Games and Gaming and E-Learning

Recent resources tagged with Games and Gaming and E-Learning.

Emerging technologies for learning

Added by the EDUCAUSE Librarian
Title:Emerging technologies for learning (ID: CSD5372)
Source:Emerging technologies for learning
Origin:Contributed by Organizations or Campuses (04/02/2008)
Type:Articles, Papers, and Reports
Abstract:

'Emerging technologies for learning' aims to help readers consider how emerging technologies may impact on education in the medium term. The publications are not intended to be a comprehensive review of educational technologies, but offer some highlights across the broad spectrum of developments and trends. It should open readers up to some of the possibilities that are developing and the potential for technology to transform our ways of working, learning and interacting over the next three to five years.

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E07 Podcast: An Interview with Ulrich Rauch, Director of Arts Instructional Support & IT at The University of British Columbia

Created by Gerry Bayne (EDUCAUSE) on December 18, 2007

In this 21 minute podcast, we feature an interview with Ulrich Rauch, Director of Arts Instructional Support & Information Technology at The University of British Columbia. He has recently been involved in a project called Ancient Spaces at UBC, which uses gaming and virtual world technology to recreate locations from antiquity. He also participated in a session at the EDUCAUSE 2007 Annual Conference entitled, "Indigenous Cultures: From Observing to Experiencing, from Videography to 3D VR Immersion".

Ulrich Rauch organizes the implementation of educational technologies for instructors, students and staff in the Faculty of Arts at the University of British Columbia. As the director of a technical and an instructional support unit, and as trained sociologist, Ulrich combines his experience as an instructor with his perspective on learning technologies to research and apply e-learning strategies in support of collaborative learning.

Cognition, Learning, and Literacy in Virtual Worlds

Added by the EDUCAUSE Librarian
Title:Cognition, Learning, and Literacy in Virtual Worlds (ID: ELI07205)
Author(s):Constance Steinkuehler (University of Wisconsin-Madison)
Origin:Presented at ELI Meetings (03/28/2007)
Type:Presentations/Speeches
Abstract:

This presentation will detail the intellectual practices that constitute gameplay in virtual worlds (for example, collaborative problem solving, informal scientific reasoning, computational literacy, and digital media literacy) and the way these coalesce into a form of cosmopolitanism found in the least likely of places, in context of pop culture.

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ECON201: An Online Game for College Credit

Added by the EDUCAUSE Librarian
Title:ECON201: An Online Game for College Credit (ID: ELI07215)
Author(s):Jeffrey K. Sarbaum (University of North Carolina at Greensboro)
Origin:Presented at ELI Meetings (03/27/2007)
Type:Presentations/Speeches
Abstract:ECON201 is an online college course with 3D-like graphics and a complex story that teaches microeconomics through game play. Students lead a group of aliens who crash on a postapocalyptic Earth and must survive. A well-designed game is highly motivating and can employ many characteristics of effective pedagogy.
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Generation G and the 21st Century

Added by the EDUCAUSE Librarian
Title:Generation G and the 21st Century (ID: ELI07202)
Author(s):Richard Van Eck (University of North Dakota)
Origin:Presented at ELI Meetings (03/27/2007)
Type:Presentations/Speeches
Abstract:

The growing use of games in learning may signal a new pedagogical approach to educating the millennial generation. We'll examine the theory behind the effectiveness of games; what the past can teach us about if, how, and when to implement digital game-based learning; and what this will mean for schools.

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Student Cameo 1 - Using Adaptive Interactive Narrative to Guide Discovery Learning

Added by the EDUCAUSE Librarian
Title:Student Cameo 1 - Using Adaptive Interactive Narrative to Guide Discovery Learning (ID: ELI07209)
Author(s):Jim Thomas (North Carolina State University)
Origin:Presented at ELI Meetings (03/27/2007)
Type:Presentations/Speeches
Abstract:
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Virtual Learning Environments in 3D

Added by the EDUCAUSE Librarian
Title:Virtual Learning Environments in 3D (ID: ELI07206)
Author(s):Phillip D. Long (MIT)
Origin:Presented at ELI Meetings (03/28/2007)
Type:Presentations/Speeches
Abstract:

Virtual Learning Environments in 3D We've passed through Web 1.0, entering the architecture of participation. Wikis and other read/write Web 2.0 capabilities provide a collective voice and opportunities for collaboration. They remain, however, fundamentally textual. Emerging now is the Web with shape and form--the 3D virtual world (VW). As education becomes global, will immersive 3D VWs learning spaces provide a persistent new home campus? Discuss.

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Second Life: It's not a game

Added by the EDUCAUSE Librarian
Title:Second Life: It's not a game (ID: CSD4779)
Author(s):David Kirkpatrick (Daniel Webster College)
Origin:Contributed by Organizations or Campuses (2007)
Type:Articles, Papers, and Reports
Abstract:"Fortune's David Kirkpatrick reports on why IBM's Sam Palmisano and other tech leaders think Second Life could be a gold mine."
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The Future of Online Teaching and Learning in Higher Education: The Survey Says…

Added by the EDUCAUSE Librarian
Title:The Future of Online Teaching and Learning in Higher Education: The Survey Says… (ID: EQM0644)
Author(s):Curtis J. Bonk (Indiana University)
Origin:EDUCAUSE Quarterly Articles (2006)
Type:Articles, Papers, and Reports
Abstract:

A survey substantiates some ideas about online learning and refutes others.

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Assessing What Students Learn in Technology-Based Learning Environments

Added by the EDUCAUSE Librarian
Title:Assessing What Students Learn in Technology-Based Learning Environments (ID: ELIWEB069)
Author(s):Peggy Maki
Origin:ELI Web Seminars, Web Seminars Contributed by EDUCAUSE (2006)
Type:Presentations/Speeches
Abstract:

Virtual simulations, role-playing in games, discussion boards, and shared spaces are among the growing kinds of options educators are using to foster student learning. Aside from the efficiency of delivery and students' generally positive response to technology-based instruction, how can we learn about the efficacy of teaching and learning through technology?

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