated by Gerry Bayne (EDUCAUSE) on June 18, 2007
In this podcast of the presentation "Generation G and the 21st Century," Richard Van Eck, associate professor of instructional design and technology at the University of North Dakota, discusses the theory behind the effectiveness of games in teaching and learning; what the past can teach us about if, how, and when to implement digital game-based learning; and what this will mean for colleges and universities. This was presented as a general session at Immersive Learning Environments: New Paths to Interaction and Engagement, the EDUCAUSE Learning Initiative's Spring 2007 Focus Session, held at the Friday Institute for Educational Innovation in Raleigh, North Carolina, March 27-28, 2007. Additional resources from the event, including session recordings and audio interviews, video, presentation materials, and photos, also are available online. Emerging Educational Technologies and Neomillennial Learning Styles
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